Published on in Vol 11 (2023)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/37616, first published .
Design Considerations for an Exergame-Based Training Intervention for Older Adults With Mild Neurocognitive Disorder: Qualitative Study Including Focus Groups With Experts and Health Care Professionals and Individual Semistructured In-depth Patient Interviews

Design Considerations for an Exergame-Based Training Intervention for Older Adults With Mild Neurocognitive Disorder: Qualitative Study Including Focus Groups With Experts and Health Care Professionals and Individual Semistructured In-depth Patient Interviews

Design Considerations for an Exergame-Based Training Intervention for Older Adults With Mild Neurocognitive Disorder: Qualitative Study Including Focus Groups With Experts and Health Care Professionals and Individual Semistructured In-depth Patient Interviews

Journals

  1. Manser P, Michels L, Schmidt A, Barinka F, de Bruin E. Effectiveness of an Individualized Exergame-Based Motor-Cognitive Training Concept Targeted to Improve Cognitive Functioning in Older Adults With Mild Neurocognitive Disorder: Study Protocol for a Randomized Controlled Trial. JMIR Research Protocols 2023;12:e41173 View
  2. Huang H, Huang M, Chen Q, Hayter M, Watson R. Effects of Serious Games for Patients With Chronic Obstructive Pulmonary Disease: Systematic Literature Review. JMIR Serious Games 2023;11:e46358 View
  3. Manser P, Poikonen H, de Bruin E. Feasibility, usability, and acceptance of “Brain-IT”—A newly developed exergame-based training concept for the secondary prevention of mild neurocognitive disorder: a pilot randomized controlled trial. Frontiers in Aging Neuroscience 2023;15 View
  4. Delaire L, Courtay A, Humblot J, Aubertin-Leheudre M, Mourey F, Racine A, Gilbert T, Niasse-Sy Z, Bonnefoy M. Implementation and Core Components of a Multimodal Program including Exercise and Nutrition in Prevention and Treatment of Frailty in Community-Dwelling Older Adults: A Narrative Review. Nutrients 2023;15(19):4100 View
  5. Yoong S, Wu V, Jiang Y. Experiences of older adults participating in dance exergames: A systematic review and meta-synthesis. International Journal of Nursing Studies 2024;152:104696 View
  6. Pérez V, Lorena P, Hermosilla-Grijalbo C, Domínguez E, Vigueiro-Mallán M, Sarabia-Cobo C. “Exploring the experiences of individuals with mild cognitive impairment during the COVID-19 pandemic: A qualitative study in Spanish hospitals”. Archives of Gerontology and Geriatrics Plus 2024;1(2):100010 View
  7. Zhang Y, Zhang Z, Yu Q, Lan B, Shi Q, Li R, Jiao Z, Zhang W, Li F. Replicating human characteristics: A promising animal model of central fatigue. Brain Research Bulletin 2024;212:110951 View
  8. Manser P, de Bruin E. “Brain‐IT”: Exergame training with biofeedback breathing in neurocognitive disorders. Alzheimer's & Dementia 2024;20(7):4747 View
  9. Manser P, Herold F, de Bruin E. Components of effective exergame-based training to improve cognitive functioning in middle-aged to older adults – A systematic review and meta-analysis. Ageing Research Reviews 2024;99:102385 View
  10. Zhang C, Yu S, Ji J. CFI: a VR motor rehabilitation serious game design framework integrating rehabilitation function and game design principles with an upper limb case. Journal of NeuroEngineering and Rehabilitation 2024;21(1) View
  11. Buele J, Avilés-Castillo F, Del-Valle-Soto C, Varela-Aldás J, Palacios-Navarro G. Effects of a dual intervention (motor and virtual reality-based cognitive) on cognition in patients with mild cognitive impairment: a single-blind, randomized controlled trial. Journal of NeuroEngineering and Rehabilitation 2024;21(1) View
  12. Herold F, Theobald P, Gronwald T, Kaushal N, Zou L, de Bruin E, Bherer L, Müller N. The Best of Two Worlds to Promote Healthy Cognitive Aging: Definition and Classification Approach of Hybrid Physical Training Interventions. JMIR Aging 2024;7:e56433 View
  13. Tan X, Wang K, Sun W, Li X, Wang W, Tian F. A Review of Recent Advances in Cognitive-Motor Dual-Tasking for Parkinson’s Disease Rehabilitation. Sensors 2024;24(19):6353 View
  14. Nguyen L, Murphy K, Andrews G. Older Adults’ Perceptions, Experiences, and Preferences of a Gamified Cognitive Training Program. International Journal of Human–Computer Interaction 2024:1 View
  15. Glatt R, Patis C, Miller K, Merrill D, Stubbs B, Adcock M, Giannouli E, Siddarth P. The “FitBrain” program: implementing exergaming & dual-task exercise programs in outpatient clinical settings. Frontiers in Sports and Active Living 2024;6 View
  16. Erdogan G, Karsten B, Vogt L, Mierau A, Hülsdünker T. Modulation of physical exercise intensity in motor‐cognitive training of adults using the SKILLCOURT technology. Physiological Reports 2024;12(23) View
  17. Zhong T, Tian H, Wen X, Ma D, Cui H, Zhang L, Zhu X, Wang Y, Chen L. Perspectives of persons with mild cognitive impairment, caregivers and healthcare professionals on computer-assisted cognitive training: A multi-perspective qualitative study. Geriatric Nursing 2025;61:560 View
  18. Jiang J, Li S, Li X, Xu Y, Zhao J, An P. BIG-AOME: Designing Bodily Interaction Gamification towards Anti-sedentary Online Meeting Environments (Preprint). JMIR Serious Games 2024 View

Books/Policy Documents

  1. Makki Zakari H, Alharbi A, Khashoggi O, Alotaibi L, Aljandali Z. Social Computing and Social Media. View