Published on in Vol 12 (2024)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/47807, first published
.

Journals
- Khalil G, Ramirez E, Khan M, Zhao B, Ribeiro N, Balian P. Risk Perception and Knowledge Following a Social Game–Based Tobacco Prevention Program for Adolescents: Pilot Randomized Comparative Trial. JMIR Serious Games 2024;12:e63296 View
- Lima Sousa D, Teixeira S, E. Fontenele J, da Silva Souza H, Moreira R, Silva F, Ribeiro P, Soares Teles A. RG4Face: A serious game incorporating mime movement recognition for facial rehabilitation. Multimedia Tools and Applications 2024;84(26):31211 View
- Mitsea E, Drigas A, Skianis C. A Systematic Review of Serious Games in the Era of Artificial Intelligence, Immersive Technologies, the Metaverse, and Neurotechnologies: Transformation Through Meta-Skills Training. Electronics 2025;14(4):649 View
- Zhang X, Zhang K, Liang L, Zhang J, Chen J. Research on the Factors and Pathways Affecting Users’ Willingness to Use AR Animations for Science Popularization: An Extension of the Technology Acceptance Model. IEEE Access 2025;13:60088 View
- Silva A, Oliveira Y, Gil A. TECNOLOGIA E ENSINO DE FÍSICA:. Revista Interdisciplinar em Ensino de Ciências e Matemática 2025;5:e25004 View
Conference Proceedings
- Özkaya M, Baykal G. Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems. Investigating the Motivational Game Elements in Game-based Interventions in School Context: A Literature Review View
- Bazargani J, Mousavi S, Sadeghi-Niaraki A, Choi S. 2025 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). ARGESH: A scaffolded System for Interactive Geometry Learning in AR View
