Published on in Vol 7, No 2 (2019): Apr-Jun

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/13442, first published .
Comparing the Effects on Learning Outcomes of Tablet-Based and Virtual Reality–Based Serious Gaming Modules for Basic Life Support Training: Randomized Trial

Comparing the Effects on Learning Outcomes of Tablet-Based and Virtual Reality–Based Serious Gaming Modules for Basic Life Support Training: Randomized Trial

Comparing the Effects on Learning Outcomes of Tablet-Based and Virtual Reality–Based Serious Gaming Modules for Basic Life Support Training: Randomized Trial

Authors of this article:

Emin Aksoy 1 Author Orcid Image

Journals

  1. Barsom E, Duijm R, Dusseljee‐Peute L, Landman‐van der Boom E, Lieshout E, Jaspers M, Schijven M. Cardiopulmonary resuscitation training for high school students using an immersive 360‐degree virtual reality environment. British Journal of Educational Technology 2020;51(6):2050 View
  2. Aksoy E, Izzetoglu K, Baysoy E, Agrali A, Kitapcioglu D, Onaral B. Performance Monitoring via Functional Near Infrared Spectroscopy for Virtual Reality Based Basic Life Support Training. Frontiers in Neuroscience 2019;13 View
  3. Moore N, Yoo S, Poronnik P, Brown M, Ahmadpour N. Exploring User Needs in the Development of a Virtual Reality–Based Advanced Life Support Training Platform: Exploratory Usability Study. JMIR Serious Games 2020;8(3):e20797 View
  4. Javaid M, Khan I. Internet of Things (IoT) enabled healthcare helps to take the challenges of COVID-19 Pandemic. Journal of Oral Biology and Craniofacial Research 2021;11(2):209 View
  5. Buttussi F, Chittaro L, Valent F. A virtual reality methodology for cardiopulmonary resuscitation training with and without a physical mannequin. Journal of Biomedical Informatics 2020;111:103590 View
  6. Siqueira T, Nascimento J, Oliveira J, Regino D, Dalri M. The use of serious games as an innovative educational strategy for learning cardiopulmonary resuscitation: an integrative review. Revista Gaúcha de Enfermagem 2020;41 View
  7. Plotzky C, Lindwedel U, Sorber M, Loessl B, König P, Kunze C, Kugler C, Meng M. Virtual reality simulations in nurse education: A systematic mapping review. Nurse Education Today 2021;101:104868 View
  8. Mansoory M, Khazaei M, Azizi S, Niromand E. Comparison of the effectiveness of lecture instruction and virtual reality-based serious gaming instruction on the medical students’ learning outcome about approach to coma. BMC Medical Education 2021;21(1) View

Books/Policy Documents

  1. Butt S, Gochhait S, Andleeb S, Adeel M. Digital Entertainment. View