Published on in Vol 9 , No 4 (2021) :Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/29330, first published .
Effects of an Immersive Virtual Reality Exergame on University Students’ Anxiety, Depression, and Perceived Stress: Pilot Feasibility and Usability Study

Effects of an Immersive Virtual Reality Exergame on University Students’ Anxiety, Depression, and Perceived Stress: Pilot Feasibility and Usability Study

Effects of an Immersive Virtual Reality Exergame on University Students’ Anxiety, Depression, and Perceived Stress: Pilot Feasibility and Usability Study

Wenge Xu 1 , BSc, MSc, PhD ;   Hai-Ning Liang 2 , BA, PhD ;   Nilufar Baghaei 3, 4 , BSc, PhD ;   Xiaoyue Ma 2 , BSc ;   Kangyou Yu 2 , BSc ;   Xuanru Meng 2 , BSc ;   Shaoyue Wen 2 , BSc

1 Digital Media Technology Lab , School of Computing and Digital Technology , Birmingham City University , Birmingham , GB

2 Department of Computing , School of Advanced Technology , Xi'an Jiaotong-Liverpool University , Suzhou , CN

3 School of Natural and Computational Sciences , Massey University , Auckland , NZ

4 School of Information Technology and Electrical Engineering , University of Queensland , Brisbane , AU

Corresponding Author:

  • Hai-Ning Liang, BA, PhD
  • Department of Computing
  • School of Advanced Technology
  • Xi'an Jiaotong-Liverpool University
  • 111 Renai Road
  • Suzhou Industrial Park
  • Suzhou
  • CN
  • Phone: 86 51288161516
  • Email: haining.liang@xjtlu.edu.cn