Published on in Vol 13 (2025)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/60937, first published
.

Journals
- Hornos-Arias J, Grau S, Serra-Grabulosa J. Early Detection and Intervention of Developmental Dyscalculia Using Serious Game-Based Digital Tools: A Systematic Review. Information 2025;16(9):787 View
- Brandisauskiene A, Daugirdiene A, Cesnaviciene J, Jarasiunaite-Fedosejeva G. Improving young children's self-regulation skills in pretend play in the digital age. Acta Psychologica 2025;260:105605 View
- Kim S. Verification of the Effectiveness of a Token Economy Method Through Digital Intervention Content for Children with Attention-Deficit/Hyperactivity Disorder. Bioengineering 2025;12(10):1035 View
- Liu J, Jasim M, Song J, Ha S, Kim J, Kim D, Lee H, Kim B, Jung H. Towards Understanding the Effect of Serious Games on Attention, Adherence, and Behavior for Children with ADHD. ACM Transactions on Computer-Human Interaction 2025 View
- Dai J, Wufue A, Zhang H. Effectiveness of a gamified educational application on attention and academic performance in children with ADHD: an 8-week randomized controlled trial. Frontiers in Education 2025;10 View
- Hwang S. Digital Therapeutics for Attention-deficit/Hyperactivity Disorder: Literature Review of Current Evidence, Target Population, and Implementation Challenges. Journal of Korean Academy of psychiatric and Mental Health Nursing 2025;34(Special Issue):36 View
- Kim E, Jeon H, Lee J, Oh H, Kim M, Shin J, Kim E. Developing and Evaluating Guidelines to Prevent Overdependence on Digital Therapeutics in Children and Adolescents: Randomized Controlled Trial. Journal of Medical Internet Research 2025;27:e69248 View
Books/Policy Documents
- Ging-Jehli N, Childers R, Lu J, Gemma R, Zhu R. Serious Games. View
