Published on in Vol 7, No 2 (2019): Apr-Jun
![Affective Game Planning for Health Applications: Quantitative Extension of Gerontoludic Design Based on the Appraisal Theory of Stress and Coping Affective Game Planning for Health Applications: Quantitative Extension of Gerontoludic Design Based on the Appraisal Theory of Stress and Coping](https://asset.jmir.pub/assets/835dca6484b783298956b77f4268c1cd.png 480w,https://asset.jmir.pub/assets/835dca6484b783298956b77f4268c1cd.png 960w,https://asset.jmir.pub/assets/835dca6484b783298956b77f4268c1cd.png 1920w,https://asset.jmir.pub/assets/835dca6484b783298956b77f4268c1cd.png 2500w)
1 PERFORM Centre, Concordia University, Montreal, QC, Canada
2 McGill Centre for Integrative Neuroscience, Montreal Neurological Institute, McGill University, Montreal, QC, Canada
3 Department of Design and Computation Arts, Concordia University, Montreal, QC, Canada
4 Armstrong Institute for Interactive Media Studies, Miami University, Oxford, OH, United States