Published on in Vol 9, No 2 (2021): Apr-Jun
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/25997, first published
.

Journals
- Bassano C, Chessa M, Solari F. Visualization and Interaction Technologies in Serious and Exergames for Cognitive Assessment and Training: A Survey on Available Solutions and Their Validation. IEEE Access 2022;10:104295 View
- Khaleghi A, Aghaei Z, Behnamghader M. Developing two game-based interventions for dyslexia therapeutic interventions using gamification and serious games approaches entertainment computing journal. Entertainment Computing 2022;42:100482 View
- Rico-Olarte C, Narváez-Muñoz N, López D, Becker L, Tovar-Ruiz L. Assessing HapHop-Physio: An Exer-Learning Game to Support Therapies for Children with Specific Learning Disorders. Applied Sciences 2022;12(16):8281 View
- Verwimp C, Snellings P, Wiers R, Tijms J. A randomised proof‐of‐concept trial on the effectiveness of a game‐based training of phoneme‐grapheme correspondences in pre‐readers. Journal of Computer Assisted Learning 2023;39(5):1607 View
- Hussain H, Faisal C, Habib M, Gonzalez-Rodriguez M, Fernandez-Lanvin D, De Andres J. ARLexic game: an augmented reality-based serious game for training of dyslexic and dysgraphic children. Virtual Reality 2023;27(4):3649 View
- Guo Z, Thawonmas R, Ren X. Rethinking dynamic difficulty adjustment for video game design. Entertainment Computing 2024;50:100663 View
- Asmawati L. Technology Acceptance Model Android Puzzle Games Based on Banten Local Culture for Early Childhood Education. Jurnal Pendidikan Anak Usia Dini Undiksha 2024;12(1):54 View
- Court R, Swallow V, El-Yousfi S, Gray-Burrows K, Sotir F, Wheeler G, Kellar I, Lee J, Mitchell R, Mlynarczyk W, Ramavath A, Dimitri P, Phillips B, Prodgers L, Pownall M, Kowalczyk M, Branchflower J, Powell L, Bhanbhro S, Weighall A, Martin-Kerry J. Children and young people’s preferences and needs when using health technology to self-manage a long-term condition: a scoping review. Archives of Disease in Childhood 2024;109(10):826 View
- Apichonpongsakorn C, Puttakiaw P, Wittayasai W, Prasartkaew C. EDUCATIONAL APPLICATION -ASSISTED BOARD GAME FOR PSYCHOLOGICAL FIRST AID LEARNING AMONG PRE-CADETS. Journal of Southeast Asian Medical Research 2024;8:e0220 View
- Bosse I, Nussbaumer D, Hövel D. The role of ICT as LT in shaping inclusive and special education – a systematic review for 2012–2023. Journal of Enabling Technologies 2024;18(2/3):134 View
- Liamruk P, Onwong N, Amornrat K, Arayapipatkul A, Sipiyaruk K. Development and evaluation of an augmented reality serious game to enhance 21st century skills in cultural tourism. Scientific Reports 2025;15(1) View
- Han W, Wang T. From Motor Skills to Digital Solutions: Developmental Dysgraphia Interventions over Two Decades. Children 2025;12(5):542 View
- TV M, M M, Albert S. Early identification and enhanced assessment of learning disabilities: A review. Applied Neuropsychology: Child 2025:1 View
- Luo S, Yang P. Enhancing purchase intentions for educational toys: A hybrid model analysis of children’s 3D jigsaw puzzles. Acta Psychologica 2025;258:105079 View
- Rao A, Verma S. Empowering play: parents shaping serious games for disabled children. Frontiers in Computer Science 2025;7 View
- Parozzi M, Meraviglia I, Ferrara P, Morales Palomares S, Mancin S, Sguanci M, Lopane D, Destrebecq A, Lusignani M, Mezzalira E, Bonacaro A, Terzoni S. Effectiveness of a Gamification-Based Intervention for Learning a Structured Handover System Among Undergraduate Nursing Students: A Quasi-Experimental Study. Nursing Reports 2025;15(9):322 View
- Hornos-Arias J, Grau S, Serra-Grabulosa J. Early Detection and Intervention of Developmental Dyscalculia Using Serious Game-Based Digital Tools: A Systematic Review. Information 2025;16(9):787 View
- Xu S, Lo C, Ling M, Chen G. Leveraging generative AI in a 3D scenario-based game for vocabulary acquisition and conversation practice: Insights from primary EFL educators through the technology acceptance model. Cogent Education 2025;12(1) View
- Alam S, Gao J, Dubé A. A Systematic Review and Meta-Analysis of Digital Mathematics Interventions for K-12 Students with Mathematical Learning Disabilities. International Journal of Science and Mathematics Education 2025 View
Books/Policy Documents
- Guillen-Sanz H, Rodríguez-Garcia B, Martinez K, Manzanares M. Extended Reality. View
- Tawfik A, Payne L, McKinney R, Ketter H. Transdisciplinary Learning Experience Design. View
- Zapušek M, Rugelj J. Gamification and Inclusion. View
- de Paula Vidigal G, Dias E, Weingartner J, de Mello Monteiro C. Social and Affective Neuroscience of Gaming. View
Conference Proceedings
- Sarah Abu Bakar S, Hafizah Mahamarowi N, Mustapha S. 2022 IEEE 10th Conference on Systems, Process & Control (ICSPC). Game-Based Learning as a Teaching and Learning Tool for Dyslexic Children View
- Kostkova K, Ben Itzhak N, Stijnen L, Ortibus E, Jansen B. 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH). Dynamic Difficulty Adjustment in Serious Games for Cerebral Visual Impairment View
- Permata N, Lubis M, Perdana I, Kurniawan A, Sembiring A. 2024 12th International Conference on Cyber and IT Service Management (CITSM). Enhancing Educational Games: Addressing Design Challenges and Improving Effectiveness View
