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Published on 06.07.18 in Vol 6, No 3 (2018): Jul-Sep

This paper is in the following e-collection/theme issue:

Works citing "Head-Mounted Virtual Reality and Mental Health: Critical Review of Current Research"

According to Crossref, the following articles are citing this article (DOI 10.2196/games.9226):

(note that this is only a small subset of citations)

  1. Migoya-Borja M, Delgado-Gómez D, Carmona-Camacho R, Porras-Segovia A, López-Moriñigo J, Sánchez-Alonso M, Albarracín García L, Guerra N, Barrigón ML, Alegría M, Baca-García E. Feasibility of a Virtual Reality-Based Psychoeducational Tool (VRight) for Depressive Patients. Cyberpsychology, Behavior, and Social Networking 2020;23(4):246
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  2. Browning MHEM, Mimnaugh KJ, van Riper CJ, Laurent HK, LaValle SM. Can Simulated Nature Support Mental Health? Comparing Short, Single-Doses of 360-Degree Nature Videos in Virtual Reality With the Outdoors. Frontiers in Psychology 2020;10
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  3. Wechsler TF, Kümpers F, Mühlberger A. Inferiority or Even Superiority of Virtual Reality Exposure Therapy in Phobias?—A Systematic Review and Quantitative Meta-Analysis on Randomized Controlled Trials Specifically Comparing the Efficacy of Virtual Reality Exposure to Gold Standard in vivo Exposure in Agoraphobia, Specific Phobia, and Social Phobia. Frontiers in Psychology 2019;10
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  4. Grassini S, Laumann K. Are Modern Head-Mounted Displays Sexist? A Systematic Review on Gender Differences in HMD-Mediated Virtual Reality. Frontiers in Psychology 2020;11
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  5. Lindner P, Rozental A, Jurell A, Reuterskiöld L, Andersson G, Hamilton W, Miloff A, Carlbring P. Experiences of Gamified and Automated Virtual Reality Exposure Therapy for Spider Phobia: Qualitative Study. JMIR Serious Games 2020;8(2):e17807
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  6. Riva G, Wiederhold BK, Mantovani F. Neuroscience of Virtual Reality: From Virtual Exposure to Embodied Medicine. Cyberpsychology, Behavior, and Social Networking 2019;22(1):82
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  7. Wong RSM, Ho FKW, Tung KTS, Fu K, Ip P. Effect of Pokémon Go on Self-Harm Using Population-Based Interrupted Time-Series Analysis: Quasi-Experimental Study. JMIR Serious Games 2020;8(2):e17112
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  8. Dietrichkeit M, Grzella K, Nagel M, Moritz S. Using virtual reality to explore differences in memory biases and cognitive insight in people with psychosis and healthy controls. Psychiatry Research 2020;285:112787
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  9. Jenny C, Reuter C. Usability of Individualized Head-Related Transfer Functions in Virtual Reality: Empirical Study With Perceptual Attributes in Sagittal Plane Sound Localization. JMIR Serious Games 2020;8(3):e17576
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  10. Brown T, Nauman Vogel E, Adler S, Bohon C, Bullock K, Nameth K, Riva G, Safer DL, Runfola CD. Bringing Virtual Reality From Clinical Trials to Clinical Practice for the Treatment of Eating Disorders: An Example Using Virtual Reality Cue Exposure Therapy. Journal of Medical Internet Research 2020;22(4):e16386
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  11. Schleider JL, Mullarkey MC, Weisz JR. Virtual Reality and Web-Based Growth Mindset Interventions for Adolescent Depression: Protocol for a Three-Arm Randomized Trial. JMIR Research Protocols 2019;8(7):e13368
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  12. Ding L, Hua H, Zhu H, Zhu S, Lu J, Zhao K, Xu Q. Effects of virtual reality on relieving postoperative pain in surgical patients: A systematic review and meta-analysis. International Journal of Surgery 2020;82:87
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  13. Boeldt D, McMahon E, McFaul M, Greenleaf W. Using Virtual Reality Exposure Therapy to Enhance Treatment of Anxiety Disorders: Identifying Areas of Clinical Adoption and Potential Obstacles. Frontiers in Psychiatry 2019;10
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  14. Sun F, Pan L, Wan R, Li H, Wu S. Detecting the effect of student engagement in an SVVR school-based course on higher level competence development in elementary schools by SEM. Interactive Learning Environments 2021;29(1):3
