Published on in Vol 11 (2023)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/42173, first published
.

Journals
- Lukka L, Karhulahti V, Bergman V, Palva J. Measuring digital intervention user experience with a novel ecological momentary assessment (EMA) method, CORTO. Internet Interventions 2024;35:100706 View
- Liang Z, Melcer E, Khotchasing K, Chen S, Hwang D, Hoang N. The Role of Relevance in Shaping Perceptions of Sleep Hygiene Games Among University Students: Mixed Methods Study. JMIR Serious Games 2024;12:e64063 View
- Rezapour T, McLean K, Psederska E, Maleki K, Ekhtiari H, Vassileva J. Neuroscience-informed psychoeducation for addiction: a conceptual and feasibility study. Frontiers in Psychiatry 2025;16 View
- Glass S, Galati A. Advancements and challenges in methodological approaches for game-based health interventions: a scoping review. Frontiers in Digital Health 2025;7 View
- Lukka L, Vesterinen M, Salonen A, Bergman V, Torkki P, Palva S, Palva J. User journey method: a case study for improving digital intervention use measurement. BMC Health Services Research 2025;25(1) View
- Lukka L, Vesterinen M, Juvonen J, Palva S, Palva J. Patients prefer easy adverse event reporting: Observational study within clinical trial. DIGITAL HEALTH 2025;11 View
- Liverman E, Antognoli D, Elaiho C, McGuire M, Stoltenburg A, Navarrete A, Bates G, Chelius T, Gundacker C, Lumelsky P, Currie B, Meurer Sr J. Game-Based Social-Emotional Learning for Youth: School-Based Qualitative Analysis of Brain Agents. JMIR Formative Research 2025;9:e67550 View
- Del Pozo-Herce P, Tovar-Reinoso A, García Carpintero-Blas E, Casaux Huertas A, Ruiz de Viñaspre-Hernández R, Martínez-Sabater A, Chover-Sierra E, Rodríguez-García M, Juarez-Vela R. Gamification as a Tool for Understanding Mental Disorders in Nursing Students: Qualitative Study. JMIR Nursing 2025;8:e71921 View
- Takizawa Y, Zhou X, Krishnamoorthy G, March S, Slee P, Pill S, Agnew D, O’Dea B, Wang T, Han W, Edirippulige S. Are universal digital mental health interventions effective for promoting mental health outcomes among children and adolescents? A meta-analysis of effects and moderators. Journal of Telemedicine and Telecare 2025 View
- Smith A, Mangelsdorf S, Baker S, Jafari J, Alvarez-Jimenez M, Hitchcock C, Cross S. User Character Strengths and Engagement Prediction on a Digital Mental Health Platform for Young People: Longitudinal Observational Study. Journal of Medical Internet Research 2025;27:e73793 View
- Fu D, Zhou N, Liu Z. Leveraging digital health technology to transform depression literacy in China: evidence from a serious game intervention. Asian Journal of Communication 2025:1 View
Books/Policy Documents
- Tan C, Wong B, Campbell A. Digital Healthcare, Digital Transformation and Citizen Empowerment in Asia-Pacific and Europe for a Healthier Society. View
- Ioannidou L, Argyriadi A, Argyriadis A. AI in Mental Health. View
- Chatterjee S, Dindarian A, Rengaraju U. Revolutionizing Youth Mental Health with Ethical AI. View
- Abutara A, Amaral D, Vieira J, Rocha N, Houlis M, Uchida P, Marques L. Social and Affective Neuroscience of Gaming. View
Conference Proceedings
- Väkevä J, Hämäläinen P, Lindqvist J. Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems. "Don't You Dare Go Hollow": How Dark Souls Helps Players Cope with Depression, a Thematic Analysis of Reddit Discussions View
