Published on in Vol 10, No 1 (2022): Jan-Mar

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/31404, first published .
A Serious Game for Performing Task-Oriented Cervical Exercises Among Older Adult Patients With Chronic Neck Pain: Development, Suitability, and Crossover Pilot Study

A Serious Game for Performing Task-Oriented Cervical Exercises Among Older Adult Patients With Chronic Neck Pain: Development, Suitability, and Crossover Pilot Study

A Serious Game for Performing Task-Oriented Cervical Exercises Among Older Adult Patients With Chronic Neck Pain: Development, Suitability, and Crossover Pilot Study

Journals

  1. Kim Y, Hong S, Choi M. Effects of Serious Games on Depression in Older Adults: Systematic Review and Meta-analysis of Randomized Controlled Trials. Journal of Medical Internet Research 2022;24(9):e37753 View
  2. Mo N, Feng J, Liu H, Chen X, Zhang H, Zeng H. Effects of Exergaming on Musculoskeletal Pain in Older Adults: Systematic Review and Meta-analysis. JMIR Serious Games 2023;11:e42944 View
  3. Opara M, Kozinc Ž. Virtual reality training for management of chronic neck pain: a systematic review with meta-analysis. European Journal of Physiotherapy 2024;26(3):135 View
  4. Specht J, Stegmann B, Gross H, Krakow K. Cognitive Training With Head-Mounted Display Virtual Reality in Neurorehabilitation: Pilot Randomized Controlled Trial. JMIR Serious Games 2023;11:e45816 View
  5. Vidal E, Castro-Gutierrez E, Arisaca R, Paz-Valderrama A, Albiol-Pérez S. Serious Game for Fine Motor Control Rehabilitation for Children With Epileptic Encephalopathy: Development and Usability Study. JMIR Formative Research 2023;7:e50492 View
  6. Gavish L, Weissberger O, Barzilay Y. Gamification of Cervical Spine Physiotherapy by Virtual Reality Software: Is This Real Rehabilitation?. Games for Health Journal 2023;12(6):468 View
  7. Gutiérrez-Pérez B, Martín-García A, Murciano-Hueso A, de Oliveira Cardoso A. Use of serious games with older adults: systematic literature review. Humanities and Social Sciences Communications 2023;10(1) View
  8. Saragih I, Suarilah I, Saragih I, Lin Y, Lin C. Efficacy of serious games for chronic pain management in older adults: A systematic review and meta‐analysis. Journal of Clinical Nursing 2024;33(3):1185 View
  9. Yan T, Li J, Li J, Fang L, Han S. Comment on ‘Efficacy of serious games for chronic pain management in older adults: A systematic review and meta‐analysis’. Journal of Clinical Nursing 2024;33(10):4156 View
  10. Bressler M, Merk J, Gohlke T, Kayali F, Daigeler A, Kolbenschlag J, Prahm C. A Virtual Reality Serious Game for the Rehabilitation of Hand and Finger Function: Iterative Development and Suitability Study. JMIR Serious Games 2024;12:e54193 View
  11. Zuo X, Tang Y, Chen Y, Zhou Z. Effects of Electronic Serious Games on Older Adults With Alzheimer’s Disease and Mild Cognitive Impairment: Systematic Review With Meta-Analysis of Randomized Controlled Trials. JMIR Serious Games 2024;12:e55785 View
  12. Elser A, Lange M, Kopkow C, Schäfer A. Barriers and Facilitators to the Implementation of Virtual Reality Interventions for People With Chronic Pain: Scoping Review. JMIR XR and Spatial Computing 2024;1:e53129 View
  13. Yépez Figueroa J, Oña E, Balaguer C, Jardón A. Integrating vision-based head movement detection into a serious game towards game-based neck pain treatment. Jornadas de Automática 2024;(45) View
  14. Bu L, Zhang W, Chen H, Pan W, Li H. Advancing digital cognitive rehabilitation: the role of adaptive serious games in enhancing elderly cognitive health. Ergonomics 2025:1 View
  15. Bansal P, Panda S. Impact of Mobile-Based Application for Text Neck Pain: A Review of Intervention Strategies. Critical Reviews in Physical and Rehabilitation Medicine 2025;37(2):17 View
  16. Zheng Y, Kong L, Xue J, Wei X, Zhu T, Mao X, Zhang Q. Effectiveness of incorporating virtual reality-based training into exercise therapy for chronic spinal pain: A systematic review and meta-analysis. Journal of Back and Musculoskeletal Rehabilitation 2025;38(4):794 View
  17. Azizan A. A Scientometric Study on Serious Games in Geriatric Care: Research Trends and Insights. International Journal of Disabilities Sports and Health Sciences 2025;8(3):291 View

Conference Proceedings

  1. Youssef A, Gumaa M, Al-Kabbany A. 2024 6th International Conference on Communications, Signal Processing, and their Applications (ICCSPA). A Telehealth System for Managing Faulty Neck Posture Using Sensors of Standalone Wearables View
  2. Watanabe K, Nakamura S. Proceedings of the 37th Australian Conference on Human-Computer Interaction. Can We Prevent "Text Neck" Using Only a Smartphone? Real-Time Neck Angle Estimation and a Serious Game as a Case Study View