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  15. Hilty DM, Randhawa K, Maheu MM, McKean AJS, Pantera R, Mishkind MC, Rizzo A. A Review of Telepresence, Virtual Reality, and Augmented Reality Applied to Clinical Care. Journal of Technology in Behavioral Science 2020;5(2):178
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  16. Snoswell AJ, Snoswell CL. Immersive Virtual Reality in Health Care: Systematic Review of Technology and Disease States. JMIR Biomedical Engineering 2019;4(1):e15025
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  17. Anik AA, Xavier BA, Hansmann J, Ansong E, Chen J, Zhao L, Michals E. Accuracy and Reproducibility of Linear and Angular Measurements in Virtual Reality: a Validation Study. Journal of Digital Imaging 2020;33(1):111
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  18. Trahan MH, Morley RH, Nason EE, Rodrigues N, Huerta L, Metsis V. Virtual Reality Exposure Simulation for Student Veteran Social Anxiety and PTSD: A Case Study. Clinical Social Work Journal 2021;49(2):220
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  19. Paul M, Bullock K, Bailenson J. Virtual Reality Behavioral Activation as an Intervention for Major Depressive Disorder: Case Report. JMIR Mental Health 2020;7(11):e24331
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  20. Riva G, Serino S. Virtual Reality in the Assessment, Understanding and Treatment of Mental Health Disorders. Journal of Clinical Medicine 2020;9(11):3434
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  21. Sañudo B, Abdi E, Bernardo-Filho M, Taiar R. Aerobic Exercise with Superimposed Virtual Reality Improves Cognitive Flexibility and Selective Attention in Young Males. Applied Sciences 2020;10(22):8029
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  22. Tao G, Garrett B, Taverner T, Cordingley E, Sun C. Immersive virtual reality health games: a narrative review of game design. Journal of NeuroEngineering and Rehabilitation 2021;18(1)
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  23. Hernandez R, Burrows B, Browning MH, Solai K, Fast D, Litbarg NO, Wilund KR, Moskowitz JT. Mindfulness-based Virtual Reality Intervention in Hemodialysis Patients: A Pilot Study on End-user Perceptions and Safety. Kidney360 2021;2(3):435
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  24. Liang H, Chi S, Chen B, Hwang Y. Reliability and Validity of a Virtual Reality-Based System for Evaluating Postural Stability. IEEE Transactions on Neural Systems and Rehabilitation Engineering 2021;29:85
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  25. Siani A, Marley SA. Impact of the recreational use of virtual reality on physical and mental wellbeing during the Covid-19 lockdown. Health and Technology 2021;11(2):425
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  26. Appel L, Kisonas E, Appel E, Klein J, Bartlett D, Rosenberg J, Smith CN. Administering Virtual Reality Therapy to Manage Behavioral and Psychological Symptoms in Patients With Dementia Admitted to an Acute Care Hospital: Results of a Pilot Study. JMIR Formative Research 2021;5(2):e22406
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  27. Nameth K, Brown T, Bullock K, Adler S, Riva G, Safer D, Runfola C. Translating Virtual Reality Cue Exposure Therapy for Binge Eating into a Real-World Setting: An Uncontrolled Pilot Study. Journal of Clinical Medicine 2021;10(7):1511
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  28. Lundin RM, Menkes DB. Commentary: Managing Virtual Hybrid Psychiatrist-Patient Relationships in a Digital World. Frontiers in Public Health 2021;9
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  29. Asiain J, Braun M, Roussos AJ. Virtual reality as a psychotherapeutic tool: current uses and limitations. British Journal of Guidance & Counselling 2022;50(1):1
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  30. Zhang S, Chen M, Yang N, Lu S, Ni S. Effectiveness of VR based mindfulness on psychological and physiological health: A systematic review. Current Psychology 2023;42(6):5033
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  31. . Using Medical Device Standards for Design and Risk Management of Immersive Virtual Reality for At-Home Therapy and Remote Patient Monitoring. JMIR Biomedical Engineering 2021;6(2):e26942
