Published on in Vol 11 (2023)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/42173, first published .
The Development of Game-Based Digital Mental Health Interventions: Bridging the Paradigms of Health Care and Entertainment

The Development of Game-Based Digital Mental Health Interventions: Bridging the Paradigms of Health Care and Entertainment

The Development of Game-Based Digital Mental Health Interventions: Bridging the Paradigms of Health Care and Entertainment

Authors of this article:

Lauri Lukka1 Author Orcid Image ;   J Matias Palva1, 2, 3 Author Orcid Image

Journals

  1. Lukka L, Karhulahti V, Bergman V, Palva J. Measuring digital intervention user experience with a novel ecological momentary assessment (EMA) method, CORTO. Internet Interventions 2024;35:100706 View
  2. Liang Z, Melcer E, Khotchasing K, Chen S, Hwang D, Hoang N. The Role of Relevance in Shaping Perceptions of Sleep Hygiene Games Among University Students: Mixed Methods Study. JMIR Serious Games 2024;12:e64063 View