Published on in Vol 9, No 4 (2021): Oct-Dec
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/27058, first published
.
Journals
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- Kim H, O'Sullivan D, Chung S. Applying Gamification Principles and Therapeutic Movement Sequences to Design an Interactive Physical Activity Game: Development Study. JMIR Serious Games 2022;10(4):e38133 View
- Kyriazis M, Swas L, Orlova T. The Impact of Hormesis, Neuronal Stress Response, and Reproduction, upon Clinical Aging: A Narrative Review. Journal of Clinical Medicine 2023;12(16):5433 View
- Busser A, Fleury S, Kadri A, Haj Mahmoud O, Richir S, Liew T. Scoping Review on the Interactive Digital Tools Used for the Physical and Cognitive Stimulation of Healthy Older Adults. Human Behavior and Emerging Technologies 2024;2024(1) View
- Yang C, Xu J, Wang S, Wang Y, Zhang Y, Piao C. Machine learning to predict the early recurrence of intrahepatic cholangiocarcinoma: A systematic review and meta‑analysis. Oncology Letters 2024;28(2) View
- Torabi S, Preston J. Echoes of Madness: Exploring Disability and Mental Illness in Hellblade: Senua’s Sacrifice. Societies 2024;14(9):170 View
Books/Policy Documents
- Kang Y, Yang K. The Chinese Video Game Industry. View