Published on in Vol 11 (2023)
This is a member publication of University of Oxford (Jisc)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/38065, first published
.
![A Safe Place to Learn: Peer Research Qualitative Investigation of gameChange Virtual Reality Therapy A Safe Place to Learn: Peer Research Qualitative Investigation of gameChange Virtual Reality Therapy](https://asset.jmir.pub/assets/d8c85d63871cbd9798cb760531dc1896.png 480w,https://asset.jmir.pub/assets/d8c85d63871cbd9798cb760531dc1896.png 960w,https://asset.jmir.pub/assets/d8c85d63871cbd9798cb760531dc1896.png 1920w,https://asset.jmir.pub/assets/d8c85d63871cbd9798cb760531dc1896.png 2500w)
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- Girardi A, Higham L, Fatima S, Webb E, Snyman P, Wallang P, Breen K. Virtual reality and social avoidance: an exploratory study of acceptance, and feasibility in an inpatient secure environment. Mental Health and Digital Technologies 2024 View
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- Omisore O, Odenigbo I, Orji J, Beltran A, Meier S, Baghaei N, Orji R. Extended Reality for Mental Health Evaluation: Scoping Review. JMIR Serious Games 2024;12:e38413 View