Published on in Vol 10, No 3 (2022): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/38200, first published .
The Effects of Acute Virtual Reality Exergaming on Mood and Executive Function: Exploratory Crossover Trial

The Effects of Acute Virtual Reality Exergaming on Mood and Executive Function: Exploratory Crossover Trial

The Effects of Acute Virtual Reality Exergaming on Mood and Executive Function: Exploratory Crossover Trial

Journals

  1. Giakoni-Ramírez F, Godoy-Cumillaf A, Fuentes-Merino P, Farías-Valenzuela C, Duclos-Bastías D, Bruneau-Chávez J, Merellano-Navarro E, Velásquez-Olavarría R. Intensity of a Physical Exercise Programme Executed through Immersive Virtual Reality. Healthcare 2023;11(17):2399 View
  2. Zulkarnain A, Cao X, Kókai Z, Gere A. Self-Assessed Experience of Emotional Involvement in Sensory Analysis Performed in Virtual Reality. Foods 2024;13(3):375 View
  3. Sergis N, Troussas C, Krouska A, Tzortzi C, Bardis G, Sgouropoulou C. ADHD Dog: A Virtual Reality Intervention Incorporating Behavioral and Sociocultural Theories with Gamification for Enhanced Regulation in Individuals with Attention Deficit Hyperactivity Disorder. Computers 2024;13(2):46 View
  4. Karimi Z, Mousavi Z, Nordvall M, Wong A, Bagheri R, Dutheil F. Acute Hemodynamic, Metabolic, and Hormonal Responses to a Boxing Exergame with and without Blood Flow Restriction in Non-Athlete Young Individuals. Sports 2024;12(3):68 View
  5. Mocco A, Valmaggia L, Bernardi L, Alfieri M, Tarricone I. Enhancing Physical Activity with Immersive Virtual Reality: A Systematic Review. Cyberpsychology, Behavior, and Social Networking 2024;27(5):303 View
  6. Matsui T, Takahashi S, Ochi G, Yoshitake S, Funabashi D, Matsuoka H, Kagesawa J, Dobashi S, Yoshimoto H, Sakairi Y, Takagi H. Cognitive decline with pupil constriction independent of subjective fatigue during prolonged esports across player expertise levels. Computers in Human Behavior 2024;156:108219 View
  7. Otsuki T, Suwabe K, Shiina S, Yoshikawa T, Zempo-Miyaki A, Somiya Y. Attitudes toward older adults and willingness to acquire exercise instruction-related qualifications in university students who experience providing exercise instruction to them. Japanese Journal of Physical Fitness and Sports Medicine 2024;73(3):123 View
  8. Craig T, Rhodes R, Sui W. Examining and Comparing the Energy Expenditure of Two Modes of a Virtual Reality Fitness Game (Supernatural): Indirect Calorimetry Study. JMIR Serious Games 2024;12:e53999 View
  9. Kawaguchi K, Moriuchi T, Takita R, Yoshimura K, Kozu R, Yanagita Y, Origuchi T, Matsuo T, Higashi T. Effects of Different Visual Flow Velocities on Psychophysiological Responses During Virtual Reality Cycling. Cureus 2024 View
  10. Touloudi E, Hassandra M, Stavrou V, Panagiotounis F, Galanis E, Goudas M, Theodorakis Y. Exploring the Acute Effects of Immersive Virtual Reality Biking on Self-Efficacy and Attention of Individuals in the Treatment of Substance Use Disorders: A Feasibility Study. Brain Sciences 2024;14(7):724 View
  11. Merola P, Cardoso M, Barreto G, Chagas M, Saunders L, Saunders B, Berton D. Virtual Reality High-Intensity Interval Training is a Viable Alternative to Traditional Exercise (Preprint). JMIR Serious Games 2024 View
  12. Ochi G, Ohno K, Kuwamizu R, Yamashiro K, Fujimoto T, Ikarashi K, Kodama N, Onishi H, Sato D. Exercising with virtual reality is potentially better for the working memory and positive mood than cycling alone. Mental Health and Physical Activity 2024;27:100641 View
  13. Gu Q, Mao J, Sun J, Teo W. Exercise intensity of virtual reality exergaming modulates the responses to executive function and affective response in sedentary young adults: A randomized, controlled crossover feasibility study. Physiology & Behavior 2025;288:114719 View