Published on in Vol 9, No 4 (2021): Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/29330, first published .
Effects of an Immersive Virtual Reality Exergame on University Students’ Anxiety, Depression, and Perceived Stress: Pilot Feasibility and Usability Study

Effects of an Immersive Virtual Reality Exergame on University Students’ Anxiety, Depression, and Perceived Stress: Pilot Feasibility and Usability Study

Effects of an Immersive Virtual Reality Exergame on University Students’ Anxiety, Depression, and Perceived Stress: Pilot Feasibility and Usability Study

Journals

  1. Vanterpool K, Gacki-Smith J, Kuramitsu B, Downey M, Nordstrom M, Luken M, Riggleman T, Fichter S, Altema W, Brucker J, Cooney C, Dumanian G, Jensen S, Levan M, Tintle S, Brandacher G, Gordon E. A Patient-Centered Website (Within Reach) to Foster Informed Decision-making About Upper Extremity Vascularized Composite Allotransplantation: Development and Usability Study. JMIR Formative Research 2023;7:e44144 View
  2. Touloudi E, Hassandra M, Galanis E, Goudas M, Theodorakis Y. Applicability of an Immersive Virtual Reality Exercise Training System for Office Workers during Working Hours. Sports 2022;10(7):104 View
  3. Baghaei N, Liang H, Naslund J, Porter R. Games for Mental Health. Games for Health Journal 2022;11(6):337 View
  4. Baghaei N, Liang H, Billinghurst M, Naslund J, Oyekoya O. Editorial: Virtual Reality and Mental Health: Opportunities to Advance Research and Practice. Frontiers in Virtual Reality 2022;3 View
  5. Stock C, Prediger C, Hrynyschyn R, Helmer S. Schulische Alkoholprävention mittels Virtual Reality. Bundesgesundheitsblatt - Gesundheitsforschung - Gesundheitsschutz 2022;65(7-8):823 View
  6. Bozdarov J, Jones B, Daskalakis Z, Husain M. Boxing as an Intervention in Mental Health: A Scoping Review. American Journal of Lifestyle Medicine 2023;17(4):589 View
  7. Xu W, Liang H, Yu K, Wen S, Baghaei N, Tu H. Acceptance of Virtual Reality Exergames Among Chinese Older Adults. International Journal of Human–Computer Interaction 2023;39(5):1134 View
  8. Ciążyńska J, Janowski M, Maciaszek J. Effects of a Modern Virtual Reality 3D Head-Mounted Display Exergame on Simulator Sickness and Immersion Under Specific Conditions in Young Women and Men: Experimental Study. JMIR Serious Games 2022;10(4):e41234 View
  9. Hastürk G, Akyıldız Munusturlar M. The Effects of Exergames on Physical and Psychological Health in Young Adults. Games for Health Journal 2022;11(6):425 View
  10. Yu K, Wen S, Xu W, Caon M, Baghaei N, Liang H. Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergames. Virtual Reality 2023;27(3):1887 View
  11. Xu W, Yu K, Meng X, Monteiro D, Kao D, Liang H. Exploring the effect of the Group Size and Feedback of non-player character spectators in virtual reality exergames. Frontiers in Psychology 2023;14 View
  12. Jin S, Lee Y, Lee S, Jin H, Brandt H. Factors Associated with College Students’ Human Papillomavirus (HPV) Vaccination and Preferred Strategies for Catch-Up Vaccine Promotion: A Mixed-Methods Study. Vaccines 2023;11(6):1124 View
  13. Giakoni-Ramírez F, Godoy-Cumillaf A, Fuentes-Merino P, Farías-Valenzuela C, Duclos-Bastías D, Bruneau-Chávez J, Merellano-Navarro E, Velásquez-Olavarría R. Intensity of a Physical Exercise Programme Executed through Immersive Virtual Reality. Healthcare 2023;11(17):2399 View
  14. Halim I, Stemmet L, Hach S, Porter R, Liang H, Vaezipour A, Henry J, Baghaei N. Individualized Virtual Reality for Increasing Self-Compassion: Evaluation Study. JMIR Mental Health 2023;10:e47617 View
  15. Zhang L, Wider W, Fauzi M, Jiang L, Tanucan J, Naces Udang L. Psychological capital research in HEIs: Bibliometric analysis of current and future trends. Heliyon 2024;10(4):e26607 View
  16. Ladakis I, Filos D, Chouvarda I. Virtual reality environments for stress reduction and management: a scoping review. Virtual Reality 2024;28(1) View
  17. Lee L, Son E, Farmer N, Gerrard C, Tuason R, Yang L, Kohn-Godbout J, Stephens C, Nahm E, Smith L, Risch S, Wallen G. Nature-based virtual reality intervention to manage stress in family caregivers of allogeneic hematopoietic stem cell transplant recipients: a two-phase pilot study protocol. Frontiers in Psychiatry 2024;15 View
  18. Mocco A, Valmaggia L, Bernardi L, Alfieri M, Tarricone I. Enhancing Physical Activity with Immersive Virtual Reality: A Systematic Review. Cyberpsychology, Behavior, and Social Networking 2024;27(5):303 View
  19. Zheng L, Li W, Song S, Xiao X, Low S, Zhang Y, Yu X, Peng Y. Effectiveness of Mindfulness-Based Virtual Reality Training on Stress, Anxiety, and Depression among Chinese University Students. Mindfulness 2024;15(4):899 View
  20. Guo Z, Wang H, Deng H, Xu W, Baghaei N, Lo C, Liang H. Breaking the Isolation: Exploring the Impact of Passthrough in Shared Spaces on Player Performance and Experience in VR Exergames. IEEE Transactions on Visualization and Computer Graphics 2024;30(5):2580 View
  21. Chen B, Yan X, Hu X, Kao D, Liang H. Impact of Tutorial Modes with Different Time Flow Rates in Virtual Reality Games. Proceedings of the ACM on Computer Graphics and Interactive Techniques 2024;7(1):1 View
