Published on in Vol 8, No 3 (2020): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/17823, first published .
Biosensor Real-Time Affective Analytics in Virtual and Mixed Reality Medical Education Serious Games: Cohort Study

Biosensor Real-Time Affective Analytics in Virtual and Mixed Reality Medical Education Serious Games: Cohort Study

Biosensor Real-Time Affective Analytics in Virtual and Mixed Reality Medical Education Serious Games: Cohort Study

Journals

  1. Birenboim A, Ben-Nun Bloom P, Levit H, Omer I. The Study of Walking, Walkability and Wellbeing in Immersive Virtual Environments. International Journal of Environmental Research and Public Health 2021;18(2):364 View
  2. Gsaxner C, Li J, Pepe A, Jin Y, Kleesiek J, Schmalstieg D, Egger J. The HoloLens in medicine: A systematic review and taxonomy. Medical Image Analysis 2023;85:102757 View
  3. Rao A, Chandra S, Dutt V. Learning from feedback: Evaluation of dynamic decision-making in virtual reality under various repetitive training frameworks. Frontiers in Psychology 2022;13 View
  4. Horvers A, Tombeng N, Bosse T, Lazonder A, Molenaar I. Detecting Emotions through Electrodermal Activity in Learning Contexts: A Systematic Review. Sensors 2021;21(23):7869 View
  5. Poudyal S, Mohammadi-Aragh M, Ball J. Prediction of Student Academic Performance Using a Hybrid 2D CNN Model. Electronics 2022;11(7):1005 View
  6. Athanasiou A, Mitsopoulos K, Praftsiotis A, Astaras A, Antoniou P, Pandria N, Petronikolou V, Kasimis K, Lyssas G, Terzopoulos N, Fiska V, Kartsidis P, Savvidis T, Arvanitidis A, Chasapis K, Moraitopoulos A, Nizamis K, Kalfas A, Iakovidis P, Apostolou T, Magras I, Bamidis P. Neurorehabilitation Through Synergistic Man-Machine Interfaces Promoting Dormant Neuroplasticity in Spinal Cord Injury: Protocol for a Nonrandomized Controlled Trial. JMIR Research Protocols 2022;11(9):e41152 View
  7. Liu Z, Ren Y, Kong X, Liu S. Learning Analytics Based on Wearable Devices: A Systematic Literature Review From 2011 to 2021. Journal of Educational Computing Research 2022;60(6):1514 View
  8. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  9. Ntakakis G, Plomariti C, Frantzidis C, Antoniou P, Bamidis P, Tsoulfas G. Exploring the use of virtual reality in surgical education. World Journal of Transplantation 2023;13(2):36 View
  10. Jraidi I, Chaouachi M, Ben Khedher A, Lajoie S, Frasson C. Understanding Clinical Reasoning through Visual Scanpath and Brain Activity Analysis. Computation 2022;10(8):130 View
  11. Mitsopoulos K, Fiska V, Tagaras K, Papias A, Antoniou P, Nizamis K, Kasimis K, Sarra P, Mylopoulou D, Savvidis T, Praftsiotis A, Arvanitidis A, Lyssas G, Chasapis K, Moraitopoulos A, Astaras A, Bamidis P, Athanasiou A. NeuroSuitUp: System Architecture and Validation of a Motor Rehabilitation Wearable Robotics and Serious Game Platform. Sensors 2023;23(6):3281 View
  12. Lie S, Røykenes K, Sæheim A, Groven K. Developing a Virtual Reality Educational Tool to Stimulate Emotions for Learning: Focus Group Study. JMIR Formative Research 2023;7:e41829 View
  13. Antoniou P, Pears M, Schiza E, Frangoudes F, Pattichis C, Wharrad H, Bamidis P, Konstantinidis S. Eliciting Co-Creation Best Practices of Virtual Reality Reusable e-Resources. Virtual Worlds 2023;2(1):75 View
  14. Zawadzka T, Wiercinski T, Waloszek W, Wróbel M. Ontological Modeling for Contextual Data Describing Signals Obtained From Electrodermal Activity for Emotion Recognition and Analysis. IEEE Access 2023;11:32380 View
  15. Ba S, Hu X. Measuring emotions in education using wearable devices: A systematic review. Computers & Education 2023;200:104797 View
  16. Almufarreh A. Exploring the Potential of Mixed Reality in Enhancing Student Learning Experience and Academic Performance: An Empirical Study. Systems 2023;11(6):292 View
  17. Suzuki Y, Wild F, Scanlon E. Measuring cognitive load in augmented reality with physiological methods: A systematic review. Journal of Computer Assisted Learning 2024;40(2):375 View
  18. Bojic I, Mammadova M, Ang C, Teo W, Diordieva C, Pienkowska A, Gašević D, Car J. Empowering Health Care Education Through Learning Analytics: In-depth Scoping Review. Journal of Medical Internet Research 2023;25:e41671 View
  19. Bittencourt I, Chalco G, Santos J, Fernandes S, Silva J, Batista N, Hutz C, Isotani S. Positive Artificial Intelligence in Education (P-AIED): A Roadmap. International Journal of Artificial Intelligence in Education 2024;34(3):732 View
