Published on in Vol 9, No 2 (2021): Apr-Jun

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/23822, first published .
Integration of Motor Learning Principles Into Virtual Reality Interventions for Individuals With Cerebral Palsy: Systematic Review

Integration of Motor Learning Principles Into Virtual Reality Interventions for Individuals With Cerebral Palsy: Systematic Review

Integration of Motor Learning Principles Into Virtual Reality Interventions for Individuals With Cerebral Palsy: Systematic Review

Journals

  1. Poitras I, Martinie O, Robert M, Campeau-Lecours A, Mercier C. Impact of Sensory Deficits on Upper Limb Motor Performance in Individuals with Cerebral Palsy: A Systematic Review. Brain Sciences 2021;11(6):744 View
  2. Anwar N, Karimi H, Ahmad A, Gilani S, Khalid K, Aslam A, Hanif A. Virtual Reality Training Using Nintendo Wii Games for Patients With Stroke: Randomized Controlled Trial. JMIR Serious Games 2022;10(2):e29830 View
  3. Korkalainen J, McCabe P, Smidt A, Morgan C. Motor Speech Interventions for Children With Cerebral Palsy: A Systematic Review. Journal of Speech, Language, and Hearing Research 2023;66(1):110 View
  4. Hao J, Huang B, Remis A, He Z. The application of virtual reality to home-based rehabilitation for children and adolescents with cerebral palsy: A systematic review and meta-analysis. Physiotherapy Theory and Practice 2024;40(7):1588 View
  5. Naqvi W, Qureshi M, Nimbulkar G, Umate L. Gamification for Distal Radius Fracture Rehabilitation: A Randomized Controlled Pilot Study. Cureus 2022 View
  6. Naqvi W, Qureshi M. Rapid Synthesis of the Literature on the Evolution of Gamification in Distal Radial Fracture Rehabilitation. Cureus 2022 View
  7. Polechoński J, Zwierzchowska A, Makioła Ł, Groffik D, Kostorz K. Handheld Weights as an Effective and Comfortable Way To Increase Exercise Intensity of Physical Activity in Virtual Reality: Empirical Study. JMIR Serious Games 2022;10(4):e39932 View
  8. Goyal C, Vardhan V, Naqvi W. Virtual Reality-Based Intervention for Enhancing Upper Extremity Function in Children With Hemiplegic Cerebral Palsy: A Literature Review. Cureus 2022 View
  9. Alrashidi M, Wadey C, Tomlinson R, Buckingham G, Williams C. The efficacy of virtual reality interventions compared with conventional physiotherapy in improving the upper limb motor function of children with cerebral palsy: a systematic review of randomised controlled trials. Disability and Rehabilitation 2023;45(11):1773 View
  10. Ochandorena-Acha M, Terradas-Monllor M, Nunes Cabrera T, Torrabias Rodas M, Grau S. Effectiveness of virtual reality on functional mobility during treadmill training in children with cerebral palsy: a single-blind, two-arm parallel group randomised clinical trial (VirtWalkCP Project). BMJ Open 2022;12(11):e061988 View
  11. Höbler F, Bitan T, Tremblay L, De Nil L. Explicit benefits: Motor sequence acquisition and short-term retention in adults who do and do not stutter. Journal of Fluency Disorders 2023;75:105959 View
  12. Guinet A, Bouyer G, Otmane S, Desailly E. Visual Feedback in Augmented Reality to Walk at Predefined Speed Cross-Sectional Study Including Children With Cerebral Palsy. IEEE Transactions on Neural Systems and Rehabilitation Engineering 2022;30:2322 View
  13. Xu F, Xu J, Zhou D, Xie H, Liu X. A Bibliometric and Visualization Analysis of Motor Learning in Preschoolers and Children over the Last 15 Years. Healthcare 2022;10(8):1415 View
  14. Daliri M, Moradi A, Fatorehchy S, Bakhshi E, Moradi E, Sabbaghi S. Investigating the Effect of Leap Motion on Upper Extremity Rehabilitation in Children with Cerebral Palsy: A Randomized Controlled Trial. Developmental Neurorehabilitation 2023;26(4):244 View
  15. Remacle A, Bouchard S, Morsomme D. Can teaching simulations in a virtual classroom help trainee teachers to develop oral communication skills and self-efficacy? A randomized controlled trial.. Computers & Education 2023;200:104808 View
  16. Srinivasan S, Amonkar N, Kumavor P, Morgan K, Bubela D. Outcomes Associated with a Single Joystick-Operated Ride-on-Toy Navigation Training Incorporated into a Constraint-Induced Movement Therapy Program: A Pilot Feasibility Study. Behavioral Sciences 2023;13(5):413 View
  17. Bautista J, Perales F, Ramis S, Montoya P, Riquelme I. Adaptation and Validation of a Serious Game for Motor Learning Training in Children with Cerebral Palsy. Games for Health Journal 2023;12(6):480 View
  18. Chan-Víquez D, Khan A, Munce S, Fehlings D, Wright F, Biddiss E. Understanding a videogame home intervention for children with hemiplegia: a mixed methods multi-case study. Frontiers in Medical Technology 2023;5 View
  19. Burin-Chu S, Baillet H, Leconte P, Lejeune L, Thouvarecq R, Benguigui N. Effectiveness of virtual reality interventions of the upper limb in children and young adults with cerebral palsy: A systematic review with meta-analysis. Clinical Rehabilitation 2024;38(1):15 View
