Articles published in 2019 in this theme: 3 (scroll down to load remaining articles)
2019
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Diagnostic Markers of User Experience, Play, and Learning for Digital Serious Games: A Conceptual Framework Study
JMIR Serious Games 2019 (Jul 16); 7(3):e14620
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Affective Game Planning for Health Applications: Quantitative Extension of Gerontoludic Design Based on the Appraisal Theory of Stress and Coping
JMIR Serious Games 2019 (Jun 06); 7(2):e13303
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Interactive Narrative in a Mobile Health Behavioral Intervention (Tumaini): Theoretical Grounding and Structure of a Smartphone Game to Prevent HIV Among Young Africans
JMIR Serious Games 2019 (May 08); 7(2):e13037
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