Published on in Vol 11 (2023)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/45436, first published
.

Journals
- Kim S, Wilson P, Abraham O. Investigating the Use of Serious Games for Cancer Control Among Children and Adolescents: Scoping Review. JMIR Serious Games 2024;12:e58724 View
- Ghodousi Moghadam S, Mazloum Khorasani Z, Sharifzadeh N, Tabesh H. A mobile serious game about diabetes self-management: Design and evaluation. Heliyon 2024;10(18):e37755 View
- Villada Castillo J, Bohorquez Santiago L, Martínez García S. Optimization of Physics Learning Through Immersive Virtual Reality: A Study on the Efficacy of Serious Games. Applied Sciences 2025;15(6):3405 View
- DEMİRDÖVEN G. CEFR updates (2020)-based next-gen immersive learning in 5 steps. Frontiers in Education 2025;10 View
- José María E, Esteve-Faubel R, Chust-Pérez V, Botella-Quirant M. Fostering soft skills through collaborative music projects in the initial education stage of primary teachers. Social Sciences & Humanities Open 2025;12:101681 View
- López-Serrano A, McGowan N, Moreno-Ger P, Burgos D. Teaching soft skills in higher education through serious games: validation of the Compete! gamification. Smart Learning Environments 2025;12(1) View
- Jiang W, Li Y, Hu X, Ma D. Reframing individual roles in collaboration: digital identity construction and adaptive mechanisms for resistance-based professional skills in AI-human intelligence symbiosis. Frontiers in Psychology 2025;16 View
- Boldycheva A. Gamification and the Metaverse in Personnel Selection. Auditor 2025;11(7) View
- Marengo A, Pagano A, Santamato V. A machine learning framework for soft skills assessment: Leveraging serious games in higher education. Computers and Education: Artificial Intelligence 2025;9:100469 View
- Fantozzi I, Schiraldi M. Bridging education and industry: university challenges and serious games for professional skill development. The TQM Journal 2025:1 View
- Rienda-Gómez J, Villena-Martínez E, Sutil-Martín D, García-Muiña F. A mediation model for enhancing socioemotional and cognitive skills and facilitating knowledge management through serious board games: advancing intrinsic motivation. Journal of Knowledge Management 2025;29(11):83 View
- Saavedra Rossel K, Julcarima Arias T. Gamification and Social Skills: An Integrative Model for Future Education. GATR Journal of Business and Economics Review 2025;10(2):70 View
- Prasetya Y, Juwari , Arumsari A. Designing for Motivation: Psychological Mediators of Gamified Engagement in Digital Knowledge Work. Data : Journal of Information Systems and Management 2025;3(2):110 View
- Lyver M, Lees H. Bridging the employability gap: enhancing soft skills via business gaming simulations. Education + Training 2025;67(9):895 View
- Bartolomé J, del Río I, Martínez A, Aranguren A, Laña I, Alloza S. Game On: Exploring the Potential for Soft Skill Development Through Video Games. Information 2025;16(10):918 View
Books/Policy Documents
- Huzooree G, Soupramanien L, Rughoobur-Seetah S. Revitalizing Student Skills for Workforce Preparation. View
- Fu W, Fischer N, Kalaivanan K, Ong G, Oh A, Tripathi S, Ellefson M, Seow P, Teo C, Hung D. Serious Games. View
- Solano A, Peláez C, Romero H, Loaiza J, Bravo J, Cortés N, Beltran P. Human-Computer Interaction. View
- Rahiman H, Kodikal R. Transforming Organizational Culture Through Meta-Driven Human Resources. View
- Mocha-Bonilla Julio A, Javier S, Jose H, Israel M. Extended Reality. View
- Chrysafiadi K, Papadimitriou S, Virvou M. Artificial Intelligence XLII. View
Conference Proceedings
- dos Santos M, Fontana M, Nepomuceno V. Anais do XXIII Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames 2024). Sustainability Bank: Jogo com Propósito para o Ensino e Aprendizagem sobre Economia Circular View
