Published on in Vol 7, No 2 (2019): Apr-Jun
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/13442, first published
.
![Comparing the Effects on Learning Outcomes of Tablet-Based and Virtual Reality–Based Serious Gaming Modules for Basic Life Support Training: Randomized Trial Comparing the Effects on Learning Outcomes of Tablet-Based and Virtual Reality–Based Serious Gaming Modules for Basic Life Support Training: Randomized Trial](https://asset.jmir.pub/assets/e152d0ddcd2bb96dabe3aee19bd712b6.png 480w,https://asset.jmir.pub/assets/e152d0ddcd2bb96dabe3aee19bd712b6.png 960w,https://asset.jmir.pub/assets/e152d0ddcd2bb96dabe3aee19bd712b6.png 1920w,https://asset.jmir.pub/assets/e152d0ddcd2bb96dabe3aee19bd712b6.png 2500w)
1 Acibadem Mehmet Ali Aydinlar University, Center of Advanced Simulation and Education, Istanbul, Turkey