Articles published in 2025 in this theme: 6 (scroll down to load remaining articles)
2025
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In-Game Need Satisfaction, Frustration, and Gaming Addiction Patterns Across Subgroups of Adolescents Through Structural Equation Modeling: Cross-Sectional and Instrument Validation Study of the Youth Gaming Experience Scales
JMIR Serious Games 2025 (Nov 12); 13:e63612
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Becoming a Rapid Shooter in a Game Using Embodied Electrical Muscle Stimulation: Development and Usability Study
JMIR Serious Games 2025 (Oct 22); 13:e69330
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Digital Catalysts for Noncommunicable Disease Prevention Serious Games and Gamified Applications: Framework Design Study
JMIR Serious Games 2025 (Aug 27); 13:e69246
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Game-Based Assessment of Cognitive Abilities and Personality Characteristics for Surgical Resident Selection: A Preliminary Validation Study
JMIR Med Educ 2025 (Aug 15); 11:e72264
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Smartwatch-Based Tailored Gamification and User Modeling for Motivating Physical Exercise: Experimental Study With the Maximum Difference Scaling Segmentation Method
JMIR Serious Games 2025 (Apr 18); 13:e66793
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Identifying Key Principles and Commonalities in Digital Serious Game Design Frameworks: Scoping Review
JMIR Serious Games 2025 (Mar 05); 13:e54075
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