Published on in Vol 9, No 4 (2021): Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/29330, first published .
Effects of an Immersive Virtual Reality Exergame on University Students’ Anxiety, Depression, and Perceived Stress: Pilot Feasibility and Usability Study

Effects of an Immersive Virtual Reality Exergame on University Students’ Anxiety, Depression, and Perceived Stress: Pilot Feasibility and Usability Study

Effects of an Immersive Virtual Reality Exergame on University Students’ Anxiety, Depression, and Perceived Stress: Pilot Feasibility and Usability Study

Wenge Xu   1 , BSc, MSc, PhD ;   Hai-Ning Liang   2 , BA, PhD ;   Nilufar Baghaei   3, 4 , BSc, PhD ;   Xiaoyue Ma   2 , BSc ;   Kangyou Yu   2 , BSc ;   Xuanru Meng   2 , BSc ;   Shaoyue Wen   2 , BSc

1 Digital Media Technology Lab, School of Computing and Digital Technology, Birmingham City University, Birmingham, United Kingdom

2 Department of Computing, School of Advanced Technology, Xi'an Jiaotong-Liverpool University, Suzhou, China

3 School of Natural and Computational Sciences, Massey University, Auckland, New Zealand

4 School of Information Technology and Electrical Engineering, University of Queensland, Brisbane, Australia

Corresponding Author:

  • Hai-Ning Liang, BA, PhD
  • Department of Computing
  • School of Advanced Technology
  • Xi'an Jiaotong-Liverpool University
  • 111 Renai Road
  • Suzhou Industrial Park
  • Suzhou, 215123
  • China
  • Phone: 86 51288161516
  • Email: haining.liang@xjtlu.edu.cn