  22. Yamamoto T, Sahni T, McCabe C, Nguyen T, Blatney A, Lechner R, Nguyen T, Benna D, Farrales J, Mologne M, Neufeld E, Dolezal B. Deceptive Modulation of Actual and Perceived Effort While Walking Using Immersive Virtual Reality: A Teleoanticipatory Approach. Applied Sciences 2024;14(14):6072 View
  23. Zahidullah ., Bashir S, Kumar S. Innovative Approaches to Stress Reduction: A Review of Virtual Reality Therapy in University-Going Students. Pakistan Journal of Health Sciences 2024 View
  24. Chiu M, Tochilnikova E, Harteveld C. From Novelty to Clinical Practice: Exploring VR Exergames with Physical Therapists. Proceedings of the ACM on Human-Computer Interaction 2024;8(CHI PLAY):1 View
  25. Lin J, Cook C, Yang J. Does Where You Exercise Matter? The Influence of VR Environmental Cues and Social Cues on Exercise Motivation and Behavior. International Journal of Human–Computer Interaction 2025;41(15):9667 View
  26. Norabuena-Figueroa R, Deroncele-Acosta A, Rodríguez-Orellana H, Norabuena-Figueroa E, Flores-Chinte M, Huamán-Romero L, Tarazona-Miranda V, Mollo-Flores M. Digital Teaching Practices and Student Academic Stress in the Era of Digitalization in Higher Education. Applied Sciences 2025;15(3):1487 View
  27. Martland R, Valmaggia L, Paleri V, Mulligan A, Hildebrand A, Williams G, Raz A, Steer N, Riches S. Multi-session virtual reality relaxation for mental health staff: a feasibility and acceptability study. Mental Health & Prevention 2025;37:200408 View
  28. Bozdarov J, Jones B, Umer M, Blumberger D, Husain I, Ventura S. Mindfulness-based (non-contact) boxing therapy (MBBT) for depression and anxiety: A feasibility study. PLOS ONE 2025;20(2):e0318364 View
  29. Godoy-Cumillaf A, Fuentes-Merino P, Giakoni-Ramírez F, Maldonado-Sandoval M, Bruneau-Chávez J, Merellano-Navarro E. Impact on Body Composition and Physical Fitness of an Exercise Program Based on Immersive Virtual Reality: A Case Report. Journal of Functional Morphology and Kinesiology 2025;10(1):56 View
  30. Magaña E, Ariza A, Ruiz-Palmero J, Guillén-Gámez F. Virtual, augmented, and mixed reality in the University environment: an analysis of scientific production. Journal of New Approaches in Educational Research 2025;14(1) View
  31. Sunthararajah S, Valmaggia L, Uddin T, Riches S. Virtual reality relaxation for student wellbeing: a systematic review. Mental Health and Digital Technologies 2025;2(2):94 View
  32. Dong Y, Faridniya H, Ebrahimi Z, Zhao Z. Gamified Exercise in Virtual Reality: A Novel Intervention for Enhancing Mental Health and Reducing Suicidal Ideation in Older Adults. Healthcare 2025;13(8):859 View
  33. Kayhan A, Kose E, Kayhan B, Zeng N. Mapping Hot Spots and Global Research Trends in Exergaming Between 1997 and 2024: Bibliometric Analysis. Interactive Journal of Medical Research 2025;14:e66738 View
  34. Ciaccioni S, Lee Y, Guidotti F, Stankovic N, Pocecco E, Izzicupo P, Capranica L. Combat sports and wellbeing: advancing health and inclusion in athletes and practitioners. An opinion paper. Frontiers in Psychology 2025;16 View
  35. Chen Y, Guan B, Zhang Y, Lee S, Liu J, Li S, Liu M, Zhang X, Ming W. Acceptability of and Willingness to Use Virtual Reality Exergames for Weight Loss Among Young Adults With Overweight or Obesity in China: Qualitative Study. JMIR Serious Games 2025;13:e66998 View
  36. Soni N, Sahoo P, Kumar S, Yaqub M, Singhal A. Dark side of metaverse! Role of loneliness on depression using deindividuation theory and psychodynamic theory. Information Technology & People 2025 View
  37. Martel-Santana A, Martín-del-Pozo M. A Usability Evaluation of a Serious Game for Tackling Bullying and Cyberbullying in Primary Education by Pre-service Teachers. Technology, Knowledge and Learning 2025;30(4):2035 View
  38. ARIAS-ÁLVAREZ G, GUZMÁN-PINCHEIRA C, GONZÁLEZ-GONZÁLEZ D, OSORIO-TORRES W, PECOS-MARTÍN D, GÓMEZ-PULIDO J, CARVAJAL-PARODI C. Effects of immersive virtual reality-based exercise on quality of life, stress, anxiety, depression, and handgrip strength in fibromyalgia: A pilot study. Virtual Reality & Intelligent Hardware 2025;7(3):267 View
  39. Lampropoulos G, Anastasiadis T, Garzón J. Augmented Reality and Virtual Reality in Exergaming. Future Internet 2025;17(8):332 View
  40. Pu Y, Luo H. Using virtual reality technology to treat adolescent and young adult depression disorder: a systematic review and meta-analysis. Discover Psychology 2025;5(1) View
  41. Müller J, Spilski J, Lachmann T. Gamified Physical Activity App for Students at Universities: Results of Five Development Loops MHCI013. Proceedings of the ACM on Human-Computer Interaction 2025;9(5):1 View
  42. Kim B, Jeong D, Choi Y, Choi Y, Kim H, Han K. Enhancing Mindfulness-Based Cognitive Therapy in a Virtual Reality: A Prospective Interventional Study. Scientific Reports 2025;15(1) View
  43. Demir Bozkurt F, Dolu İ, Ustun A. The effect of exergames on sleep quality in nursing students: A randomized controlled trial. Teaching and Learning in Nursing 2025 View
  44. Runswick O, Smith M, Rowland H, Mahendru L, Chahal S, Valmaggia L, Stubbs B, Figgins S, Bruce R. Acceptability, feasibility, and initial efficacy of virtual reality as a home-based exercise modality for young adults. Virtual Reality 2025;30(1) View
  45. Wei L, Liu L, Faridniya H. Promoting mental health and preventing emotional disorders in vulnerable adolescent girls through VR-based extreme sports. Acta Psychologica 2026;262:106088 View