  20. Steinhauer K, Eichhorn K. Effect of Practice Structure and Feedback Frequency on Voice Motor Learning in Older Adults. Journal of Voice 2023 View
  21. Ghazavi Dozin S, Mohammad Rahimi N, Aminzadeh R. Wii Fit-Based Biofeedback Rehabilitation Among Post-Stroke Patients: A Systematic Review and Meta-Analysis of Randomized Controlled Trial. Biological Research For Nursing 2024;26(1):5 View
  22. Celikel R, Ramazanoglu E, Talu B. The effect of motor learning-based telerehabilitation on quality of life of children with cerebral palsy during the COVID-19 pandemic. Archives de Pédiatrie 2023;30(6):383 View
  23. Kilcioglu S, Schiltz B, Araneda R, Bleyenheuft Y. Short- to Long-Term Effects of Virtual Reality on Motor Skill Learning in Children With Cerebral Palsy: Systematic Review and Meta-Analysis. JMIR Serious Games 2023;11:e42067 View
  24. Ferron A, Robert M, Fortin W, Bau O, Cardinal M, Desgagné J, Saussez G, Bleyenheuft Y, Levac D. Virtual Reality and Active Video Game Integration within an Intensive Bimanual Therapy Program for Children with Hemiplegia. Physical & Occupational Therapy In Pediatrics 2024;44(3):410 View
  25. Dabiri Golchin M, Ripat J, Verdonck M. Assistive technology to facilitate children’s play: a scoping review. Disability and Rehabilitation: Assistive Technology 2024;19(7):2419 View
  26. Kosti M, Benayoun M, Georgakopoulou N, Diplaris S, Pistola T, Xefteris V, Tsanousa A, Valsamidou K, Koulali P, Shekhawat Y, Sciama P, Kalisperakis I, Vrochidis S, Kompatsiaris I. Connecting the Elderly Using VR: A Novel Art-Driven Methodology. Applied Sciences 2024;14(5):2217 View
  27. Petrevska M, Wright F, Khan A, Munce S, Fehlings D, Biddiss E. Evaluating the impact of movement tracking feedback on engagement with home exercise programmes of children with cerebral palsy using a new therapy app: a protocol for a mixed-methods single-case experimental design with alternating treatments. BMJ Open 2024;14(3):e082761 View
  28. Naqvi W, Naqvi I, Mishra G, Vardhan V. The Dual Importance of Virtual Reality Usability in Rehabilitation: A Focus on Therapists and Patients. Cureus 2024 View
  29. Nahar A, Jain S, Paul S. Advances in Cerebral Palsy Treatment. Recent Patents on Engineering 2024;18(6) View
  30. Srinivasan S, Amonkar N, Kumavor P, Bubela D, Morgan K. Joystick-Operated Ride-On Toy Navigation Training for Children With Hemiplegic Cerebral Palsy: A Pilot Study. The American Journal of Occupational Therapy 2024;78(4) View
  31. Gehringer J, Woodruff Jameson A, Boyer H, Konieczny J, Thomas R, Pierce III J, Cunha A, Willett S. Feasibility of At-Home Hand Arm Bimanual Intensive Training in Virtual Reality: Case Study. JMIR Formative Research 2024;8:e57588 View
  32. Houzangbe S, Lemay M, Levac D. Toward Physiological Detection of a “Just-Right” Challenge Level for Motor Learning in Immersive Virtual Reality: Protocol for a Cross-Sectional Study. JMIR Research Protocols 2024;13:e55730 View
  33. Gözaçan Karabulut D, Maden Ç, Karabulut Y, Aslan M. Effects of Video-Based Exercises and Conventional Physiotherapy on Upper Extremity Functionality, Selective Motor Control, and Proprioception in Unilateral Cerebral Palsy: A Randomized Controlled Trial. Games for Health Journal 2024;13(4):305 View
  34. Carrera R, Tao C, Agrawal S. Designing and Analyzing In-Place Motor Tasks in Virtual Reality With Goal Functions. IEEE Transactions on Neural Systems and Rehabilitation Engineering 2024;32:2928 View
  35. BREBAGARANE N, GUINET A. Exploration des freins et des facilitateurs à l’utilisation des dispositifs médicaux numériques en kinésithérapie pédiatrique : étude qualitative transversale. Revue scientifique des travaux de fin d'étude en rééducation et réadaptation 2024;(2) View
  36. Chan-Víquez D, Fernández-Huertas H, Montserrat-Gonzalez C, Khan A, Fehlings D, Munce S, Wright F, Biddiss E. Feasibility of a home-based home videogaming intervention with a family-centered approach for children with cerebral palsy: a randomized multiple baseline single-case experimental design. Journal of NeuroEngineering and Rehabilitation 2024;21(1) View
  37. Petrevska M, Ryan J, Sert S, Munce S, Wright F, Biddiss E. Using interactive computer play in physical therapy and occupational therapy clinical practice: an explanatory sequential mixed methods study. Frontiers in Medical Technology 2024;6 View

Books/Policy Documents

  1. Murnane S. Handbook of Treatment Planning for Children with Autism and Other Neurodevelopmental Disorders. View
  2. Rupp R, Wirz M. Neurorehabilitation Technology. View
  3. Sales Gonçalves R, de Souza M, Carbone G, Ceccarelli M. Advances in Italian Mechanism Science. View
  4. Aguila M, Tee C, Boque J, Salido I, Jacinto M, Tee M, Anlacan V, Jamora R, Caro J. Novel & Intelligent Digital Systems: Proceedings of the 2nd International Conference (NiDS 2022). View