  20. Zhai S, Wei Z, Wu X, Xing L, Yu J, Qian J. Feasibility evaluation of radiotherapy positioning system guided by augmented reality and point cloud registration. Journal of Applied Clinical Medical Physics 2024;25(4) View
  21. Argota Sánchez-Vaquerizo J, Hausladen C, Mahajan S, Matter M, Siebenmann M, van Eggermond M, Helbing D. A virtual reality experiment to study pedestrian perception of future street scenarios. Scientific Reports 2024;14(1) View
  22. Guillen-Sanz H, Checa D, Miguel-Alonso I, Bustillo A. A systematic review of wearable biosensor usage in immersive virtual reality experiences. Virtual Reality 2024;28(2) View
  23. Brandl L, Schrader A. Serious Games in Higher Education in the Transforming Process to Education 4.0—Systematized Review. Education Sciences 2024;14(3):281 View
  24. Antoniou P, Varella A, Pickering J, Chatzimallis C, Moumtzi V, Bamidis P. Thematic analysis of stakeholder perceptions for co-creative healthcare XR resource design and development; traversing a minefield of opportunities. Frontiers in Digital Health 2024;6 View
  25. Antoniou P, Economou D, Athanasiou A, Tsoulfas G. Editorial: Immersive media in connected health—volume II. Frontiers in Digital Health 2024;6 View
  26. Sun X, Li T, Miao K, Zhang M, Ren X. InfecBlock: Investigating the Effects of a Tower-Defense Serious Game for Increasing Epidemic-Related Health Literacy. International Journal of Human–Computer Interaction 2025;41(10):6156 View
  27. Nandipati K, Pal S, Mitra R. Electrodermal Activity (EDA) Morphologies and Prediction of Engagement with Simple Moving Average Crossover: A Mixed-Method Study. Sensors 2024;24(14):4565 View
  28. Afzal S, Ali Khan H, Jalil Piran M, Weon Lee J. A Comprehensive Survey on Affective Computing: Challenges, Trends, Applications, and Future Directions. IEEE Access 2024;12:96150 View
  29. Fernández-Herrero J. Evaluating Recent Advances in Affective Intelligent Tutoring Systems: A Scoping Review of Educational Impacts and Future Prospects. Education Sciences 2024;14(8):839 View
  30. Arslan E, Akşahin M, Yilmaz M, Ilgın H. Towards Emotionally Intelligent Virtual Environments: Classifying Emotions through a Biosignal-Based Approach. Applied Sciences 2024;14(19):8769 View
  31. Sung G, Guillain L, Schneider B. Using AI to Care: Lessons Learned from Leveraging Generative AI for Personalized Affective-Motivational Feedback. International Journal of Artificial Intelligence in Education 2025 View
  32. Lampropoulos G, Evangelidis G. Learning Analytics and Educational Data Mining in Augmented Reality, Virtual Reality, and the Metaverse: A Systematic Literature Review, Content Analysis, and Bibliometric Analysis. Applied Sciences 2025;15(2):971 View
  33. Ziegler E, Dickson K, Silva A, Pirani S, Tyerman J, Luctkar-Flude M. Essential Primary Health Care Skills. Nurse Educator 2025;50(3):149 View
  34. LeBlanc V, Mastoras G, Hicks C, MacGregor P, O'Rielly C, Petrosoniak A, Tavares W. The stressed heart: Validity evidence supporting mobile heart rate variability applications to detect psychological stress in healthcare learners. Medical Education 2025;59(7):729 View
  35. Huang T, Chen C, Tseng C. Exploring learning effectiveness of integrating mixed reality in educational settings: A systematic review and meta-analysis. Computers & Education 2025;234:105327 View
  36. Tao X, Sáenz-Lechón N, Eckert M. Mapping the landscape of Artificial intelligence for serious games in Health: An enhanced meta review. Computers in Human Behavior Reports 2025;18:100696 View
  37. Tao L, Cukurova M, Song Y. Learning analytics in immersive virtual learning environments: a systematic literature review. Smart Learning Environments 2025;12(1) View
  38. Jackson D, Wongphothiphan T, Luna J, Maa T, Fristad M, Huang Y, Schaffner B, Reese J, Wheeler J, Abbott B, Sezgin E. Virtual Reality for Workplace Violence Training of Health Care Workers: Pilot Mixed Methods Usability Study. JMIR Serious Games 2025;13:e70817 View
  39. Teng J, Cho S, Zhao S. Enhancing user experience in virtual reality through BCI-modulated pseudo-haptic feedback. Behaviour & Information Technology 2025:1 View
  40. Azher S, Grewal K, Matin N, Cervantes A, Marchionni C, Marchand H, Harley J. Mixed Methods Examination of Challenging and Bothersome Events in Nursing Virtual Simulations: Comparing Screen-Based and Headset VR Modalities. Simulation & Gaming 2025 View
  41. Kong K, Isleem H, Aluvalu R, Tejani G, Metwally A. Real-time cognitive and emotional state tracking in intelligent tutoring systems for enhanced learning outcomes. Journal of Big Data 2025;12(1) View

