Published on in Vol 11 (2023)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/38493, first published .
Evaluating the Utility of a Psychoeducational Serious Game (SPARX) in Protecting Inuit Youth From Depression: Pilot Randomized Controlled Trial

Evaluating the Utility of a Psychoeducational Serious Game (SPARX) in Protecting Inuit Youth From Depression: Pilot Randomized Controlled Trial

Evaluating the Utility of a Psychoeducational Serious Game (SPARX) in Protecting Inuit Youth From Depression: Pilot Randomized Controlled Trial

Journals

  1. Povey J, Raphiphatthana B, Torok M, Nagel T, Mills P, Sells J, Shand F, Sweet M, Lowell A, Dingwall K. An emerging framework for digital mental health design with Indigenous young people: a scoping review of the involvement of Indigenous young people in the design and evaluation of digital mental health interventions. Systematic Reviews 2023;12(1) View
  2. Wols A, Pingel M, Lichtwarck-Aschoff A, Granic I. Effectiveness of applied and casual games for young people's mental health: A systematic review of randomised controlled studies. Clinical Psychology Review 2024;108:102396 View
  3. Bryant B, Sisk M, McGuire J. Efficacy of Gamified Digital Mental Health Interventions for Pediatric Mental Health Conditions. JAMA Pediatrics 2024;178(11):1136 View
  4. Bohr Y, Hankey J, Thomas A, Abdelmaseh M, Armour L, McCague H, Barnhardt J, Oskalns M, Garvey N, Singh Y, Danz C, Singoorie C, Qaunaq R, Oshoweetok I, Lucassen M, Merry S, Shepherd M, Bornstein M, Ahmad F, Shulman S, Weiss J. A Nunavut community-directed Inuit youth mental wellness initiative: making I-SPARX fly. International Journal of Circumpolar Health 2024;83(1) View
  5. Khalil G, Ramirez E, Khan M, Zhao B, Ribeiro N, Balian P. Risk Perception and Knowledge Following a Social Game–Based Tobacco Prevention Program for Adolescents: Pilot Randomized Comparative Trial. JMIR Serious Games 2024;12:e63296 View
  6. Wahyuni F, Ulfatul Karomah , Annisa Asti Pratiwi , Anindita Dwi Hapsari , Ray Wagiu Basrowi , Dela Riadi . Adolescent Mental Health Programs: A Scoping Review. Jurnal Promkes 2025;13(SI2):189 View
  7. Di Pierdomenico K, Bucsea O, Hashemi H, Leguia A, Lovegrove A, Cribbie R, Pillai Riddell R. Universal digital mental health interventions for children and youth: a scoping review. Frontiers in Digital Health 2025;7 View

Conference Proceedings

  1. Roberts G, Anukem S, Chan G, Nkwo M, Orji R. 2025 IEEE Conference on Serious Games and Applications for Health (SeGAH). An Exploratory Study of STEM Odyssey: A Game for Stress Management in STEM Students View
  2. Graham A, Arinze Ikwunne T, Duval J. Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility. Co-Designing Culturally Grounded Mobile Health Games for Hypertension Management in Indigenous Communities View