Published on in Vol 11 (2023)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/41766, first published
.
![Games in Times of a Pandemic: Structured Overview of COVID-19 Serious Games Games in Times of a Pandemic: Structured Overview of COVID-19 Serious Games](https://asset.jmir.pub/assets/b4203e35ccc3679724bbb0d026bb054c.png 480w,https://asset.jmir.pub/assets/b4203e35ccc3679724bbb0d026bb054c.png 960w,https://asset.jmir.pub/assets/b4203e35ccc3679724bbb0d026bb054c.png 1920w,https://asset.jmir.pub/assets/b4203e35ccc3679724bbb0d026bb054c.png 2500w)
Journals
- Dadaczynski K, Tolks D, Wrona K, Mc Call T, Fischer F. The untapped potential of Games for Health in times of crises. A critical reflection. Frontiers in Public Health 2023;11 View
- Goh E, Szücs A, Loh V, Boucher Y, Maloy S. Lockdown! Learning public health of infectious diseases through gameplay. Journal of Microbiology & Biology Education 2023;24(3) View
- Wu C, Wang X, Li P. An Impact-Centered, Sustainable, Positive Experience Design Model. Sustainability 2023;15(22):15829 View
- Altomari L, Altomari N, Iazzolino G. Gamification and Soft Skills Assessment in the Development of a Serious Game: Design and Feasibility Pilot Study. JMIR Serious Games 2023;11:e45436 View