Published on in Vol 8, No 3 (2020): Jul-Sep
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/18247, first published
.
Journals
- Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
- Gloria Garza M. Kahoot! Como herramienta de gamificación en evaluación formativa aplicada en la educación odontológica. Presencia Universitaria 2022;9(18):108 View
- Xezonaki A. Gamification in preschool science education. Advances in Mobile Learning Educational Research 2022;2(2):308 View
- Avancini D, Campos A, Oliveira D. Métodos alternativos de ensino e aprendizagem de sustentabilidade: idealização e modelagem de um jogo de realidade virtual para o ensino do descarte correto de resíduos sólidos. Cadernos Técnicos Engenharia Sanitária e Ambiental 2023;3(1):21 View
- Castellano M, Contreras‐McKay I, Neyem A, Farfán E, Inzunza O, Ottone N, del Sol M, Alario‐Hoyos C, Alvarado M, Tubbs R. Empowering human anatomy education through gamification and artificial intelligence: An innovative approach to knowledge appropriation. Clinical Anatomy 2024;37(1):12 View
- Tan C, Sinnasamy J, Zakaria N. Self-care among the Helping Professionals: A Systematic Literature Review. Malaysian Journal of Medicine and Health Sciences 2023;19(5):247 View
- Esposito A, Desolda G, Lanzilotti R. The fine line between automation and augmentation in website usability evaluation. Scientific Reports 2024;14(1) View
Books/Policy Documents
- Bader S, Abotaleb I, Hosny O, Nassar K. Proceedings of the Canadian Society of Civil Engineering Annual Conference 2022. View