Published on in Vol 10, No 4 (2022): Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/38972, first published .
The Effects of Virtual Reality Training on Balance, Gross Motor Function, and Daily Living Ability in Children With Cerebral Palsy: Systematic Review and Meta-analysis

The Effects of Virtual Reality Training on Balance, Gross Motor Function, and Daily Living Ability in Children With Cerebral Palsy: Systematic Review and Meta-analysis

The Effects of Virtual Reality Training on Balance, Gross Motor Function, and Daily Living Ability in Children With Cerebral Palsy: Systematic Review and Meta-analysis

Authors of this article:

Cong Liu1 Author Orcid Image ;   Xing Wang1 Author Orcid Image ;   Rao Chen1 Author Orcid Image ;   Jie Zhang2 Author Orcid Image

Journals

  1. Hao J, Huang B, Remis A, He Z. The application of virtual reality to home-based rehabilitation for children and adolescents with cerebral palsy: A systematic review and meta-analysis. Physiotherapy Theory and Practice 2024;40(7):1588 View
  2. Ferron A, Robert M, Fortin W, Bau O, Cardinal M, Desgagné J, Saussez G, Bleyenheuft Y, Levac D. Virtual Reality and Active Video Game Integration within an Intensive Bimanual Therapy Program for Children with Hemiplegia. Physical & Occupational Therapy In Pediatrics 2024;44(3):410 View
  3. Settimo C, De Cola M, Pironti E, Muratore R, Giambò F, Alito A, Tresoldi M, La Fauci M, De Domenico C, Tripodi E, Impallomeni C, Quartarone A, Cucinotta F. Virtual Reality Technology to Enhance Conventional Rehabilitation Program: Results of a Single-Blind, Randomized, Controlled Pilot Study in Patients with Global Developmental Delay. Journal of Clinical Medicine 2023;12(15):4962 View
  4. Wang N, Liu N, Liu S, Gao Y. Effects of non-immersive virtual reality intervention on children with spastic cerebral palsy: a meta-analysis and systematic review. American Journal of Physical Medicine & Rehabilitation 2023 View
  5. Kim C. Comprehensive Physiotherapy Approaches for Children With Cerebral Palsy: Overview and Contemporary Trends. Physical Therapy Korea 2023;30(4):253 View
  6. Chuadthong J, Lekskulchai R, Hiller C, Ajjimaporn A. A Home-Based Exercise Program With Active Video Games for Balance, Motor Proficiency, Foot and Ankle Ability, and Intrinsic Motivation in Children With Chronic Ankle Instability: Feasibility Randomized Controlled Trial. JMIR Serious Games 2023;11:e51073 View
  7. Komariah M, Amirah S, Abdurrahman M, Handimulya M, Platini H, Maulana S, Nugrahani A, Mulyana A, Qadous S, Mediani H, Mago A. Effectivity of Virtual Reality to Improve Balance, Motor Function, Activities of Daily Living, and Upper Limb Function in Children with Cerebral Palsy: A Systematic Review and Meta-Analysis. Therapeutics and Clinical Risk Management 2024;Volume 20:95 View
  8. Alrashidi M, Evans J, Tomlinson R, Williams C, Buckingham G. Examining the feasibility of immersive virtual reality to measure upper limb motor performance in typically developing children and adolescents. Virtual Reality 2024;28(2) View
  9. Alrashidi M, Tomlinson R, Buckingham G, Williams C. Virtual reality current use, facilitators and barriers to implementation in paediatric physiotherapy: cross-sectional online survey of UK paediatric physiotherapists. Disability and Rehabilitation: Assistive Technology 2025;20(3):585 View
  10. Dwarkadas A, Talasila V, Kirmani S, Challa R, Srinivasa K. Application of Non‐Immersive Virtual Reality in Cerebral Palsy Children: A Systematic Review. International Journal of Imaging Systems and Technology 2024;34(5) View
  11. Korney S, Zaky N, Abd-El-Nabie W. Impact of virtual reality and mirror therapy on balance, muscle strength and quality of life in children with unilateral cerebral palsy: a double blinded randomized comparative study. Health, sport, rehabilitation 2024;10(3):78 View
  12. Iqbal H, Zanudin A, Sheng H, Ahmad M, Nordin N. Evaluating the effectiveness of virtual reality-based therapy as an adjunct to conventional rehabilitation in the management of adolescents with cerebral palsy: An intervention protocol. MethodsX 2024;13:103000 View
  13. Yu C, Wang C, Xie Q, Wang C. Effect of Virtual Reality Technology on Attention and Motor Ability in Children With Attention-Deficit/Hyperactivity Disorder: Systematic Review and Meta-Analysis. JMIR Serious Games 2024;12:e56918 View
  14. MENSAH-GOURMEL J, BEKTESHI S, BROCHARD S, MONBALIU E, GRIGORIU A, NEWMAN C, KONINGS M, DE LA CRUZ J, PONS C. Digital technologies for pediatric rehabilitation: current access and use in the European Rehatech4child survey. European Journal of Physical and Rehabilitation Medicine 2024;60(6) View
  15. Xue Z, Zhang W, Zhou N, Ma P, Yuan K, Zheng P, Li J, Chang J. Effects of virtual reality motor games on motor skills in children with cerebral palsy: a systematic review and meta-analysis. Frontiers in Psychology 2025;15 View
  16. Martínez-Rodríguez L, García-Bravo C, García-Bravo S, Salcedo-Pérez-Juana M, Pérez-Corrales J. New Technological Approaches in Occupational Therapy for Pediatric Cerebral Palsy: A Systematic Review. Healthcare 2025;13(5):459 View
  17. Kumar R S, G V R, K M, R V K, Rashid S, G B S, Kannadhasan S, Sivakumar P, Saravanan T, Senthil Kumar S. Virtual Reality Applications in Healthcare Rehabilitation Therapy and Medical Training Innovations. ITM Web of Conferences 2025;76:04001 View
  18. Chen Y, Zhang Y, Long X, Tu H, Chen J. Effectiveness of Virtual Reality–Complemented Pulmonary Rehabilitation on Lung Function, Exercise Capacity, Dyspnea, and Health Status in Chronic Obstructive Pulmonary Disease: Systematic Review and Meta-Analysis. Journal of Medical Internet Research 2025;27:e64742 View
  19. Wang Y, Duan B, Chen X, Song Y, Liu X. The application of metaverse in mental health. Frontiers in Public Health 2025;13 View

Books/Policy Documents

  1. Uzun A. Common Childhood Diseases - Diagnosis, Prevention and Management. View

Conference Proceedings

  1. Yue X, Yun C, Ao G, Jing S. 2023 13th International Conference on Information Technology in Medicine and Education (ITME). Research on VR Medical Surgery Training System with Multi-User Collaboration View