Published on in Vol 10, No 4 (2022): Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/39840, first published .
Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review

Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review

Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review

Journals

  1. Garzon-Siatoya W, Morales-Lara A, Adedinsewo D. Artificial Intelligence Solutions for Cardiovascular Disease Detection and Management in Women: Promise and Perils. Cardiovascular Innovations and Applications 2023;8(1) View
  2. Altomari L, Altomari N, Iazzolino G. Gamification and Soft Skills Assessment in the Development of a Serious Game: Design and Feasibility Pilot Study. JMIR Serious Games 2023;11:e45436 View
  3. Usta E, Inozu M. The use of serious games in psychological interventions for anxiety disorders and related psychopathologies: a systematic review. Current Psychology 2024;43(14):12610 View
  4. Narayanan S, Ramakrishnan R, Durairaj E, Das A. Artificial Intelligence Revolutionizing the Field of Medical Education. Cureus 2023 View
  5. Toki E, Pange J, Tatsis G, Plachouras K, Tsoulos I. Utilizing Constructed Neural Networks for Autism Screening. Applied Sciences 2024;14(7):3053 View
  6. Zuo X, Tang Y, Chen Y, Zhou Z. Effects of Electronic Serious Games on Older Adults With Alzheimer’s Disease and Mild Cognitive Impairment: Systematic Review With Meta-Analysis of Randomized Controlled Trials. JMIR Serious Games 2024;12:e55785 View
  7. Sun X, Li T, Miao K, Zhang M, Ren X. InfecBlock: Investigating the Effects of a Tower-Defense Serious Game for Increasing Epidemic-Related Health Literacy. International Journal of Human–Computer Interaction 2025;41(10):6156 View
  8. Toki E, Zakopoulou V, Tatsis G, Pange J. Automated Detection of Neurodevelopmental Disorders Using Face-to-Face Mobile Technology Among Typically Developing Greek Children: Randomized Controlled Trial. JMIR Formative Research 2024;8:e53465 View
  9. Domrös-Zoungrana D, Rajaeean N, Boie S, Fröling E, Lenz C. Medical Education: Considerations for a Successful Integration of Learning with and Learning about AI. Journal of Medical Education and Curricular Development 2024;11 View
  10. Maji P, Acharya S, Paul P, Chakraborty S, Basu S. Deep learning inspired game-based cognitive assessment for early dementia detection. Engineering Applications of Artificial Intelligence 2025;142:109901 View
  11. IZAH S, UDOFIA A, JOHNSON I, ETIM N. RISK ASSESSMENT AND BEHAVIORAL HEALTH STATISTICS: MODELING LIFESTYLE FACTORS AND EXPOSURE IMPACTS ON PUBLIC HEALTH OUTCOMES. Greener Journal of Epidemiology and Public Health 2024;12(1):21 View
  12. Mehraeen E, Dashti M, Mirzapour P, Ghasemzadeh A, Jahani S, Afsahi A, Mohammadi S, Akhtaran F, Mehrtak M, SeyedAlinaghi S. Serious games in nursing education: A systematic review of current evidence. International Journal of Africa Nursing Sciences 2025;22:100838 View
  13. Zeiler M, Vögl S, Prinz U, Werner N, Wagner G, Karwautz A, Zeller N, Ackermann L, Waldherr K. Game Design, Effectiveness, and Implementation of Serious Games Promoting Aspects of Mental Health Literacy Among Children and Adolescents: Systematic Review. JMIR Mental Health 2025;12:e67418 View
  14. Tao X, Sáenz-Lechón N, Eckert M. Mapping the landscape of Artificial intelligence for serious games in Health: An enhanced meta review. Computers in Human Behavior Reports 2025;18:100696 View
  15. Lim E, Cheng N, Lim C. Rewiring Young Minds: Investigating the Cognitive Effects of Video Games on Learning and Their Potential as Digital Therapeutics for Mental Well-Being. Cureus 2025 View
  16. Attoh-Mensah E, Boujut A, Desmons M, Perrochon A. Artificial intelligence in personalized rehabilitation: current applications and a SWOT analysis. Frontiers in Digital Health 2025;7 View
  17. El Marhraoui Y, Bouilland S, Deseur M, Boukallel M, Bouchigny S, Panëels S, Anastassova M, Muhla F, Monsaingeon J, Sauquet D, Thamié L, Doghmi M, Desailly E, Ammi M. CPLAY: Upper Limb Functional Rehabilitation Tool for Children with Developmental Coordination Disorder or Cerebral Palsy. IRBM 2025;46(5):100907 View
  18. Shafaei S, Palaios A, Ennaceur Z, Zhang J, Pandit V, Gautam P, Gharouni A, Gajic B, Banerjee B, Mallikarjun S, Habibi M, Duong P, Mangiante S, Khan M, Parvini M, Schulz P, Rauf F, Franchi N, Cavalcante R, Fink J, Reitz P, Lübke M, ReißLand T, Husseini A, Karaki R, Seifaei Z, Danger M, Bockelmann C, Bröring A, Klas G, Stanczak S, Schotten H, Fettweis G, Jukan A, Nguyen G, Schaefer R, Irmer R, Wietfeld C, Dekorsy A. Toward AI in 6G: Concepts, Techniques, and Standards. IEEE Access 2025;13:143843 View
  19. Rechy-Ramirez E. A Scoping Review on Fuzzy Logic Used in Serious Games. Technologies 2025;13(10):448 View
  20. Swacha J, Gracel M. Supporting Serious Game Development with Generative Artificial Intelligence: Mapping Solutions to Lifecycle Stages. Applied Sciences 2025;15(21):11606 View

Books/Policy Documents

  1. Sivasankari R, Sindhu S, Dhilipan J, Vijayalakshmi N. Handbook of Research on Decision-Making Capabilities Improvement With Serious Games. View
  2. Lamnai A, Elmhouti A. Supporting Personalized Learning and Students' Skill Development With AI. View

Conference Proceedings

  1. Markovitch B, Markopoulos P, Birk M. Proceedings of the CHI Conference on Human Factors in Computing Systems. Tunnel Runner: a Proof-of-principle for the Feasibility and Benefits of Facilitating Players' Sense of Control in Cognitive Assessment Games View