Published on in Vol 12 (2024)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/36154, first published
.

Journals
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- Song X, Ali N, Salim M, Rezaldi M. Immersive Tai Chi for Home-Based Exercise in Older Adults: A Usability and Feasibility Study (Preprint). JMIR Serious Games 2025 View
- Bologna W, Buckheit K, Esser K, de Larrea-Mancera E, Stecker G, Gallun F, Seitz A. Effects of Gamification on Performance and Subjective Listening Effort on a Spatial Release From Masking Task. Journal of Speech, Language, and Hearing Research 2025;68(12):6144 View
- Zhang R, Gao B, Li R, Zhou R. Meta-analysis of the effects of dance- and movement-based kinesthetic games on cognitive function in older adults with cognitive impairment (CI) under different intervention periods. Aging Clinical and Experimental Research 2025;37(1) View
- Prontvai N, Kóra S, Törő B, Kopácsi B, Kós P, Haidegger T, Wersényi G, Prukner P, Drotár I, Tollár J. Value of Robotics: Comparison of Three Different High-Intensity Training Programs for Rehabilitation After Stroke. Sensors 2025;25(24):7667 View
- Acosta D, Aguilar-Hernandez L, Perez G, Guzman-Ruiz I, Castellon J, Cruz J, Gutierrez L, Monteon-Garcia P, Torres V, Duru O, Castellon-Lopez Y. Evaluating the Acceptability of Using Virtual Reality to Promote Physical Activity Among Latino, Latina, and Latine Adults With Cardiometabolic Risk Factors and Obesity in Underresourced Settings: Protocol for a Qualitative Focus Group Study. JMIR Research Protocols 2026;15:e80534 View