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  32. Grassini S, Laumann K, de Martin Topranin V, Thorp S. Evaluating the effect of multi-sensory stimulations on simulator sickness and sense of presence during HMD-mediated VR experience. Ergonomics 2021;64(12):1532
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  33. Best P, Meireles M, Schroeder F, Montgomery L, Maddock A, Davidson G, Galway K, Trainor D, Campbell A, Van Daele T. Freely Available Virtual Reality Experiences as Tools to Support Mental Health Therapy: a Systematic Scoping Review and Consensus Based Interdisciplinary Analysis. Journal of Technology in Behavioral Science 2022;7(1):100
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  34. Tsamitros N, Sebold M, Gutwinski S, Beck A. Virtual Reality-Based Treatment Approaches in the Field of Substance Use Disorders. Current Addiction Reports 2021;8(3):399
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  35. Rimer E, Husby LV, Solem S. Virtual Reality Exposure Therapy for Fear of Heights: Clinicians’ Attitudes Become More Positive After Trying VRET. Frontiers in Psychology 2021;12
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  36. Ong T, Wilczewski H, Paige SR, Soni H, Welch BM, Bunnell BE. Extended Reality for Enhanced Telehealth During and Beyond COVID-19: Viewpoint. JMIR Serious Games 2021;9(3):e26520
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  37. Brassel S, Power E, Campbell A, Brunner M, Togher L. Recommendations for the Design and Implementation of Virtual Reality for Acquired Brain Injury Rehabilitation: Systematic Review. Journal of Medical Internet Research 2021;23(7):e26344
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  38. Jóźwik S, Cieślik B, Gajda R, Szczepańska-Gieracha J. The Use of Virtual Therapy in Cardiac Rehabilitation of Female Patients with Heart Disease. Medicina 2021;57(8):768
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  39. Pallavicini F, Orena E, di Santo S, Greci L, Caragnano C, Ranieri P, Vuolato C, Pepe A, Veronese G, Stefanini S, Achille F, Dakanalis A, Bernardelli L, Sforza F, Rossini A, Caltagirone C, Fascendini S, Clerici M, Riva G, Mantovani F. A virtual reality home-based training for the management of stress and anxiety among healthcare workers during the COVID-19 pandemic: study protocol for a randomized controlled trial. Trials 2022;23(1)
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  40. Kour R, Castaño M, Karim R, Patwardhan A, Kumar M, Granström R. A Human-Centric Model for Sustainable Asset Management in Railway: A Case Study. Sustainability 2022;14(2):936
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  41. Zaharuddin FA, Ibrahim N, Yusof AM. A Conceptual Framework for Designing Virtual Environments for Stress Therapy. Applied Sciences 2022;12(19):9973
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  42. Riches S, Jeyarajaguru P, Taylor L, Fialho C, Little J, Ahmed L, O’Brien A, van Driel C, Veling W, Valmaggia L. Virtual reality relaxation for people with mental health conditions: a systematic review. Social Psychiatry and Psychiatric Epidemiology 2023;58(7):989
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  43. Pallavicini F, Pepe A, Clerici M, Mantovani F. Virtual Reality Applications in Medicine During the COVID-19 Pandemic: Systematic Review. JMIR Serious Games 2022;10(4):e35000
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  44. Yang J, Menhas R, Dai J, Younas T, Anwar U, Iqbal W, Ahmed Laar R, Muddasar Saeed M. Virtual Reality Fitness (VRF) for Behavior Management During the COVID-19 Pandemic: A Mediation Analysis Approach. Psychology Research and Behavior Management 2022;Volume 15:171
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  45. Weber D, Hertweck S, Alwanni H, Fiederer LDJ, Wang X, Unruh F, Fischbach M, Latoschik ME, Ball T. A Structured Approach to Test the Signal Quality of Electroencephalography Measurements During Use of Head-Mounted Displays for Virtual Reality Applications. Frontiers in Neuroscience 2021;15
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  46. Choi J, Thompson CE, Choi J, Waddill CB, Choi S. Effectiveness of Immersive Virtual Reality in Nursing Education. Nurse Educator 2022;47(3):E57
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  47. Han K, Park K, Choi K, Lee J. Mobile Augmented Reality Serious Game for Improving Old Adults’ Working Memory. Applied Sciences 2021;11(17):7843
