Published on in Vol 11 (2023)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/41766, first published .
Games in Times of a Pandemic: Structured Overview of COVID-19 Serious Games

Games in Times of a Pandemic: Structured Overview of COVID-19 Serious Games

Games in Times of a Pandemic: Structured Overview of COVID-19 Serious Games

Journals

  1. Dadaczynski K, Tolks D, Wrona K, Mc Call T, Fischer F. The untapped potential of Games for Health in times of crises. A critical reflection. Frontiers in Public Health 2023;11 View
  2. Goh E, Szücs A, Loh V, Boucher Y, Maloy S. Lockdown! Learning public health of infectious diseases through gameplay. Journal of Microbiology & Biology Education 2023;24(3) View
  3. Wu C, Wang X, Li P. An Impact-Centered, Sustainable, Positive Experience Design Model. Sustainability 2023;15(22):15829 View
  4. Altomari L, Altomari N, Iazzolino G. Gamification and Soft Skills Assessment in the Development of a Serious Game: Design and Feasibility Pilot Study. JMIR Serious Games 2023;11:e45436 View
  5. Naeemi P, Asgary A, Arabi M, Taghi-Molla A, Wu J. Pandemic resilience serious game: crafting an educational strategy board game. Journal of Public Health 2024 View
  6. Sun X, Li T, Miao K, Zhang M, Ren X. InfecBlock: Investigating the Effects of a Tower-Defense Serious Game for Increasing Epidemic-Related Health Literacy. International Journal of Human–Computer Interaction 2025;41(10):6156 View
  7. Huang X, Ali N, Sahrani S. Evolution and Future of Serious Game Technology for Older Adults. Information 2024;15(7):385 View
  8. Chatzea V, Panagiotakis C, Vidakis N, Fanourgiakis J. Be Ahead of the Game! A Systematic Review on Serious Games Aiming to Enhance Hospital Management Knowledge and Health Care Administrative Skills Acquisition. Games for Health Journal 2025 View

Conference Proceedings

  1. Kaji H, Kuribayashi J, Ohtani H, Ema A. Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems. Performance or Governance? Serious Game and Workshop as a Tool for Fostering Awareness of Responsible AI View