Published on in Vol 13 (2025)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/54075, first published
.

Journals
- Gazis A, Katsiri E. Gamifying Sociological Surveys Through Serious Games—A Data Analysis Approach Applied to Multiple-Choice Question Responses Datasets. Computers 2025;14(6):224 View
- Krouska A, Troussas C, Mylonas P, Sgouropoulou C. Exploring the Acceptance and Impact of a Digital Escape Room Game for Environmental Education Using Structural Equation Modeling. Information 2025;16(7):528 View
- Mansoor R, Jagadish K, Kavitha R. Unveiling a Comprehensive Game Classification System to Promote Physical and Psychosocial Health in Children with Neurodevelopmental Disabilities: A Scoping Review. Critical Reviews in Physical and Rehabilitation Medicine 2025;37(3):1 View
- Chintavalakorn R, Chanwanichkulchai C, Buranasing N, Parivisutt N, Patchasri N, Sipiyaruk K. Development and Evaluation of a Case-Based Serious Game for Diagnosis and Treatment Planning in Orthodontic Education: Quasi-Experimental Study. JMIR Serious Games 2025;13:e73956 View
- Maxim R, Arnedo-Moreno J. EDTF: A User-Centered Approach to Digital Educational Games Design and Development. Information 2025;16(9):794 View
- Zhou W, Xue Y, Wang S, Cang M, Qi K, Qiao Z. Cognitive load-based multi-level annotation model for knowledge acquisition in heritage games. npj Heritage Science 2025;13(1) View
- Aloum L, Ibrahim H, Rajasekaran S, Alefishat E. Open-Access Web-Based Gamification in Pharmacology Education for Medical Students: Quasi-Experimental Study. JMIR Medical Education 2025;11:e73666 View
- Villagómez-Palacios Á, Fuente-Burdiles C, Vidal-Silva C. Videogame Programming & Education: Enhancing Programming Skills Through Unity Visual Scripting. Computers 2026;15(1):68 View
- Goldshtein M, Ahmed I, Yu F, Verma V, McNamara D, Arner T. Characterizing User Needs for GenAI Incorporation in Educational Games. Education Sciences 2026;16(2):300 View
- Xie C, Xu Y, Huang F, Shi S, Liu C, Xiao J, Cai S. Development and Usability Evaluation of a Serious Game for Dietary Health Education in Gestational Diabetes Mellitus: A Mixed-Methods Study Based on the SGDA Framework. Journal of Multidisciplinary Healthcare 2026;Volume 19:1 View
- Villada J, Montoya M, Mendez J. Design, evaluation, and conceptual impact of a immersive virtual reality serious game for teaching projectile motion. Multimedia Tools and Applications 2026;85(3) View
- Mirzaei A, Pazhouhan M, Jahanbakht M, Eftekhari F. Artificial intelligence across design thinking: a qualitative review. Design Science 2026;12 View
- Gao S, Jia M, Wang W, Hu J, Ma S. The Mechanism and Design Principles of Serious Games in Enhancing Adolescents’ Internet Adaptability. JMIR Serious Games 2026;14:e82505 View
- Rogosch F, Schrader A. Automated Generation and Evaluation of Interactive-Fiction Serious Games with Open-Weight LLMs. Applied Sciences 2026;16(6):2932 View
Books/Policy Documents
Conference Proceedings
- Morini A, Perinello L, Palazzi C. Proceedings of the 2025 International Conference on Information Technology for Social Good. GeoMedia: A Mobile Platform for Location-Aware and Time-Sensitive Social Content View
- Chandra V, Dixon D, Arrafi M, Ramdhan D. 2025 International Conference on Computer and Applications (ICCA). Evaluating Serious Game Effectiveness for Obsessive Compulsive Disorder (OCD) Representation and Mental Health Awareness View
