Published on in Vol 7, No 2 (2019): Apr-Jun

Preprints (earlier versions) of this paper are available at, first published .
Comparing the Effects on Learning Outcomes of Tablet-Based and Virtual Reality–Based Serious Gaming Modules for Basic Life Support Training: Randomized Trial

Comparing the Effects on Learning Outcomes of Tablet-Based and Virtual Reality–Based Serious Gaming Modules for Basic Life Support Training: Randomized Trial

Comparing the Effects on Learning Outcomes of Tablet-Based and Virtual Reality–Based Serious Gaming Modules for Basic Life Support Training: Randomized Trial

Authors of this article:

Emin Aksoy1 Author Orcid Image


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Books/Policy Documents

  1. Butt S, Gochhait S, Andleeb S, Adeel M. Digital Entertainment. View
  2. Nery Mendes I, de Araújo Nogueira M, Valente Mendes F, Noura Teixeira O, Almeida dos Santos V. Computer Game Development. View
  3. Polat M, Izzetoglu K, Aksoy M, Kitapcioglu D, Usseli T, Yoner S. Augmented Cognition. View