Published on in Vol 8, No 2 (2020): Apr-Jun
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/16983, first published
.
![Digital Gamification to Enhance Vaccine Knowledge and Uptake: Scoping Review Digital Gamification to Enhance Vaccine Knowledge and Uptake: Scoping Review](https://asset.jmir.pub/assets/b18d2f373d1f4d8fe24bc0e1b9f9dea5.png 480w,https://asset.jmir.pub/assets/b18d2f373d1f4d8fe24bc0e1b9f9dea5.png 960w,https://asset.jmir.pub/assets/b18d2f373d1f4d8fe24bc0e1b9f9dea5.png 1920w,https://asset.jmir.pub/assets/b18d2f373d1f4d8fe24bc0e1b9f9dea5.png 2500w)
1 Bordeaux Population Health U1219, Inserm-University of Bordeaux, Bordeaux, France
2 Institute of Public Health, Epidemiology and Development (ISPED), University of Bordeaux, Bordeaux, France
3 Faculty of Medicine Hyacinthe Bastaraud, University of Antilles-Guyane, Pointe-à-Pitre, Guadeloupe