Published on in Vol 8, No 2 (2020): Apr-Jun

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/16983, first published .
Digital Gamification to Enhance Vaccine Knowledge and Uptake: Scoping Review

Digital Gamification to Enhance Vaccine Knowledge and Uptake: Scoping Review

Digital Gamification to Enhance Vaccine Knowledge and Uptake: Scoping Review

Journals

  1. Sales I, Syed W, Almutairi M, Al Ruthia Y. Public Knowledge, Attitudes, and Practices toward Seasonal Influenza Vaccine in Saudi Arabia: A Cross-Sectional Study. International Journal of Environmental Research and Public Health 2021;18(2):479 View
  2. Mat Zain N, Johari S, Abdul Aziz S, Ibrahim Teo N, Ishak N, Othman Z. Winning the Needs of the Gen Z: Gamified Health Awareness Campaign in Defeating COVID-19 Pandemic. Procedia Computer Science 2021;179:974 View
  3. Tavolacci M, Dechelotte P, Ladner J. COVID-19 Vaccine Acceptance, Hesitancy, and Resistancy among University Students in France. Vaccines 2021;9(6):654 View
  4. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  5. Arias A, Ladner J, Tavolacci M. Perception and Coverage of Conventional Vaccination among University Students from Rouen (Normandy), France in 2021. Vaccines 2022;10(6):908 View
  6. Cataldi J, O’Leary S. Parental vaccine hesitancy: scope, causes, and potential responses. Current Opinion in Infectious Diseases 2021;34(5):519 View
  7. Teixeira J, Angeluci A, Prates Junior P, Prado Martin J. ‘Let’s play?’ A systematic review of board games in biology. Journal of Biological Education 2024;58(2):251 View
  8. Durach F, Buturoiu R, Craiu D, Cazacu C, Bargaoanu A. Crisis of confidence in vaccination and the role of social media. European Journal of Paediatric Neurology 2022;36:84 View
  9. Real F, Zackoff M, Rosen B. Using Technology to Overcome Vaccine Hesitancy. Pediatric Clinics of North America 2023;70(2):297 View
  10. Choi J, Tamí-Maury I, Cuccaro P, Kim S, Markham C. Digital Health Interventions to Improve Adolescent HPV Vaccination: A Systematic Review. Vaccines 2023;11(2):249 View
  11. Darville-Sanders G, Burns J, Chavanduka T, Anderson-Lewis C. The Male Domain-Digital Game-Based Learning for Human Papillomavirus Vaccination Among Young Males. Games for Health Journal 2022;11(5):312 View
  12. Dubé E, MacDonald S, Manca T, Bettinger J, Driedger S, Graham J, Greyson D, MacDonald N, Meyer S, Roch G, Vivion M, Aylsworth L, Witteman H, Gélinas-Gascon F, Marques Sathler Guimaraes L, Hakim H, Gagnon D, Béchard B, Gramaccia J, Khoury R, Tremblay S. Understanding the Influence of Web-Based Information, Misinformation, Disinformation, and Reinformation on COVID-19 Vaccine Acceptance: Protocol for a Multicomponent Study. JMIR Research Protocols 2022;11(10):e41012 View
  13. Hakim H, Driedger S, Gagnon D, Chevrier J, Roch G, Dubé E, Witteman H. Digital Gamification Tools to Enhance Vaccine Uptake: A Scoping Review (Preprint). JMIR Serious Games 2023 View
  14. O’Leary S, Opel D, Cataldi J, Hackell J, O’Leary S, Campbell J, Ardura M, Banerjee R, Bryant K, Caserta M, Frenck R, Gerber J, John C, Kourtis A, Myers A, Pannaraj P, Ratner A, Shah S, Kimberlin D, Barnett E, Lynfield R, Sawyer M, Bernstein H, Cardemil C, Farizo K, Kafer L, Kim D, Medina E, Moore D, Panagiotakopoulos L, Romero J, Sauvé L, Starke J, Thompson J, Wharton M, Woods C, Frantz J, Gibbs G, Almendarez Y, Berhane A, Cantrell P, Kafer L, Latimer T, Warner R, Wiskind R, Schafer K, Skatrud A, Magnus M, Laventhal N, Geis G, Loeff D, Michelson K, Ott M, Elster N, Diekema D, Arora K, McGee M, Emanuel A. Strategies for Improving Vaccine Communication and Uptake. Pediatrics 2024;153(3) View
  15. Andrade G, Banibella Abdelmagied Elamin A, Bedewy D. Just-world beliefs are associated with influenza vaccine intake intent in the United Arab Emirates: a cross-sectional study. Humanities and Social Sciences Communications 2024;11(1) View
  16. Luo Q, Zhang Y, Wang W, Cui T, Li T. mHealth-Based Gamification Interventions Among Men Who Have Sex With Men in the HIV Prevention and Care Continuum: Systematic Review and Meta-Analysis. JMIR mHealth and uHealth 2024;12:e49509 View
  17. Andrade G, Abdelmonem K, Alqaderi N, Teir H, Elamin A, Bedewy D. Fear of Needles and Seasonal Influenza Vaccine Acceptance Amongst Adults in the United Arab Emirates: A Cross-Sectional Study and Implications for Nursing. SAGE Open Nursing 2024;10 View
  18. Higgins D, O’Leary S. A World without Measles and Rubella: Addressing the Challenge of Vaccine Hesitancy. Vaccines 2024;12(6):694 View

Books/Policy Documents

  1. Suciu S, Hlavacs H, Harbord C. Serious Games. View
  2. Boiko A, Asadov A, Gaiduk M, Seepold R, Madrid N. Social Innovation in Long-Term Care Through Digitalization. View
  3. Taylor S, Taylor N, Baker P. Challenges in Science Education. View
  4. Ögel Aydın S. Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations. View
  5. Huang M, Saleh M. Reimagining Systems Thinking in a Post-Pandemic World. View