Published on in Vol 11 (2023)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/45467, first published
.

Journals
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- Nguyen L, Murphy K, Andrews G. Older Adults’ Perceptions, Experiences, and Preferences of a Gamified Cognitive Training Program. International Journal of Human–Computer Interaction 2025;41(14):8624 View
- Eckert M, Ostermann T, Ehlers J, Hohenberg G. Dementia and Video Games: Systematic and Bibliographic Review. Healthcare 2024;12(22):2310 View
- Mantell R, Withall A, Hagos A, Radford K, Ginnivan N, Snoyman P, Schofield P, Butler T, In Jane Hwang Y. A critical realist analysis of digital health screening for older people in prison. SSM - Qualitative Research in Health 2025;8:100581 View
- Mantell R, Hwang Y, Dark M, Radford K, Kasumovic M, Monds L, Schofield P, Butler T, Withall A. Evaluating the User Experience and Usability of Game-Based Cognitive Assessments for Older People: Systematic Review. JMIR Aging 2025;8:e65252 View
Books/Policy Documents
- Steinkuehler C, Bannon K, Kruse R. Serious Games. View
