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Published on in Vol 13 (2025)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/69252, first published .
Woman plays a video game on a laptop, holding a controller

Enhancing Equity in Schoolchildren’s Basic Life Support Education in Brazil Through Serious Games: Cohort Study

Enhancing Equity in Schoolchildren’s Basic Life Support Education in Brazil Through Serious Games: Cohort Study

Journals

  1. Shao F, Han Z, Su Q, Fang Y. Serious Games in Nursing Education: Scoping Review of Applications, Effectiveness, and Future Directions. JMIR Serious Games 2026;14:e86092 View
  2. Verma A, Raj D, Kumar S, Yadav A. The state of first aid & cardio-pulmonary resuscitation: assessment of confidence, support, and perceptions in the wake of a health emergency among students of Banaras Hindu University, Varanasi. Journal of Emergency and Disaster Medicine 2026;2(1) View
  3. Wang P, Shi Z, Xu F, Huang Y, Tian Y. Needs, Acceptability, and Functional Requirements of Gamified Cardiopulmonary Resuscitation Training Kits Among Children and Their Parents in China: Cross-Sectional Qualitative Study. JMIR Serious Games 2026;14:e88145 View
  4. Pardo Rios M, Fois González V, Ocampo Cervantes A, López López C, Tortosa Alcázar J, Mendoza López M, Alcázar Artero P, Guillén Martínez D, Greif R, Fijačko N, Carballo-Fazanes A, Abelairas-Gómez C. Gamified Adult Basic Life Support Training for Schoolchildren Using Minecraft Education Edition: Cross-Sectional Program Evaluation. JMIR Serious Games 2026;14:e93141 View