Published on in Vol 10, No 3 (2022): Jul-Sep
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/36936, first published
.

Journals
- Tacchino A, Ponzio M, Confalonieri P, Leocani L, Inglese M, Centonze D, Cocco E, Gallo P, Paolicelli D, Rovaris M, Sabattini L, Tedeschi G, Prosperini L, Patti F, Bramanti P, Pedrazzoli E, Battaglia M, Brichetto G. An Internet- and Kinect-Based Multiple Sclerosis Fitness Intervention Training With Pilates Exercises: Development and Usability Study. JMIR Serious Games 2023;11:e41371 View
- Usta E, Inozu M. The use of serious games in psychological interventions for anxiety disorders and related psychopathologies: a systematic review. Current Psychology 2024;43(14):12610 View
- Brotherdale R, Berry K, Branitsky A, Bucci S. Co-producing digital mental health interventions: A systematic review. DIGITAL HEALTH 2024;10 View
- Qin T, Abdullah N, Emran N. The AI-Driven Transformative Potential of the Game Industry for Economy and Society. Foresight and STI Governance 2024;18(2):21 View
- Wanniarachchi V, Greenhalgh C, Choi A, Warren J. Personalization variables in digital mental health interventions for depression and anxiety in adolescents and youth: a scoping review. Frontiers in Digital Health 2025;7 View
- Chang F, Yang S, Zhang Y, Tian C, Xiang H. Efficacy of Biofeedback-Based Serious Game for Pain Alleviation in Middle-Aged and Older Patients with Ovarian Cancer: A Randomized Controlled Trial. Games for Health Journal 2025 View
- Loizou S, Andreou A. A Framework for Standardizing the Development of Serious Games with Real-Time Self-Adaptation Capabilities Using Digital Twins. Technologies 2025;13(8):369 View
Books/Policy Documents
Conference Proceedings
- Martins D, Oliveira A, Zagalo N. 2023 18th Iberian Conference on Information Systems and Technologies (CISTI). Serious Games applied to cases of Depression and Anxiety: A Systematic Review and Meta-analysis View
- Susanty A, Ramadhani A. 2023 IEEE International Conference on Industrial Engineering and Engineering Management (IEEM). The Usability Evaluation Attributes for Halal Traceability System View
- Chen Q, Du J, Yao Z, Feng Y, Liu G, Ni N, Wu Z, Liu H, Chen X, Mi H. Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems. Breath of Life: A Biofeedback Game with Diverse Breathing Techniques for Enhanced Real-Life Emotion Regulation View
- Ma Q. 2025 7th International Conference on Internet of Things, Automation and Artificial Intelligence (IoTAAI). A Cognitive-Driven Smart Gaming System Architecture Based on Deep Attention Networks and Edge-AI Integration View
