Published on in Vol 11 (2023)

This is a member publication of University of Oxford (Jisc)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/38065, first published .
A Safe Place to Learn: Peer Research Qualitative Investigation of gameChange Virtual Reality Therapy

A Safe Place to Learn: Peer Research Qualitative Investigation of gameChange Virtual Reality Therapy

A Safe Place to Learn: Peer Research Qualitative Investigation of gameChange Virtual Reality Therapy

Journals

  1. Gomez Bergin A, Allison A, Hazell C. Understanding public perceptions of virtual reality psychological therapy: development of the attitudes towards virtual reality therapy (AVRT) Scale (Preprint). JMIR Mental Health 2023 View
  2. Miranda B, Rego P, Romero L, Moreira P. Application of Immersive VR Serious Games in the Treatment of Schizophrenia Negative Symptoms. Computers 2024;13(2):42 View
  3. Girardi A, Higham L, Fatima S, Webb E, Snyman P, Wallang P, Breen K. Virtual reality and social avoidance: an exploratory study of acceptance, and feasibility in an inpatient secure environment. Mental Health and Digital Technologies 2024;1(2):141 View
  4. Björling E, Sonney J, Zade H, Rodriguez S, Pullmann M, Moon S. Using Virtual Reality to Reduce Stress in Adolescents: Mixed Methods Usability Study. JMIR XR and Spatial Computing 2024;1:e49171 View
  5. Omisore O, Odenigbo I, Orji J, Beltran A, Meier S, Baghaei N, Orji R. Extended Reality for Mental Health Evaluation: Scoping Review. JMIR Serious Games 2024;12:e38413 View
  6. Rosebrock L, Freeman J, Rovira A, Miguel A, Ward R, Bousfield M, Riffiod L, Kamvar R, Kabir T, Waite F, Freeman D. Developing an Automated Virtual Reality Therapy for Improving Positive Self-Beliefs and Psychological Well-Being (Phoenix VR Self-Confidence Therapy): Tutorial. JMIR Serious Games 2024;12:e51512 View