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  48. Cahill B, Braddock M. Back to the Future: The Rise of Human Enhancement and Potential Applications for Space Missions. Studia Humana 2022;11(1):17
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  49. Kelson JN, Ridout B, Steinbeck K, Campbell AJ. The Use of Virtual Reality for Managing Psychological Distress in Adolescents: Systematic Review. Cyberpsychology, Behavior, and Social Networking 2021;24(10):633
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  50. Brassel S, Brunner M, Power E, Campbell A, Togher L. Speech-Language Pathologists' Views of Using Virtual Reality for Managing Cognitive-Communication Disorders Following Traumatic Brain Injury. American Journal of Speech-Language Pathology 2023;32(2S):907
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  51. Beams R, Brown E, Cheng W, Joyner JS, Kim AS, Kontson K, Amiras D, Baeuerle T, Greenleaf W, Grossmann RJ, Gupta A, Hamilton C, Hua H, Huynh TT, Leuze C, Murthi SB, Penczek J, Silva J, Spiegel B, Varshney A, Badano A. Evaluation Challenges for the Application of Extended Reality Devices in Medicine. Journal of Digital Imaging 2022;35(5):1409
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  52. Rowland DP, Casey LM, Ganapathy A, Cassimatis M, Clough BA. A Decade in Review: A Systematic Review of Virtual Reality Interventions for Emotional Disorders. Psychosocial Intervention 2021;31(1):1
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  53. Schuster L, Friedrich A, Kothgassner OD, Zemp M. Virtual Reality als Trainingstool in der Klinischen und Gesundheitspsychologie. Zeitschrift für Klinische Psychologie und Psychotherapie 2022;51(2):109
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  54. Torrão AR, Natário J, Carvalho PS, Silva CM, Silva F. A Virtual Reality Game as a Tool for Psychotherapy With OCD Patients. International Journal of Creative Interfaces and Computer Graphics 2022;13(1):1
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  55. Choi T, Heo S, Choi W, Lee S. A Systematic Review and Meta-Analysis of the Effectiveness of Virtual Reality-Based Rehabilitation Therapy on Reducing the Degree of Pain Experienced by Individuals with Low Back Pain. International Journal of Environmental Research and Public Health 2023;20(4):3502
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  56. Obukhov A, Volkov A, Nazarova A. Microservice Architecture of Virtual Training Complexes. Informatics and Automation 2022;21(6):1265
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  57. Hsieh C, Chen C, Yang J, Lin Y, Liao M, Chueh K. The effects of immersive garden experience on the health care to elderly residents with mild-to-moderate cognitive impairment living in nursing homes after the COVID-19 pandemic. Landscape and Ecological Engineering 2022;18(1):45
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  58. Sadowski I, Khoury B. Nature-based mindfulness-compassion programs using virtual reality for older adults: A narrative literature review. Frontiers in Virtual Reality 2022;3
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  59. Paul M, Bullock K, Bailenson J. Virtual Reality Behavioral Activation for Adults With Major Depressive Disorder: Feasibility Randomized Controlled Trial. JMIR Mental Health 2022;9(5):e35526
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  60. de With LA, Thammasan N, Poel M. Detecting Fear of Heights Response to a Virtual Reality Environment Using Functional Near-Infrared Spectroscopy. Frontiers in Computer Science 2022;3
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  61. Pavic K, Vergilino-Perez D, Gricourt T, Chaby L. Because I’m Happy—An Overview on Fostering Positive Emotions Through Virtual Reality. Frontiers in Virtual Reality 2022;3
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  62. Fang P, Shi S, Menhas R, Laar RA, Saeed MM. Demographic Characteristics and Digital Platforms for Physical Activity Among the Chinese Residents During the COVID-19 Pandemic: A Mediating Analysis. Journal of Multidisciplinary Healthcare 2022;Volume 15:515
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  63. Ma J, Zhao D, Xu N, Yang J. The effectiveness of immersive virtual reality (VR) based mindfulness training on improvement mental-health in adults: A narrative systematic review. EXPLORE 2023;19(3):310
