Published on in Vol 8, No 3 (2020): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/18247, first published .
Assessing Ethoshunt as a Gamification-Based Mobile App in Ethics Education: Pilot Mixed-Methods Study

Assessing Ethoshunt as a Gamification-Based Mobile App in Ethics Education: Pilot Mixed-Methods Study

Assessing Ethoshunt as a Gamification-Based Mobile App in Ethics Education: Pilot Mixed-Methods Study

Journals

  1. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  2. Gloria Garza M. Kahoot! Como herramienta de gamificación en evaluación formativa aplicada en la educación odontológica. Presencia Universitaria 2022;9(18):108 View
  3. Xezonaki A. Gamification in preschool science education. Advances in Mobile Learning Educational Research 2022;2(2):308 View
  4. Avancini D, Campos A, Oliveira D. Métodos alternativos de ensino e aprendizagem de sustentabilidade: idealização e modelagem de um jogo de realidade virtual para o ensino do descarte correto de resíduos sólidos. Cadernos Técnicos Engenharia Sanitária e Ambiental 2023;3(1):21 View
  5. Castellano M, Contreras‐McKay I, Neyem A, Farfán E, Inzunza O, Ottone N, del Sol M, Alario‐Hoyos C, Alvarado M, Tubbs R. Empowering human anatomy education through gamification and artificial intelligence: An innovative approach to knowledge appropriation. Clinical Anatomy 2024;37(1):12 View
  6. Tan C, Sinnasamy J, Zakaria N. Self-care among the Helping Professionals: A Systematic Literature Review. Malaysian Journal of Medicine and Health Sciences 2023;19(5):247 View
  7. Esposito A, Desolda G, Lanzilotti R. The fine line between automation and augmentation in website usability evaluation. Scientific Reports 2024;14(1) View
  8. Adeyemi I. Ethical issues in the adoption and use of gamified library services: A narrative review and future research directions. Business Information Review 2025;42(2):98 View
  9. Fatima A, Mahboob U, Khan R, Rafique S. Development and validation of an ethical monopoly board game to teach bioethics to undergraduate medical students. BMC Medical Education 2025;25(1) View
  10. Mohamed M. Enhancing Ethical Reasoning in Science Education: A Technology-Driven Instructional Approach. Journal of Academic Ethics 2025;23(4):2511 View
  11. Ismail Y, Zakaria N, Kari D. Exploring the crisis counseling process: A phenomenological study of guidance and school counselors’ experiences. Multidisciplinary Science Journal 2025;7(11):2025547 View

Books/Policy Documents

  1. Bader S, Abotaleb I, Hosny O, Nassar K. Proceedings of the Canadian Society of Civil Engineering Annual Conference 2022. View

Conference Proceedings

  1. Bader S, Abotaleb I, Hosny O. Computing in Civil Engineering 2023. A VR-Based Safety Training Program for General and Enabling Works in Construction Projects View
  2. Bevilacqua M. 2025 ASEE Annual Conference & Exposition Proceedings. Engaging Undergraduate Students in Ethical Thinking Through Fun and Movies View