Published on in Vol 9, No 4 (2021): Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/27058, first published .
The Effect of Video Game–Based Interventions on Performance and Cognitive Function in Older Adults: Bayesian Network Meta-analysis

The Effect of Video Game–Based Interventions on Performance and Cognitive Function in Older Adults: Bayesian Network Meta-analysis

The Effect of Video Game–Based Interventions on Performance and Cognitive Function in Older Adults: Bayesian Network Meta-analysis

Journals

  1. Kim Y, Hong S, Choi M. Effects of Serious Games on Depression in Older Adults: Systematic Review and Meta-analysis of Randomized Controlled Trials. Journal of Medical Internet Research 2022;24(9):e37753 View
  2. Kim H, O'Sullivan D, Chung S. Applying Gamification Principles and Therapeutic Movement Sequences to Design an Interactive Physical Activity Game: Development Study. JMIR Serious Games 2022;10(4):e38133 View
  3. Kyriazis M, Swas L, Orlova T. The Impact of Hormesis, Neuronal Stress Response, and Reproduction, upon Clinical Aging: A Narrative Review. Journal of Clinical Medicine 2023;12(16):5433 View
  4. Busser A, Fleury S, Kadri A, Haj Mahmoud O, Richir S, Liew T. Scoping Review on the Interactive Digital Tools Used for the Physical and Cognitive Stimulation of Healthy Older Adults. Human Behavior and Emerging Technologies 2024;2024(1) View
  5. Yang C, Xu J, Wang S, Wang Y, Zhang Y, Piao C. Machine learning to predict the early recurrence of intrahepatic cholangiocarcinoma: A systematic review and meta‑analysis. Oncology Letters 2024;28(2) View
  6. Torabi S, Preston J. Echoes of Madness: Exploring Disability and Mental Illness in Hellblade: Senua’s Sacrifice. Societies 2024;14(9):170 View
  7. Wong A, Zhang M, Bayuo J, Chow K, Wong S, Wong B, Liu B, Lau D, Kowatsch T. The Effect of Young People–Assisted, Individualized, Motion-Based Video Games on Physical, Cognitive, and Social Frailty Among Community-Dwelling Older Adults With Frailty: Randomized Controlled Trial. JMIR Serious Games 2024;12:e57352 View

Books/Policy Documents

  1. Kang Y, Yang K. The Chinese Video Game Industry. View
  2. Gadasina L, Masalimova A, Vyunenko L. Digital Economy. Emerging Technologies and Business Innovation. View