Published on in Vol 9, No 4 (2021): Oct-Dec
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/27058, first published
.
![The Effect of Video Game–Based Interventions on Performance and Cognitive Function in Older Adults: Bayesian Network Meta-analysis The Effect of Video Game–Based Interventions on Performance and Cognitive Function in Older Adults: Bayesian Network Meta-analysis](https://asset.jmir.pub/assets/49b9c540ee551e26498ab2bebc07877c.png 480w,https://asset.jmir.pub/assets/49b9c540ee551e26498ab2bebc07877c.png 960w,https://asset.jmir.pub/assets/49b9c540ee551e26498ab2bebc07877c.png 1920w,https://asset.jmir.pub/assets/49b9c540ee551e26498ab2bebc07877c.png 2500w)
Journals
- Kim Y, Hong S, Choi M. Effects of Serious Games on Depression in Older Adults: Systematic Review and Meta-analysis of Randomized Controlled Trials. Journal of Medical Internet Research 2022;24(9):e37753 View
- Kim H, O'Sullivan D, Chung S. Applying Gamification Principles and Therapeutic Movement Sequences to Design an Interactive Physical Activity Game: Development Study. JMIR Serious Games 2022;10(4):e38133 View
- Kyriazis M, Swas L, Orlova T. The Impact of Hormesis, Neuronal Stress Response, and Reproduction, upon Clinical Aging: A Narrative Review. Journal of Clinical Medicine 2023;12(16):5433 View
- Busser A, Fleury S, Kadri A, Haj Mahmoud O, Richir S, Liew T. Scoping Review on the Interactive Digital Tools Used for the Physical and Cognitive Stimulation of Healthy Older Adults. Human Behavior and Emerging Technologies 2024;2024(1) View
Books/Policy Documents
- Kang Y, Yang K. The Chinese Video Game Industry. View