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  64. Rosenthal A, Ebrahimi C, Wedemeyer F, Romanczuk-Seiferth N, Beck A. The Treatment of Substance Use Disorders: Recent Developments and New Perspectives. Neuropsychobiology 2022;81(5):451
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  65. Riches S, Taylor L, Jeyarajaguru P, Veling W, Valmaggia L. Virtual reality and immersive technologies to promote workplace wellbeing: a systematic review. Journal of Mental Health 2023;:1
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  66. Choi T, Heo S, Choi W, Lee S. Effects of Virtual Reality-Based Rehabilitation Therapy on Pain Intensity in People with Low Back Pain: A Systematic Review and Meta-Analysis. SSRN Electronic Journal 2022;
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  67. Wolffsohn JS, Lingham G, Downie LE, Huntjens B, Inomata T, Jivraj S, Kobia-Acquah E, Muntz A, Mohamed-Noriega K, Plainis S, Read M, Sayegh RR, Singh S, Utheim TP, Craig JP. TFOS Lifestyle: Impact of the digital environment on the ocular surface. The Ocular Surface 2023;28:213
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  68. Lundin RM, Yeap Y, Menkes DB. Adverse Effects of Virtual and Augmented Reality Interventions in Psychiatry: Systematic Review. JMIR Mental Health 2023;10:e43240
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  69. . Analysis and mapping of scientific literature on virtual and augmented reality technologies used in the context of mental health disorders (1980 – 2021). The Journal of Mental Health Training, Education and Practice 2023;18(4):288
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According to Crossref, the following books are citing this article (DOI 10.2196/games.9226):

  1. Fernández-Álvarez J, Di Lernia D, Riva G. Anxiety Disorders. 2020. Chapter 21:389
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  2. Fernández-Alvarez J, Colombo D, Botella C, García-Palacios A, Riva G. Pervasive Computing Paradigms for Mental Health. 2019. Chapter 4:43
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  3. Muñoz DA, Chow KKN, Wei H. Interactivity and Game Creation. 2021. Chapter 28:461
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  4. Obukhov A, Dedov D, Chebotov N, Nazarova A, Teselkin D. Software Engineering Perspectives in Systems. 2022. Chapter 8:79
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  5. Li Y, Sokhadze EM, Luo H, El-Baz AS, Elmaghraby AS. Modern Approaches to Augmentation of Brain Function. 2021. Chapter 26:575
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  6. Sarkar AR, Sanyal G, Majumder S. Artificial Intelligence for a Sustainable Industry 4.0. 2021. Chapter 7:109
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  7. Levin-Zamir D, Bertschi IC, McElhinney E, Rowlands G. Handbook of Settings-Based Health Promotion. 2022. Chapter 12:205
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  8. Goh NKL, Goh TJ, Lim CG, Fung DSS. Handbook of Research on Promoting Economic and Social Development Through Serious Games. 2022. chapter 13:259
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  9. Pallavicini F, Orena E, Achille F, Stefanini S, Caragnano C, Vuolato C, Pepe A, Ranieri P, di Santo S, Greci L, Fascendini S, Defanti A, Clerici M, Mantovani F. HCI International 2022 – Late Breaking Papers: Interacting with eXtended Reality and Artificial Intelligence. 2022. Chapter 12:159
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  10. Brito DV, Oliveira HZ. Handbook of Research on Assertiveness, Clarity, and Positivity in Health Literacy. 2022. chapter 4:53
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  11. Bajaj J, Sahu A. Emerging Advancements for Virtual and Augmented Reality in Healthcare. 2022. chapter 11:171
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  12. Ibrahim N, Mohd Mahidin EM, Mohd Yusof A, Rusli ME, Iskandar NS, Zaharuddin FA, Mahalil I. Advances in Visual Informatics. 2021. Chapter 15:171
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  13. Erskine J, Fauquet-Alekhine P. The Palgrave Handbook of Occupational Stress. 2023. Chapter 20:375
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  15. Partesotti E, Castellano G, Manzolli J. ArtsIT, Interactivity and Game Creation. 2024. Chapter 1:3
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