Published on in Vol 11 (2023)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/37616, first published .
Design Considerations for an Exergame-Based Training Intervention for Older Adults With Mild Neurocognitive Disorder: Qualitative Study Including Focus Groups With Experts and Health Care Professionals and Individual Semistructured In-depth Patient Interviews

Design Considerations for an Exergame-Based Training Intervention for Older Adults With Mild Neurocognitive Disorder: Qualitative Study Including Focus Groups With Experts and Health Care Professionals and Individual Semistructured In-depth Patient Interviews

Design Considerations for an Exergame-Based Training Intervention for Older Adults With Mild Neurocognitive Disorder: Qualitative Study Including Focus Groups With Experts and Health Care Professionals and Individual Semistructured In-depth Patient Interviews

Journals

  1. Manser P, Michels L, Schmidt A, Barinka F, de Bruin E. Effectiveness of an Individualized Exergame-Based Motor-Cognitive Training Concept Targeted to Improve Cognitive Functioning in Older Adults With Mild Neurocognitive Disorder: Study Protocol for a Randomized Controlled Trial. JMIR Research Protocols 2023;12:e41173 View
  2. Huang H, Huang M, Chen Q, Hayter M, Watson R. Effects of Serious Games for Patients With Chronic Obstructive Pulmonary Disease: Systematic Literature Review. JMIR Serious Games 2023;11:e46358 View
  3. Manser P, Poikonen H, de Bruin E. Feasibility, usability, and acceptance of “Brain-IT”—A newly developed exergame-based training concept for the secondary prevention of mild neurocognitive disorder: a pilot randomized controlled trial. Frontiers in Aging Neuroscience 2023;15 View
  4. Delaire L, Courtay A, Humblot J, Aubertin-Leheudre M, Mourey F, Racine A, Gilbert T, Niasse-Sy Z, Bonnefoy M. Implementation and Core Components of a Multimodal Program including Exercise and Nutrition in Prevention and Treatment of Frailty in Community-Dwelling Older Adults: A Narrative Review. Nutrients 2023;15(19):4100 View
  5. YOONG S, Vivien Xi W, JIANG Y. Experiences of older adults participating in dance exergames: A systematic review and meta-synthesis. International Journal of Nursing Studies 2024:104696 View
  6. Pérez V, Lorena P, Hermosilla-Grijalbo C, Domínguez E, Vigueiro-Mallán M, Sarabia-Cobo C. “Exploring the experiences of individuals with mild cognitive impairment during the COVID-19 pandemic: A qualitative study in Spanish hospitals”. Archives of Gerontology and Geriatrics Plus 2024;1(2):100010 View
  7. Zhang Y, Zhang Z, Yu Q, Lan B, Shi Q, Li R, Jiao Z, Zhang W, Li F. Replicating human characteristics: A promising animal model of central fatigue. Brain Research Bulletin 2024;212:110951 View
  8. Manser P, de Bruin E. “Brain‐IT”: Exergame training with biofeedback breathing in neurocognitive disorders. Alzheimer's & Dementia 2024;20(7):4747 View
  9. Manser P, Herold F, de Bruin E. Components of effective exergame-based training to improve cognitive functioning in middle-aged to older adults – A systematic review and meta-analysis. Ageing Research Reviews 2024;99:102385 View
  10. Zhang C, Yu S, Ji J. CFI: a VR motor rehabilitation serious game design framework integrating rehabilitation function and game design principles with an upper limb case. Journal of NeuroEngineering and Rehabilitation 2024;21(1) View
  11. Buele J, Avilés-Castillo F, Del-Valle-Soto C, Varela-Aldás J, Palacios-Navarro G. Effects of a dual intervention (motor and virtual reality-based cognitive) on cognition in patients with mild cognitive impairment: a single-blind, randomized controlled trial. Journal of NeuroEngineering and Rehabilitation 2024;21(1) View
  12. Herold F, Theobald P, Gronwald T, Kaushal N, Zou L, de Bruin E, Bherer L, Müller N. The Best of Two Worlds to Promote Healthy Cognitive Aging: Definition and Classification Approach of Hybrid Physical Training Interventions. JMIR Aging 2024;7:e56433 View
  13. Tan X, Wang K, Sun W, Li X, Wang W, Tian F. A Review of Recent Advances in Cognitive-Motor Dual-Tasking for Parkinson’s Disease Rehabilitation. Sensors 2024;24(19):6353 View
  14. Nguyen L, Murphy K, Andrews G. Older Adults’ Perceptions, Experiences, and Preferences of a Gamified Cognitive Training Program. International Journal of Human–Computer Interaction 2024:1 View

Books/Policy Documents

  1. Makki Zakari H, Alharbi A, Khashoggi O, Alotaibi L, Aljandali Z. Social Computing and Social Media. View