Published on in Vol 9, No 2 (2021): Apr-Jun

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/25997, first published .
Developing Adaptive Serious Games for Children With Specific Learning Difficulties: A Two-phase Usability and Technology Acceptance Study

Developing Adaptive Serious Games for Children With Specific Learning Difficulties: A Two-phase Usability and Technology Acceptance Study

Developing Adaptive Serious Games for Children With Specific Learning Difficulties: A Two-phase Usability and Technology Acceptance Study

Authors of this article:

Oguzcan Yildirim1 Author Orcid Image ;   Elif Surer1 Author Orcid Image

Journals

  1. Bassano C, Chessa M, Solari F. Visualization and Interaction Technologies in Serious and Exergames for Cognitive Assessment and Training: A Survey on Available Solutions and Their Validation. IEEE Access 2022;10:104295 View
  2. Khaleghi A, Aghaei Z, Behnamghader M. Developing two game-based interventions for dyslexia therapeutic interventions using gamification and serious games approaches entertainment computing journal. Entertainment Computing 2022;42:100482 View
  3. Rico-Olarte C, Narváez-Muñoz N, López D, Becker L, Tovar-Ruiz L. Assessing HapHop-Physio: An Exer-Learning Game to Support Therapies for Children with Specific Learning Disorders. Applied Sciences 2022;12(16):8281 View
  4. Verwimp C, Snellings P, Wiers R, Tijms J. A randomised proof‐of‐concept trial on the effectiveness of a game‐based training of phoneme‐grapheme correspondences in pre‐readers. Journal of Computer Assisted Learning 2023;39(5):1607 View
  5. Hussain H, Faisal C, Habib M, Gonzalez-Rodriguez M, Fernandez-Lanvin D, De Andres J. ARLexic game: an augmented reality-based serious game for training of dyslexic and dysgraphic children. Virtual Reality 2023;27(4):3649 View
  6. Guo Z, Thawonmas R, Ren X. Rethinking dynamic difficulty adjustment for video game design. Entertainment Computing 2024;50:100663 View
  7. Asmawati L. Technology Acceptance Model Android Puzzle Games Based on Banten Local Culture for Early Childhood Education. Jurnal Pendidikan Anak Usia Dini Undiksha 2024;12(1):54 View

Books/Policy Documents

  1. Guillen-Sanz H, Rodríguez-Garcia B, Martinez K, Manzanares M. Extended Reality. View