Articles published in 2021 in this theme: 19 (scroll down to load remaining articles)
2021
Team Building Through Team Video Games: Randomized Controlled Trial
JMIR Serious Games 2021 (Dec 14); 9(4):e28896
Download Citation: END BibTex RIS
Using the Behaviour Change Wheel Program Planning Model to Design Games for Health: Development Study
JMIR Serious Games 2021 (Dec 03); 9(4):e29964
Download Citation: END BibTex RIS
Virtual Reality in Health Care: Bibliometric Analysis
JMIR Serious Games 2021 (Dec 01); 9(4):e32721
Download Citation: END BibTex RIS
Game Design in Mental Health Care: Case Study–Based Framework for Integrating Game Design Into Therapeutic Content
JMIR Serious Games 2021 (Dec 01); 9(4):e27953
Download Citation: END BibTex RIS
Contribution of the co.LAB Framework to the Collaborative Design of Serious Games: Mixed Methods Validation Study
JMIR Serious Games 2021 (Nov 24); 9(4):e33144
Download Citation: END BibTex RIS
Software Engineering Frameworks Used for Serious Games Development in Physical Rehabilitation: Systematic Review
JMIR Serious Games 2021 (Nov 11); 9(4):e25831
Download Citation: END BibTex RIS
Impulsivity, Self-control, Interpersonal Influences, and Maladaptive Cognitions as Factors of Internet Gaming Disorder Among Adolescents in China: Cross-sectional Mediation Study
J Med Internet Res 2021 (Oct 27); 23(10):e26810
Download Citation: END BibTex RIS
Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING)
J Med Internet Res 2021 (Sep 10); 23(9):e30390
Download Citation: END BibTex RIS
The Impact of Gamification-Induced Users' Feelings on the Continued Use of mHealth Apps: A Structural Equation Model With the Self-Determination Theory Approach
J Med Internet Res 2021 (Aug 12); 23(8):e24546
Download Citation: END BibTex RIS
Association of Extensive Video Gaming and Cognitive Function Changes in Brain-Imaging Studies of Pro Gamers and Individuals With Gaming Disorder: Systematic Literature Review
JMIR Serious Games 2021 (Jul 09); 9(3):e25793
Download Citation: END BibTex RIS
The co.LAB Generic Framework for Collaborative Design of Serious Games: Development Study
JMIR Serious Games 2021 (Jul 02); 9(3):e28674
Download Citation: END BibTex RIS
Standardizing the Development of Serious Games for Physical Rehabilitation: Conceptual Framework Proposal
JMIR Serious Games 2021 (Jun 24); 9(2):e25854
Download Citation: END BibTex RIS
A Prediction Model for Detecting Developmental Disabilities in Preschool-Age Children Through Digital Biomarker-Driven Deep Learning in Serious Games: Development Study
JMIR Serious Games 2021 (Jun 04); 9(2):e23130
Download Citation: END BibTex RIS
Mobile Game Design Guide to Improve Gaming Experience for the Middle-Aged and Older Adult Population: User-Centered Design Approach
JMIR Serious Games 2021 (May 20); 9(2):e24449
Download Citation: END BibTex RIS
A Gamification Framework for Cognitive Assessment and Cognitive Training: Qualitative Study
JMIR Serious Games 2021 (May 18); 9(2):e21900
Download Citation: END BibTex RIS
Leaderboard Design Principles to Enhance Learning and Motivation in a Gamified Educational Environment: Development Study
JMIR Serious Games 2021 (Apr 20); 9(2):e14746
Download Citation: END BibTex RIS
The Moderating Role of Coping Mechanisms and Being an e-Sport Player Between Psychiatric Symptoms and Gaming Disorder: Online Survey
JMIR Ment Health 2021 (Mar 23); 8(3):e21115
Download Citation: END BibTex RIS
Defining Digital Game-Based Learning for Science, Technology, Engineering, and Mathematics: A New Perspective on Design and Developmental Research
J Med Internet Res 2021 (Feb 19); 23(2):e20537
Download Citation: END BibTex RIS
Design of a Game-Based Training Environment to Enhance Health Care Professionals’ E–Mental Health Skills: Protocol for a User Requirements Analysis
JMIR Res Protoc 2021 (Feb 17); 10(2):e18815
Download Citation: END BibTex RIS