Published on in Vol 7, No 2 (2019): Apr-Jun
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/13442, first published
.

Journals
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- Aksoy E, Izzetoglu K, Baysoy E, Agrali A, Kitapcioglu D, Onaral B. Performance Monitoring via Functional Near Infrared Spectroscopy for Virtual Reality Based Basic Life Support Training. Frontiers in Neuroscience 2019;13 View
- Moore N, Yoo S, Poronnik P, Brown M, Ahmadpour N. Exploring User Needs in the Development of a Virtual Reality–Based Advanced Life Support Training Platform: Exploratory Usability Study. JMIR Serious Games 2020;8(3):e20797 View
- Javaid M, Khan I. Internet of Things (IoT) enabled healthcare helps to take the challenges of COVID-19 Pandemic. Journal of Oral Biology and Craniofacial Research 2021;11(2):209 View
- Buttussi F, Chittaro L, Valent F. A virtual reality methodology for cardiopulmonary resuscitation training with and without a physical mannequin. Journal of Biomedical Informatics 2020;111:103590 View
- Siqueira T, Nascimento J, Oliveira J, Regino D, Dalri M. The use of serious games as an innovative educational strategy for learning cardiopulmonary resuscitation: an integrative review. Revista Gaúcha de Enfermagem 2020;41 View
- Plotzky C, Lindwedel U, Sorber M, Loessl B, König P, Kunze C, Kugler C, Meng M. Virtual reality simulations in nurse education: A systematic mapping review. Nurse Education Today 2021;101:104868 View
Books/Policy Documents
- Butt S, Gochhait S, Andleeb S, Adeel M. Digital Entertainment. View