Published on in Vol 13 (2025)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/57030, first published
.

Journals
- Ceyssens C, Verhulst N, Willems K. Enhancing the Well‐Being of Older Adults Through Augmented Reality: A Systematic Literature Review and Future Research Agenda. International Journal of Consumer Studies 2025;49(4) View
- Raingeard de la Bletiere P, Neerincx M, Schaefer R, Oertel C. A music recommendation system for constructed music-evoked episodic memories (CoMEEMs). International Journal of Human-Computer Studies 2026;208:103717 View
- Ivziku D, Vanzi V, Guarente L, Reato F, Zuchi E, Ricci S, Tolentino Diaz M, Aviles Gonzales C, Lommi M. Gamification, Exergames, and Digital Games in Older Adults Aged 75 and Over: Evidence on Well-Being, Quality of Life, and Social Engagement—A Scoping Review. Healthcare 2026;14(4):470 View
Conference Proceedings
- Canapa G, Catricalà B, Manca M, Paternò F, Santoro C, Zedda E. 2025 34th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN). Humanoid Robot Personalised Serious Games in an Older Adults’ Care Center * View
- Aditya A, Yuhana U, Fabroyir H. 2025 15th International Conference on Information & Communication Technology and System (ICTS). Measuring User Experience in Virtual Thematic Tourism: A Case Study of UEQ+ utilization in Kayutangan Heritage Village View
