Published on in Vol 11 (2023)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/41766, first published
.
Journals
- Dadaczynski K, Tolks D, Wrona K, Mc Call T, Fischer F. The untapped potential of Games for Health in times of crises. A critical reflection. Frontiers in Public Health 2023;11 View
- Goh E, Szücs A, Loh V, Boucher Y, Maloy S. Lockdown! Learning public health of infectious diseases through gameplay. Journal of Microbiology & Biology Education 2023;24(3) View
- Wu C, Wang X, Li P. An Impact-Centered, Sustainable, Positive Experience Design Model. Sustainability 2023;15(22):15829 View
- Altomari L, Altomari N, Iazzolino G. Gamification and Soft Skills Assessment in the Development of a Serious Game: Design and Feasibility Pilot Study. JMIR Serious Games 2023;11:e45436 View
- Naeemi P, Asgary A, Arabi M, Taghi-Molla A, Wu J. Pandemic resilience serious game: crafting an educational strategy board game. Journal of Public Health 2024 View
- Sun X, Li T, Miao K, Zhang M, Ren X. InfecBlock: Investigating the Effects of a Tower-Defense Serious Game for Increasing Epidemic-Related Health Literacy. International Journal of Human–Computer Interaction 2024:1 View
- Huang X, Ali N, Sahrani S. Evolution and Future of Serious Game Technology for Older Adults. Information 2024;15(7):385 View