Published on in Vol 9, No 1 (2021): Jan-Mar

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/26007, first published .
Game-Based Learning Outcomes Among Physiotherapy Students: Comparative Study

Game-Based Learning Outcomes Among Physiotherapy Students: Comparative Study

Game-Based Learning Outcomes Among Physiotherapy Students: Comparative Study

Journals

  1. Obrero-Gaitán E, Nieto-Escamez F, Zagalaz-Anula N, Cortés-Pérez I. An Innovative Approach for Online Neuroanatomy and Neurorrehabilitation Teaching Based on 3D Virtual Anatomical Models Using Leap Motion Controller During COVID-19 Pandemic. Frontiers in Psychology 2021;12 View
  2. Lin I, Wang C, Lin Y, Chen H, Lin L. Simulation-based holistic education in physiotherapy interns to increase empathy toward older adults and individuals with disabilities. BMC Geriatrics 2022;22(1) View
  3. Sandoval-Hernández I, Molina-Torres G, León-Morillas F, Ropero-Padilla C, González-Sánchez M, Martínez-Cal J. Analysis of different gamification-based teaching resources for physiotherapy students: a comparative study. BMC Medical Education 2023;23(1) View
  4. Dereli M, Kahraman T. Gamification in physiotherapy and rehabilitation education: a narrative review. Bulletin of Faculty of Physical Therapy 2024;29(1) View
  5. Catala Estada B, Muñoz-Higueras D, Sanjuán Belda J. Student Response Systems in higher education: A comparative analysis using Wooclap platform in economic courses. Journal of Management and Business Education 2024;7(2):244 View