Books/Policy Documents

  1. Antoniou P, Bamidis P. 3D Printing: Applications in Medicine and Surgery Volume 2. View
  2. Javaid M, Khan I, Suman R, Khan S. Extended Reality for Healthcare Systems. View
  3. Tseng C, Shu Y, Huang T, Hsu W, Chien P. Innovative Technologies and Learning. View
  4. Dong Q, Miao R. Technology in Education. Innovative Practices for the New Normal. View
  5. Yosunkaya E, Şahin S, Surer E, Keleş H. Smart Objects and Technologies for Social Good. View
  6. Arif Y, Ayunda N, Diah N, Garcia M. Transformative Approaches to Patient Literacy and Healthcare Innovation. View
  7. Cloude E, Dindar M, Ninaus M, Kiili K. Technology Enhanced Learning for Inclusive and Equitable Quality Education. View
  8. Tychola K, Vrochidou E, Papakostas G. Utilizing Emotional Experience for Best Learning Design Practices. View
  9. Gellner C, Witte A, Winkler T. Transforming the Digitally Sustainable Enterprise. View

Conference Proceedings

  1. Antoniou P, Chondrokostas E, Bratsas C, Filippidis P, Bamidis P. 2021 7th International Conference of the Immersive Learning Research Network (iLRN). A Medical Ontology Informed User Experience Taxonomy to Support Co-creative Workflows for Authoring Mixed Reality Medical Education Spaces View
  2. Antoniou P, Konstantinidis S, Bamidis P. 2021 7th International Conference of the Immersive Learning Research Network (iLRN). Panel Session-Co-creative Virtual Reality Content Development in Healthcare: Tackling The Content Availability Problem View
  3. Varella A, Antoniou P, Pickering J, Chatzimallis C, Bamidis P. 2022 8th International Conference of the Immersive Learning Research Network (iLRN). Evaluating Co-Creative XR Resource Design and Development; Observations From the Field View
  4. Patient R, Ghali F, Kolivand H, Hurst W, John N. 2021 14th International Conference on Developments in eSystems Engineering (DeSE). Application of Virtual Reality and Electrodermal Activity for the Detection of Cognitive Impairments View
  5. Masi G, Amprimo G, Rechichi I, Ferraris C, Priano L. 2023 IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events (PerCom Workshops). Electrodermal Activity in the Evaluation of Engagement for Telemedicine Applications View
  6. Zhang Y, Keighrey C, Murray N. ACM International Conference on Interactive Media Experiences. A VR Intervention to Develop Social Skills in Children with ASD: An Expert Evaluation View