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Published on in Vol 12 (2024)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/58452, first published .
Man with glasses and earbuds plays Bernstein video game on computer

Game-Based Promotion of Assertiveness to Mitigate the Effects of Bullying in High School Students: Development and Evaluation Study

Game-Based Promotion of Assertiveness to Mitigate the Effects of Bullying in High School Students: Development and Evaluation Study

Journals

  1. Salmiati , Hambali I, Muslihati , Wibawa A, Wan Jaafar W. Revitalizing indigenous wisdom to prevent bullying: A qualitative ethnographic study of Bugis-Makassar cultural values in education. Social Sciences & Humanities Open 2026;13:102342 View
  2. Zhang L, Zhang B, Shang J. A systematic review and meta-analysis of educational games for the intervention of school bullying. Acta Psychologica 2026;266:106963 View
  3. Ika Susianti , Unik Ambar Wati . Can Educational Games Based Scientific Edutainment Prevent Bullying in Elementary School?. International Journal of Elementary Education 2025;9(4):697 View
  4. Baschab J, Möhler E, Hussong J. Ready to Play? A systematic review and meta-analysis of digital gamified interventions targeting internalizing mental health outcomes in children and adolescents (Preprint). Journal of Medical Internet Research 2026 View

Conference Proceedings

  1. Antunes D, Nascimento M, Ferraz A, Dubeux V, Panasiewicz R, Ishitani L. Anais do XXIV Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames 2025). Aprendizados no desenvolvimento de um jogo educativo sobre valores éticos e morais View