Published on in Vol 10, No 4 (2022): Oct-Dec
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/39840, first published
.
![Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review](https://asset.jmir.pub/assets/8f2810e3cf10212a48b84bceb14d6b78.png 480w,https://asset.jmir.pub/assets/8f2810e3cf10212a48b84bceb14d6b78.png 960w,https://asset.jmir.pub/assets/8f2810e3cf10212a48b84bceb14d6b78.png 1920w,https://asset.jmir.pub/assets/8f2810e3cf10212a48b84bceb14d6b78.png 2500w)
Journals
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- Altomari L, Altomari N, Iazzolino G. Gamification and Soft Skills Assessment in the Development of a Serious Game: Design and Feasibility Pilot Study. JMIR Serious Games 2023;11:e45436 View
- Usta E, Inozu M. The use of serious games in psychological interventions for anxiety disorders and related psychopathologies: a systematic review. Current Psychology 2024;43(14):12610 View
- Narayanan S, Ramakrishnan R, Durairaj E, Das A. Artificial Intelligence Revolutionizing the Field of Medical Education. Cureus 2023 View
- Toki E, Pange J, Tatsis G, Plachouras K, Tsoulos I. Utilizing Constructed Neural Networks for Autism Screening. Applied Sciences 2024;14(7):3053 View
- Zuo X, TANG Y, chen y, zhou z. The Effects of Electronic Serious Games on Older Adults with Alzheimer's Dementia(AD) and Mild Cognitive Impairment(MCI): Systematic Review With Meta-Analysis of Randomized Controlled Trials (Preprint). JMIR Serious Games 2023 View
Books/Policy Documents
- Sivasankari R, Sindhu S, Dhilipan J, Vijayalakshmi N. Handbook of Research on Decision-Making Capabilities Improvement With Serious Games. View