Published on 06.06.19 in Vol 7, No 2 (2019): Apr-Jun
Works citing "Affective Game Planning for Health Applications: Quantitative Extension of Gerontoludic Design Based on the Appraisal Theory of Stress and Coping"
According to Crossref, the following articles are citing this article (DOI 10.2196/13303):
(note that this is only a small subset of citations)
- Khalili-Mahani N, Assadi A, Li K, Mirgholami M, Rivard M, Benali H, Sawchuk K, De Schutter B. Reflective and Reflexive Stress Responses of Older Adults to Three Gaming Experiences In Relation to Their Cognitive Abilities: Mixed Methods Crossover Study. JMIR Mental Health 2020;7(3):e12388CrossRef
- Khalili-Mahani N, De Schutter B, Mirgholami M, Holowka EM, Goodine R, DeJong S, McGaw R, Meyer S, Sawchuk K. For Whom the Games Toll: A Qualitative and Intergenerational Evaluation of What is Serious in Games for Older Adults. The Computer Games Journal 2020;9(2):221CrossRef
According to Crossref, the following books are citing this article (DOI 10.2196/13303):
- Gamification Strategies for Retention, Motivation, and Engagement in Higher Education. 2020. chapter 6:174CrossRef