Published on in Vol 11 (2023)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/45436, first published .
Gamification and Soft Skills Assessment in the Development of a Serious Game: Design and Feasibility Pilot Study

Gamification and Soft Skills Assessment in the Development of a Serious Game: Design and Feasibility Pilot Study

Gamification and Soft Skills Assessment in the Development of a Serious Game: Design and Feasibility Pilot Study

Journals

  1. Kim S, Wilson P, Abraham O. Investigating the Use of Serious Games for Cancer Control Among Children and Adolescents: Scoping Review. JMIR Serious Games 2024;12:e58724 View
  2. Ghodousi Moghadam S, Mazloum Khorasani Z, Sharifzadeh N, Tabesh H. A mobile serious game about diabetes self-management: Design and evaluation. Heliyon 2024;10(18):e37755 View
  3. Villada Castillo J, Bohorquez Santiago L, Martínez García S. Optimization of Physics Learning Through Immersive Virtual Reality: A Study on the Efficacy of Serious Games. Applied Sciences 2025;15(6):3405 View
  4. DEMİRDÖVEN G. CEFR updates (2020)-based next-gen immersive learning in 5 steps. Frontiers in Education 2025;10 View
  5. José María E, Esteve-Faubel R, Chust-Pérez V, Botella-Quirant M. Fostering soft skills through collaborative music projects in the initial education stage of primary teachers. Social Sciences & Humanities Open 2025;12:101681 View
  6. López-Serrano A, McGowan N, Moreno-Ger P, Burgos D. Teaching soft skills in higher education through serious games: validation of the Compete! gamification. Smart Learning Environments 2025;12(1) View
  7. Jiang W, Li Y, Hu X, Ma D. Reframing individual roles in collaboration: digital identity construction and adaptive mechanisms for resistance-based professional skills in AI-human intelligence symbiosis. Frontiers in Psychology 2025;16 View
  8. Boldycheva A. Gamification and the Metaverse in Personnel Selection. Auditor 2025;11(7) View
  9. Marengo A, Pagano A, Santamato V. A machine learning framework for soft skills assessment: Leveraging serious games in higher education. Computers and Education: Artificial Intelligence 2025;9:100469 View
  10. Fantozzi I, Schiraldi M. Bridging education and industry: university challenges and serious games for professional skill development. The TQM Journal 2025:1 View
  11. Rienda-Gómez J, Villena-Martínez E, Sutil-Martín D, García-Muiña F. A mediation model for enhancing socioemotional and cognitive skills and facilitating knowledge management through serious board games: advancing intrinsic motivation. Journal of Knowledge Management 2025;29(11):83 View
  12. Saavedra Rossel K, Julcarima Arias T. Gamification and Social Skills: An Integrative Model for Future Education. GATR Journal of Business and Economics Review 2025;10(2):70 View
  13. Prasetya Y, Juwari , Arumsari A. Designing for Motivation: Psychological Mediators of Gamified Engagement in Digital Knowledge Work. Data : Journal of Information Systems and Management 2025;3(2):110 View
  14. Lyver M, Lees H. Bridging the employability gap: enhancing soft skills via business gaming simulations. Education + Training 2025;67(9):895 View
  15. Bartolomé J, del Río I, Martínez A, Aranguren A, Laña I, Alloza S. Game On: Exploring the Potential for Soft Skill Development Through Video Games. Information 2025;16(10):918 View

Books/Policy Documents

  1. Huzooree G, Soupramanien L, Rughoobur-Seetah S. Revitalizing Student Skills for Workforce Preparation. View
  2. Fu W, Fischer N, Kalaivanan K, Ong G, Oh A, Tripathi S, Ellefson M, Seow P, Teo C, Hung D. Serious Games. View
  3. Solano A, Peláez C, Romero H, Loaiza J, Bravo J, Cortés N, Beltran P. Human-Computer Interaction. View
  4. Rahiman H, Kodikal R. Transforming Organizational Culture Through Meta-Driven Human Resources. View
  5. Mocha-Bonilla Julio A, Javier S, Jose H, Israel M. Extended Reality. View
  6. Chrysafiadi K, Papadimitriou S, Virvou M. Artificial Intelligence XLII. View

Conference Proceedings

  1. dos Santos M, Fontana M, Nepomuceno V. Anais do XXIII Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames 2024). Sustainability Bank: Jogo com Propósito para o Ensino e Aprendizagem sobre Economia Circular View