Published on in Vol 11 (2023)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/42173, first published
.
![The Development of Game-Based Digital Mental Health Interventions: Bridging the Paradigms of Health Care and Entertainment The Development of Game-Based Digital Mental Health Interventions: Bridging the Paradigms of Health Care and Entertainment](https://asset.jmir.pub/assets/05f7fb894bc26d5bced5768eb6fd0429.png 480w,https://asset.jmir.pub/assets/05f7fb894bc26d5bced5768eb6fd0429.png 960w,https://asset.jmir.pub/assets/05f7fb894bc26d5bced5768eb6fd0429.png 1920w,https://asset.jmir.pub/assets/05f7fb894bc26d5bced5768eb6fd0429.png 2500w)
Journals
- Lukka L, Karhulahti V, Bergman V, Palva J. Measuring digital intervention user experience with a novel ecological momentary assessment (EMA) method, CORTO. Internet Interventions 2024;35:100706 View