Published on in Vol 10, No 3 (2022): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/33884, first published .
Developing Serious Video Games to Treat Attention Deficit Hyperactivity Disorder: Tutorial Guide

Developing Serious Video Games to Treat Attention Deficit Hyperactivity Disorder: Tutorial Guide

Developing Serious Video Games to Treat Attention Deficit Hyperactivity Disorder: Tutorial Guide

Journals

  1. Zhang M, Ranganath V. An Emotional Bias Modification for Children With Attention-Deficit/Hyperactivity Disorder: Co-design Study. JMIR Formative Research 2022;6(12):e36390 View
  2. Gallardo Vergara R, Monserrat Gallardo M. Serious Games to Improve Attention in Boys and Girls with Attention Deficit Hyperactivity Disorder (ADHD): A Pilot Study.. Acta Colombiana de Psicología 2023;26(2):33 View
  3. Caselles‐Pina L, Sújar A, Quesada‐López A, Delgado‐Gómez D. Adherence, frequency, and long‐term follow‐up of video game‐based treatments in patients with attention‐deficit/hyperactivity disorder: A systematic review. Brain and Behavior 2023;13(11) View
  4. Mendez-Encinas D, Sujar A, Bayona S, Delgado-Gomez D. Attention and impulsivity assessment using virtual reality games. Scientific Reports 2023;13(1) View
  5. Gonzalez Osorio C, Hayat A, Kim S, Nanda S, Osier N. Can Video Games Improve the Ability to Focus?. Frontiers for Young Minds 2024;11 View
  6. Martin-Moratinos M, Bella-Fernández M, Rodrigo-Yanguas M, González-Tardón C, Sújar A, Li C, Wang P, Royuela A, Lopez-Garcia P, Blasco-Fontecilla H. Effectiveness of a Serious Video Game (MOON) for Attention Deficit Hyperactivity Disorder: Protocol for a Randomized Clinical Trial. JMIR Research Protocols 2024;13:e53191 View
  7. Ameen S, Faye A. Role of media – social, electronic, and print media – in mental health and wellbeing. Indian Journal of Psychiatry 2024;66(Suppl 2):S403 View
  8. Luo J, Li F, Wu Y, Liu X, Zheng Q, Qi Y, Huang H, Xu G, Liu Z, He F, Zheng Y. A mobile device-based game prototype for ADHD: development and preliminary feasibility testing. Translational Psychiatry 2024;14(1) View
  9. Ściseł A, Szymańska K, Szyprowski K, Trześniowska A, Soroka E. The comparison of novel serious games in ADHD screening and early diagnosis. Current Problems of Psychiatry 2024;25:203 View
  10. Caselles-Pina L, del Amo P, Aguado D, López-Castromán J, Sanjuán-Antúnez J, Delgado-Gómez D. A data science approach to optimize ADHD assessment with the BRIEF-2 questionnaire. Translational Neuroscience 2024;15(1) View
  11. Martin-Moratinos M, Bella-Fernández M, Rodrigo-Yanguas M, González-Tardón C, Li C, Wang P, Royuela A, Lopez-Garcia P, Blasco-Fontecilla H. Effectiveness of a Virtual Reality Serious Video Game (The Secret Trail of Moon) for Emotional Regulation in Children With Attention-Deficit/Hyperactivity Disorder: Randomized Clinical Trial. JMIR Serious Games 2025;13:e59124 View
  12. Vidal A, Cervantes J, Rumbo-Morales J, Sorcia-Vázquez F, Ortiz-Torres G, Moncada C, Arias I. Development of RelaxQuest: A Serious EEG-Controlled Game Designed to Promote Relaxation and Self-Regulation with a Potential Focus on ADHD Intervention. Applied Sciences 2024;14(23):11173 View
  13. BARBOSA R, SOUSA J, PÍCOLO D, CAMILO F. DESENVOLVIMENTO DA ATENÇÃO E CONCENTRAÇÃO DA CRIANÇA COM TDAH POR MEIO DE TREINO DA COORDENAÇÃO VISUOMOTORA COM USO DE EXERGAMES. UNIFUNEC CIENTÍFICA MULTIDISCIPLINAR 2024;13(15):1 View
  14. Rodríguez Timaná L, Castillo García J, Bastos Filho T, Ocampo González A, Hincapié Monsalve N, Valencia Jimenez N. Use of Serious Games in Interventions of Executive Functions in Neurodiverse Children: Systematic Review. JMIR Serious Games 2024;12:e59053 View