Conference Proceedings

  1. Kruse L, Karaosmanoglu S, Rings S, Steinicke F. Proceedings of the 2022 ACM Symposium on Spatial User Interaction. Evaluating Difficulty Adjustments in a VR Exergame for Younger and Older Adults: Transferabilities and Differences View
  2. Yansun E, Kim D, Wünsche B. Australasian Computer Science Week 2022. CoXercise - Perceptions of a Social Exercise Game and its Effect on Intrinsic Motivation View
  3. Sunardi , Meyliana , Ramadhan A, Rosmansyah Y. 2023 10th International Conference on ICT for Smart Society (ICISS). Critical Factors of Immersive Learning in Higher Education: A Systematic Literature Review View
  4. Mitra P, Roy S, Islam T, Hossain Q. 2023 17th International Conference on Engineering of Modern Electric Systems (EMES). Exergaming Intervention on Motor Coordinated Mobility and Cognitive Function Development for Neurological Rehabilitation View
  5. Guo Z, Xu W, Zhang J, Wang H, Lo C, Liang H. 2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). Who’s Watching Me?: Exploring the Impact of Audience Familiarity on Player Performance, Experience, and Exertion in Virtual Reality Exergames View
  6. Dong S, Lu Y, Wang Y, Dong J. 2023 9th International Conference on Computer and Communications (ICCC). Mining Insights from Virtual Reality Exergame Reviews with Latent Dirichlet Allocation Method View
  7. Karaosmanoglu S, Cmentowski S, Nacke L, Steinicke F. Proceedings of the CHI Conference on Human Factors in Computing Systems. Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape View
  8. Liu X, Zhang Z, Chen Z, Zhang Y, Diao Y, Liu G. Companion Publication of the 2024 Conference on Computer-Supported Cooperative Work and Social Computing. A Female Pelvic Floor Dysfunction Rehealthy Training Exergame Designed for the Older Women View
  9. Zheng Y, Liu X, Li X, Liu J, Bian Y, Yang C. 2024 International Conference on Identification, Information and Knowledge in the Internet of Things (IIKI). The Role of VR Serious Games in Emotion Regulation: An Empirical Evaluation View
  10. Elaheebocus R, Grant F, Jaunbuccus S, Rampat S, Ramiah S. Proceedings of the 2024 the 12th International Conference on Information Technology (ICIT). Design, Development, and Large-Scale Usability Evaluation of BehaviourCoach 2.0: An Exergaming App View