Published on in Vol 8 , No 3 (2020) :Jul-Sep

Preprints (earlier versions) of this paper are available at, first published .
Biosensor Real-Time Affective Analytics in Virtual and Mixed Reality Medical Education Serious Games: Cohort Study

Biosensor Real-Time Affective Analytics in Virtual and Mixed Reality Medical Education Serious Games: Cohort Study

Biosensor Real-Time Affective Analytics in Virtual and Mixed Reality Medical Education Serious Games: Cohort Study


  1. Birenboim A, Ben-Nun Bloom P, Levit H, Omer I. The Study of Walking, Walkability and Wellbeing in Immersive Virtual Environments. International Journal of Environmental Research and Public Health 2021;18(2):364 View
  2. Gsaxner C, Li J, Pepe A, Jin Y, Kleesiek J, Schmalstieg D, Egger J. The HoloLens in medicine: A systematic review and taxonomy. Medical Image Analysis 2023;85:102757 View
  3. Rao A, Chandra S, Dutt V. Learning from feedback: Evaluation of dynamic decision-making in virtual reality under various repetitive training frameworks. Frontiers in Psychology 2022;13 View
  4. Horvers A, Tombeng N, Bosse T, Lazonder A, Molenaar I. Detecting Emotions through Electrodermal Activity in Learning Contexts: A Systematic Review. Sensors 2021;21(23):7869 View
  5. Poudyal S, Mohammadi-Aragh M, Ball J. Prediction of Student Academic Performance Using a Hybrid 2D CNN Model. Electronics 2022;11(7):1005 View
  6. Athanasiou A, Mitsopoulos K, Praftsiotis A, Astaras A, Antoniou P, Pandria N, Petronikolou V, Kasimis K, Lyssas G, Terzopoulos N, Fiska V, Kartsidis P, Savvidis T, Arvanitidis A, Chasapis K, Moraitopoulos A, Nizamis K, Kalfas A, Iakovidis P, Apostolou T, Magras I, Bamidis P. Neurorehabilitation Through Synergistic Man-Machine Interfaces Promoting Dormant Neuroplasticity in Spinal Cord Injury: Protocol for a Nonrandomized Controlled Trial. JMIR Research Protocols 2022;11(9):e41152 View
  7. Liu Z, Ren Y, Kong X, Liu S. Learning Analytics Based on Wearable Devices: A Systematic Literature Review From 2011 to 2021. Journal of Educational Computing Research 2022;60(6):1514 View
  8. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  9. Ntakakis G, Plomariti C, Frantzidis C, Antoniou P, Bamidis P, Tsoulfas G. Exploring the use of virtual reality in surgical education. World Journal of Transplantation 2023;13(2):36 View
  10. Jraidi I, Chaouachi M, Ben Khedher A, Lajoie S, Frasson C. Understanding Clinical Reasoning through Visual Scanpath and Brain Activity Analysis. Computation 2022;10(8):130 View
  11. Mitsopoulos K, Fiska V, Tagaras K, Papias A, Antoniou P, Nizamis K, Kasimis K, Sarra P, Mylopoulou D, Savvidis T, Praftsiotis A, Arvanitidis A, Lyssas G, Chasapis K, Moraitopoulos A, Astaras A, Bamidis P, Athanasiou A. NeuroSuitUp: System Architecture and Validation of a Motor Rehabilitation Wearable Robotics and Serious Game Platform. Sensors 2023;23(6):3281 View
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Books/Policy Documents

  1. Antoniou P, Bamidis P. 3D Printing: Applications in Medicine and Surgery Volume 2. View
  2. Javaid M, Khan I, Suman R, Khan S. Extended Reality for Healthcare Systems. View
  3. Tseng C, Shu Y, Huang T, Hsu W, Chien P. Innovative Technologies and Learning. View