Articles published in this theme: 49 (scroll down to load remaining articles)
2026
Design Requirements for Gamified Exercise Apps for Adults With Prehypertension Based on the Octalysis Framework and Self-Determination Theory: Qualitative Interview Study
JMIR Serious Games 2026 (Feb 25); 14:e86793
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Adoption of Internet of Things in Health Care: Weighted and Meta-Analytical Review of Theoretical Frameworks and Predictors
J Med Internet Res 2026 (Jan 06); 28:e64091
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2025
In-Game Need Satisfaction, Frustration, and Gaming Addiction Patterns Across Subgroups of Adolescents Through Structural Equation Modeling: Cross-Sectional and Instrument Validation Study of the Youth Gaming Experience Scales
JMIR Serious Games 2025 (Nov 12); 13:e63612
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Becoming a Rapid Shooter in a Game Using Embodied Electrical Muscle Stimulation: Development and Usability Study
JMIR Serious Games 2025 (Oct 22); 13:e69330
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Digital Catalysts for Noncommunicable Disease Prevention Serious Games and Gamified Applications: Framework Design Study
JMIR Serious Games 2025 (Aug 27); 13:e69246
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Game-Based Assessment of Cognitive Abilities and Personality Characteristics for Surgical Resident Selection: A Preliminary Validation Study
JMIR Med Educ 2025 (Aug 15); 11:e72264
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Smartwatch-Based Tailored Gamification and User Modeling for Motivating Physical Exercise: Experimental Study With the Maximum Difference Scaling Segmentation Method
JMIR Serious Games 2025 (Apr 18); 13:e66793
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Identifying Key Principles and Commonalities in Digital Serious Game Design Frameworks: Scoping Review
JMIR Serious Games 2025 (Mar 05); 13:e54075
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2024
Developing Game-Based Design for eHealth in Practice: 4-Phase Game Design Process
JMIR Form Res 2024 (Nov 08); 8:e13723
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The Mediating Role of Problematic Use of Loot Boxes Between Internet Gaming Disorder and Online Gambling Disorder: Cross-Sectional Analytical Study
JMIR Serious Games 2024 (Sep 20); 12:e57304
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Exploring the Impact of a Persuasive Serious Video Game (Farmily) on Promoting Home Gardening Among Novices: Design and Randomized Controlled Trial
JMIR Serious Games 2024 (Aug 08); 12:e60771
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The Application of a Serious Game Framework to Design and Develop an Exergame for Patients With Heart Failure
JMIR Form Res 2024 (Aug 07); 8:e50063
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Enhancing Serious Game Design: Expert-Reviewed, Stakeholder-Centered Framework
JMIR Serious Games 2024 (May 31); 12:e48099
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Gamification of Behavior Change: Mathematical Principle and Proof-of-Concept Study
JMIR Serious Games 2024 (Mar 22); 12:e43078
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A Serious Game to Train Rhythmic Abilities in Children With Dyslexia: Feasibility and Usability Study
JMIR Serious Games 2024 (Jan 11); 12:e42733
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2023
Improving Adherence to Physical Therapy in the Development of Serious Games: Conceptual Framework Design Study
JMIR Form Res 2023 (Nov 10); 7:e39838
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The Development of Game-Based Digital Mental Health Interventions: Bridging the Paradigms of Health Care and Entertainment
JMIR Serious Games 2023 (Sep 04); 11:e42173
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Gamification and Soft Skills Assessment in the Development of a Serious Game: Design and Feasibility Pilot Study
JMIR Serious Games 2023 (Jul 26); 11:e45436
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A Software Engineering Framework for Reusable Design of Personalized Serious Games for Health: Development Study
JMIR Serious Games 2023 (Mar 06); 11:e40054
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2022
Impact of Personalized Avatars and Motion Synchrony on Embodiment and Users’ Subjective Experience: Empirical Study
JMIR Serious Games 2022 (Nov 08); 10(4):e40119
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