Published on in Vol 11 (2023)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/42173, first published
.
![The Development of Game-Based Digital Mental Health Interventions: Bridging the Paradigms of Health Care and Entertainment The Development of Game-Based Digital Mental Health Interventions: Bridging the Paradigms of Health Care and Entertainment](https://asset.jmir.pub/assets/05f7fb894bc26d5bced5768eb6fd0429.png 480w,https://asset.jmir.pub/assets/05f7fb894bc26d5bced5768eb6fd0429.png 960w,https://asset.jmir.pub/assets/05f7fb894bc26d5bced5768eb6fd0429.png 1920w,https://asset.jmir.pub/assets/05f7fb894bc26d5bced5768eb6fd0429.png 2500w)
1 Department of Neuroscience and Biomedical Engineering, Aalto University, Espoo, Finland
2 Neuroscience Center, Helsinki Institute of Life Science, University of Helsinki, Helsinki, Finland
3 Centre for Cognitive Neuroimaging, School of Psychology and Neuroscience, University of Glasgow, Glasgow, United Kingdom