Published on in Vol 10, No 1 (2022): Jan-Mar
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/28982, first published
.

Journals
- Abraham O, Nixon G, Seitz L. Parents’ Perceptions of a Serious Game for Educating Families on Prescription Opioid Safety: Qualitative Pilot Study of MedSMARxT: Adventures in PharmaCity. JMIR Serious Games 2023;11:e49382 View
- Çakar V, Karadağ A. Development and Evaluation of a Serious Game on Pressure Injury Prevention for the Training of Patient Relatives: A Quasi-Experimental Study. Simulation & Gaming 2024;55(4):576 View
- Sit S, Lai A, Wong H, Hung K, Wang M, Ho S, Lam T. Gamified Strength Recognition and Quiz to Enhance COVID-19 Prevention, Knowledge, Behaviors, and Family Well-Being. Games for Health Journal 2024;13(3):172 View
- Sun Y, Zhang C. Serious Game Design for Teaching University Students to Address Complexity Issues in the Healthcare Logistics System: Lessons from an Emergency Department Case Study. Systems 2025;13(3):197 View
Books/Policy Documents
- Huang M, Saleh M. Reimagining Systems Thinking in a Post-Pandemic World. View
Conference Proceedings
- Kaji H, Kuribayashi J, Ohtani H, Ema A. Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems. Performance or Governance? Serious Game and Workshop as a Tool for Fostering Awareness of Responsible AI View