Published on in Vol 10, No 4 (2022): Oct-Dec
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/39840, first published
.

Journals
- Garzon-Siatoya W, Morales-Lara A, Adedinsewo D. Artificial Intelligence Solutions for Cardiovascular Disease Detection and Management in Women: Promise and Perils. Cardiovascular Innovations and Applications 2023;8(1) View
- Altomari L, Altomari N, Iazzolino G. Gamification and Soft Skills Assessment in the Development of a Serious Game: Design and Feasibility Pilot Study. JMIR Serious Games 2023;11:e45436 View
- Usta E, Inozu M. The use of serious games in psychological interventions for anxiety disorders and related psychopathologies: a systematic review. Current Psychology 2024;43(14):12610 View
- Narayanan S, Ramakrishnan R, Durairaj E, Das A. Artificial Intelligence Revolutionizing the Field of Medical Education. Cureus 2023 View
- Toki E, Pange J, Tatsis G, Plachouras K, Tsoulos I. Utilizing Constructed Neural Networks for Autism Screening. Applied Sciences 2024;14(7):3053 View
- Zuo X, Tang Y, Chen Y, Zhou Z. Effects of Electronic Serious Games on Older Adults With Alzheimer’s Disease and Mild Cognitive Impairment: Systematic Review With Meta-Analysis of Randomized Controlled Trials. JMIR Serious Games 2024;12:e55785 View
- Sun X, Li T, Miao K, Zhang M, Ren X. InfecBlock: Investigating the Effects of a Tower-Defense Serious Game for Increasing Epidemic-Related Health Literacy. International Journal of Human–Computer Interaction 2025;41(10):6156 View
- Toki E, Zakopoulou V, Tatsis G, Pange J. Automated Detection of Neurodevelopmental Disorders Using Face-to-Face Mobile Technology Among Typically Developing Greek Children: Randomized Controlled Trial. JMIR Formative Research 2024;8:e53465 View
- Domrös-Zoungrana D, Rajaeean N, Boie S, Fröling E, Lenz C. Medical Education: Considerations for a Successful Integration of Learning with and Learning about AI. Journal of Medical Education and Curricular Development 2024;11 View
- Maji P, Acharya S, Paul P, Chakraborty S, Basu S. Deep learning inspired game-based cognitive assessment for early dementia detection. Engineering Applications of Artificial Intelligence 2025;142:109901 View
- IZAH S, UDOFIA A, JOHNSON I, ETIM N. RISK ASSESSMENT AND BEHAVIORAL HEALTH STATISTICS: MODELING LIFESTYLE FACTORS AND EXPOSURE IMPACTS ON PUBLIC HEALTH OUTCOMES. Greener Journal of Epidemiology and Public Health 2024;12(1):21 View
- Mehraeen E, Dashti M, Mirzapour P, Ghasemzadeh A, Jahani S, Afsahi A, Mohammadi S, Akhtaran F, Mehrtak M, SeyedAlinaghi S. Serious games in nursing education: A systematic review of current evidence. International Journal of Africa Nursing Sciences 2025;22:100838 View
- Zeiler M, Vögl S, Prinz U, Werner N, Wagner G, Karwautz A, Zeller N, Ackermann L, Waldherr K. Game Design, Effectiveness, and Implementation of Serious Games Promoting Aspects of Mental Health Literacy Among Children and Adolescents: Systematic Review. JMIR Mental Health 2025;12:e67418 View
- Tao X, Sáenz-Lechón N, Eckert M. Mapping the landscape of Artificial intelligence for serious games in Health: An enhanced meta review. Computers in Human Behavior Reports 2025;18:100696 View
- Lim E, Cheng N, Lim C. Rewiring Young Minds: Investigating the Cognitive Effects of Video Games on Learning and Their Potential as Digital Therapeutics for Mental Well-Being. Cureus 2025 View
- Attoh-Mensah E, Boujut A, Desmons M, Perrochon A. Artificial intelligence in personalized rehabilitation: current applications and a SWOT analysis. Frontiers in Digital Health 2025;7 View
- El Marhraoui Y, Bouilland S, Deseur M, Boukallel M, Bouchigny S, Panëels S, Anastassova M, Muhla F, Monsaingeon J, Sauquet D, Thamié L, Doghmi M, Desailly E, Ammi M. CPLAY: Upper Limb Functional Rehabilitation Tool for Children with Developmental Coordination Disorder or Cerebral Palsy. IRBM 2025;46(5):100907 View
- Shafaei S, Palaios A, Ennaceur Z, Zhang J, Pandit V, Gautam P, Gharouni A, Gajic B, Banerjee B, Mallikarjun S, Habibi M, Duong P, Mangiante S, Khan M, Parvini M, Schulz P, Rauf F, Franchi N, Cavalcante R, Fink J, Reitz P, Lübke M, ReißLand T, Husseini A, Karaki R, Seifaei Z, Danger M, Bockelmann C, Bröring A, Klas G, Stanczak S, Schotten H, Fettweis G, Jukan A, Nguyen G, Schaefer R, Irmer R, Wietfeld C, Dekorsy A. Toward AI in 6G: Concepts, Techniques, and Standards. IEEE Access 2025;13:143843 View
- Rechy-Ramirez E. A Scoping Review on Fuzzy Logic Used in Serious Games. Technologies 2025;13(10):448 View
- Swacha J, Gracel M. Supporting Serious Game Development with Generative Artificial Intelligence: Mapping Solutions to Lifecycle Stages. Applied Sciences 2025;15(21):11606 View
Books/Policy Documents
Conference Proceedings
- Markovitch B, Markopoulos P, Birk M. Proceedings of the CHI Conference on Human Factors in Computing Systems. Tunnel Runner: a Proof-of-principle for the Feasibility and Benefits of Facilitating Players' Sense of Control in Cognitive Assessment Games View
