Published on in Vol 9, No 4 (2021): Oct-Dec
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/29330, first published
.
![Effects of an Immersive Virtual Reality Exergame on University Students’ Anxiety, Depression, and Perceived Stress: Pilot Feasibility and Usability Study Effects of an Immersive Virtual Reality Exergame on University Students’ Anxiety, Depression, and Perceived Stress: Pilot Feasibility and Usability Study](https://asset.jmir.pub/assets/538a53bbf0752e25566e794cba907854.png 480w,https://asset.jmir.pub/assets/538a53bbf0752e25566e794cba907854.png 960w,https://asset.jmir.pub/assets/538a53bbf0752e25566e794cba907854.png 1920w,https://asset.jmir.pub/assets/538a53bbf0752e25566e794cba907854.png 2500w)
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