Published on in Vol 8, No 3 (2020): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/18247, first published .
Assessing Ethoshunt as a Gamification-Based Mobile App in Ethics Education: Pilot Mixed-Methods Study

Assessing Ethoshunt as a Gamification-Based Mobile App in Ethics Education: Pilot Mixed-Methods Study

Assessing Ethoshunt as a Gamification-Based Mobile App in Ethics Education: Pilot Mixed-Methods Study

Journals

  1. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  2. Gloria Garza M. Kahoot! Como herramienta de gamificación en evaluación formativa aplicada en la educación odontológica. Presencia Universitaria 2022;9(18):108 View
  3. Xezonaki A. Gamification in preschool science education. Advances in Mobile Learning Educational Research 2022;2(2):308 View
  4. Avancini D, Campos A, Oliveira D. Métodos alternativos de ensino e aprendizagem de sustentabilidade: idealização e modelagem de um jogo de realidade virtual para o ensino do descarte correto de resíduos sólidos. Cadernos Técnicos Engenharia Sanitária e Ambiental 2023;3(1):21 View
  5. Castellano M, Contreras‐McKay I, Neyem A, Farfán E, Inzunza O, Ottone N, del Sol M, Alario‐Hoyos C, Alvarado M, Tubbs R. Empowering human anatomy education through gamification and artificial intelligence: An innovative approach to knowledge appropriation. Clinical Anatomy 2024;37(1):12 View
  6. Tan C, Sinnasamy J, Zakaria N. Self-care among the Helping Professionals: A Systematic Literature Review. Malaysian Journal of Medicine and Health Sciences 2023;19(5):247 View

Books/Policy Documents

  1. Bader S, Abotaleb I, Hosny O, Nassar K. Proceedings of the Canadian Society of Civil Engineering Annual Conference 2022. View