Published on in Vol 9, No 4 (2021): Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/29330, first published .
Effects of an Immersive Virtual Reality Exergame on University Students’ Anxiety, Depression, and Perceived Stress: Pilot Feasibility and Usability Study

Effects of an Immersive Virtual Reality Exergame on University Students’ Anxiety, Depression, and Perceived Stress: Pilot Feasibility and Usability Study

Effects of an Immersive Virtual Reality Exergame on University Students’ Anxiety, Depression, and Perceived Stress: Pilot Feasibility and Usability Study

Journals

  1. Vanterpool K, Gacki-Smith J, Kuramitsu B, Downey M, Nordstrom M, Luken M, Riggleman T, Fichter S, Altema W, Brucker J, Cooney C, Dumanian G, Jensen S, Levan M, Tintle S, Brandacher G, Gordon E. A Patient-Centered Website (Within Reach) to Foster Informed Decision-making About Upper Extremity Vascularized Composite Allotransplantation: Development and Usability Study. JMIR Formative Research 2023;7:e44144 View
  2. Touloudi E, Hassandra M, Galanis E, Goudas M, Theodorakis Y. Applicability of an Immersive Virtual Reality Exercise Training System for Office Workers during Working Hours. Sports 2022;10(7):104 View
  3. Baghaei N, Liang H, Naslund J, Porter R. Games for Mental Health. Games for Health Journal 2022;11(6):337 View
  4. Baghaei N, Liang H, Billinghurst M, Naslund J, Oyekoya O. Editorial: Virtual Reality and Mental Health: Opportunities to Advance Research and Practice. Frontiers in Virtual Reality 2022;3 View
  5. Stock C, Prediger C, Hrynyschyn R, Helmer S. Schulische Alkoholprävention mittels Virtual Reality. Bundesgesundheitsblatt - Gesundheitsforschung - Gesundheitsschutz 2022;65(7-8):823 View
  6. Bozdarov J, Jones B, Daskalakis Z, Husain M. Boxing as an Intervention in Mental Health: A Scoping Review. American Journal of Lifestyle Medicine 2023;17(4):589 View
  7. Xu W, Liang H, Yu K, Wen S, Baghaei N, Tu H. Acceptance of Virtual Reality Exergames Among Chinese Older Adults. International Journal of Human–Computer Interaction 2023;39(5):1134 View
  8. Ciążyńska J, Janowski M, Maciaszek J. Effects of a Modern Virtual Reality 3D Head-Mounted Display Exergame on Simulator Sickness and Immersion Under Specific Conditions in Young Women and Men: Experimental Study. JMIR Serious Games 2022;10(4):e41234 View
  9. Hastürk G, Akyıldız Munusturlar M. The Effects of Exergames on Physical and Psychological Health in Young Adults. Games for Health Journal 2022;11(6):425 View
  10. Yu K, Wen S, Xu W, Caon M, Baghaei N, Liang H. Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergames. Virtual Reality 2023;27(3):1887 View
  11. Xu W, Yu K, Meng X, Monteiro D, Kao D, Liang H. Exploring the effect of the Group Size and Feedback of non-player character spectators in virtual reality exergames. Frontiers in Psychology 2023;14 View
  12. Jin S, Lee Y, Lee S, Jin H, Brandt H. Factors Associated with College Students’ Human Papillomavirus (HPV) Vaccination and Preferred Strategies for Catch-Up Vaccine Promotion: A Mixed-Methods Study. Vaccines 2023;11(6):1124 View
  13. Giakoni-Ramírez F, Godoy-Cumillaf A, Fuentes-Merino P, Farías-Valenzuela C, Duclos-Bastías D, Bruneau-Chávez J, Merellano-Navarro E, Velásquez-Olavarría R. Intensity of a Physical Exercise Programme Executed through Immersive Virtual Reality. Healthcare 2023;11(17):2399 View
  14. Halim I, Stemmet L, Hach S, Porter R, Liang H, Vaezipour A, Henry J, Baghaei N. Individualized Virtual Reality for Increasing Self-Compassion: Evaluation Study. JMIR Mental Health 2023;10:e47617 View
  15. Zhang L, Wider W, Fauzi M, Jiang L, Tanucan J, Naces Udang L. Psychological capital research in HEIs: Bibliometric analysis of current and future trends. Heliyon 2024;10(4):e26607 View
  16. Ladakis I, Filos D, Chouvarda I. Virtual reality environments for stress reduction and management: a scoping review. Virtual Reality 2024;28(1) View