Published on in Vol 11 (2023)
This is a member publication of University of Birmingham (Jisc)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/42117, first published
.

Journals
- Reategui-Rivera C, Villarreal-Zegarra D, De La Cruz-Torralva K, Díaz-Sánchez P, Finkelstein J. Immersive Technologies for Depression Care: Scoping Review. JMIR Mental Health 2024;11:e56056 View
- Popov O. Digital tools in social work practice with young people. Social pedagogy: theory and practice 2024;(2):125 View
- Sidani L, Nadar S, Tfaili J, El Rayes S, Sharara F, Elhage J, Fakhoury M. Digital Psychiatry: Opportunities, Challenges, and Future Directions. Journal of Psychiatric Practice 2024;30(6):400 View
- Liamruk P, Onwong N, Amornrat K, Arayapipatkul A, Sipiyaruk K. Development and evaluation of an augmented reality serious game to enhance 21st century skills in cultural tourism. Scientific Reports 2025;15(1) View
- Ceyssens C, Verhulst N, Willems K. Enhancing the Well‐Being of Older Adults Through Augmented Reality: A Systematic Literature Review and Future Research Agenda. International Journal of Consumer Studies 2025;49(4) View
- López-Faican L, Jaen J, Torres-Carrión H. SocialTasksAR: a multiplayer social application with geolocated-augmented reality. Human–Computer Interaction 2025:1 View
- Bernardelli G, Arlati S, Scaglione A, Saligari E, Frigerio P, Sotgiu A, Flori V, Lucini D, Vignoli A, Zangiacomi A. Acceptance of virtual reality to promote attention orientation in children: a qualitative study among children with ADHD and neurotypical development. Annals of Medicine 2025;57(1) View
- Xue Z, Chen F, Tian X, Han J, Kang X, Tang R, Zhang T. Digital social story intervention reduces inappropriate classroom behaviors in autism: a single-case study. International Journal of Developmental Disabilities 2025:1 View
Books/Policy Documents
Conference Proceedings
- Tawde V, Dostálová N, Cigánová E, Kriglstein S. Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems. Exploring the Fit: Analysing Material Selection for Interactive Markers in MAR Games through Co-Design View
