Published on in Vol 13 (2025)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/54075, first published .
Identifying Key Principles and Commonalities in Digital Serious Game Design Frameworks: Scoping Review

Identifying Key Principles and Commonalities in Digital Serious Game Design Frameworks: Scoping Review

Identifying Key Principles and Commonalities in Digital Serious Game Design Frameworks: Scoping Review

Authors of this article:

Raluca Ionela Maxim1 Author Orcid Image ;   Joan Arnedo-Moreno1 Author Orcid Image

Journals

  1. Gazis A, Katsiri E. Gamifying Sociological Surveys Through Serious Games—A Data Analysis Approach Applied to Multiple-Choice Question Responses Datasets. Computers 2025;14(6):224 View
  2. Krouska A, Troussas C, Mylonas P, Sgouropoulou C. Exploring the Acceptance and Impact of a Digital Escape Room Game for Environmental Education Using Structural Equation Modeling. Information 2025;16(7):528 View
  3. Mansoor R, Jagadish K, Kavitha R. Unveiling a Comprehensive Game Classification System to Promote Physical and Psychosocial Health in Children with Neurodevelopmental Disabilities: A Scoping Review. Critical Reviews in Physical and Rehabilitation Medicine 2025;37(3):1 View
  4. Chintavalakorn R, Chanwanichkulchai C, Buranasing N, Parivisutt N, Patchasri N, Sipiyaruk K. Development and Evaluation of a Case-Based Serious Game for Diagnosis and Treatment Planning in Orthodontic Education: Quasi-Experimental Study. JMIR Serious Games 2025;13:e73956 View
  5. Maxim R, Arnedo-Moreno J. EDTF: A User-Centered Approach to Digital Educational Games Design and Development. Information 2025;16(9):794 View
  6. Zhou W, Xue Y, Wang S, Cang M, Qi K, Qiao Z. Cognitive load-based multi-level annotation model for knowledge acquisition in heritage games. npj Heritage Science 2025;13(1) View
  7. Aloum L, Ibrahim H, Rajasekaran S, Alefishat E. Open-Access Web-Based Gamification in Pharmacology Education for Medical Students: Quasi-Experimental Study. JMIR Medical Education 2025;11:e73666 View

Books/Policy Documents

  1. Plintz N, Ifenthaler D. Teaching and Learning in the Generative Artificial Intelligence Age. View

Conference Proceedings

  1. Morini A, Perinello L, Palazzi C. Proceedings of the 2025 International Conference on Information Technology for Social Good. GeoMedia: A Mobile Platform for Location-Aware and Time-Sensitive Social Content View