Published on in Vol 11 (2023)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/46964, first published .
Comparing the Outcomes of Virtual Reality–Based Serious Gaming and Lecture-Based Training for Advanced Life Support Training: Randomized Controlled Trial

Comparing the Outcomes of Virtual Reality–Based Serious Gaming and Lecture-Based Training for Advanced Life Support Training: Randomized Controlled Trial

Comparing the Outcomes of Virtual Reality–Based Serious Gaming and Lecture-Based Training for Advanced Life Support Training: Randomized Controlled Trial

Journals

  1. Cheng P, Huang Y, Yang P, Wang H, Xu B, Qu C, Zhang H. The Effects of Serious Games on Cardiopulmonary Resuscitation Training and Education: Systematic Review With Meta-Analysis of Randomized Controlled Trials. JMIR Serious Games 2024;12:e52990 View
  2. Kitapcioglu D, Aksoy M, Ozkan A, Usseli T. Comparing Learning Outcomes of Machine-Guided Virtual Reality–Based Training With Educator-Guided Training in a Metaverse Environment: Randomized Controlled Trial. JMIR Serious Games 2024;12:e58654 View
  3. Rainer A, Setiono A, Leonardrich K, Ramdhan D. Development of “Peter's First-Aid Adventure” Virtual Reality-Based Serious Game in First-Aid Education: Usability Analysis of Virtual Reality Interaction Tools. Procedia Computer Science 2024;245:309 View
  4. Kitapcioglu D, Aksoy M, Ozkan A, Usseli T, Cabuk Colak D, Torun T. Enhancing Immersion in Virtual Reality–Based Advanced Life Support Training: Randomized Controlled Trial. JMIR Serious Games 2025;13:e68272 View
  5. Bertolizio G, Huang Y, Garbin M, Guadagno E, Poenaru D. The use of extended reality in anesthesiology education: a scoping review. Canadian Journal of Anesthesia/Journal canadien d'anesthésie 2025;72(3):492 View