Published on in Vol 10, No 4 (2022): Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/40119, first published .
Impact of Personalized Avatars and Motion Synchrony on Embodiment and Users’ Subjective Experience: Empirical Study

Impact of Personalized Avatars and Motion Synchrony on Embodiment and Users’ Subjective Experience: Empirical Study

Impact of Personalized Avatars and Motion Synchrony on Embodiment and Users’ Subjective Experience: Empirical Study

Authors of this article:

Myeongul Jung1 Author Orcid Image ;   Sangyong Sim1 Author Orcid Image ;   Jejoong Kim2 Author Orcid Image ;   Kwanguk Kim1 Author Orcid Image

Journals

  1. Cheng C, Ebrahimi O. Gamification: a Novel Approach to Mental Health Promotion. Current Psychiatry Reports 2023;25(11):577 View
  2. Limoncin E, Gaudio B, Sansone A, Jannini T, Ciocca G, Mollaioli D, Jannini E. The role of metaverse on sexual health of people with disabilities: narrative review. International Journal of Impotence Research 2024;36(7):715 View
  3. Bogdanski E. The Effects of Virtual Reality Telemedicine With Pediatric Patients Diagnosed With Posttraumatic Stress Disorder: Exploratory Research Method Case Report. JMIR Formative Research 2023;7:e34346 View
  4. Dupraz L, Beaudoin M, Guerraz M, Barra J. Does the avatar embodiment moderate the Proteus effect?. International Journal of Human-Computer Studies 2024;187:103272 View
  5. Crone C, Kallen R. Measuring virtual embodiment: A psychometric investigation of a standardised questionnaire for the psychological sciences. Computers in Human Behavior Reports 2024;14:100422 View
  6. Senadheera S, Yigitcanlar T, Desouza K, Li R, Corchado J, Mehmood R, Mossberger K, Cheong P. Metaverse as local government communication platform: A systematic review through the lens of publicness theory. Cities 2024;155:105461 View