Published on in Vol 9, No 2 (2021): Apr-Jun
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/25997, first published
.
Journals
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- Asmawati L. Technology Acceptance Model Android Puzzle Games Based on Banten Local Culture for Early Childhood Education. Jurnal Pendidikan Anak Usia Dini Undiksha 2024;12(1):54 View
- Court R, Swallow V, El-Yousfi S, Gray-Burrows K, Sotir F, Wheeler G, Kellar I, Lee J, Mitchell R, Mlynarczyk W, Ramavath A, Dimitri P, Phillips B, Prodgers L, Pownall M, Kowalczyk M, Branchflower J, Powell L, Bhanbhro S, Weighall A, Martin-Kerry J. Children and young people’s preferences and needs when using health technology to self-manage a long-term condition: a scoping review. Archives of Disease in Childhood 2024;109(10):826 View
- Apichonpongsakorn C, Puttakiaw P, Wittayasai W, Prasartkaew C. EDUCATIONAL APPLICATION -ASSISTED BOARD GAME FOR PSYCHOLOGICAL FIRST AID LEARNING AMONG PRE-CADETS. Journal of Southeast Asian Medical Research 2024;8:e0220 View
- Bosse I, Nussbaumer D, Hövel D. The role of ICT as LT in shaping inclusive and special education – a systematic review for 2012–2023. Journal of Enabling Technologies 2024;18(2/3):134 View