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Published on in Vol 10, No 1 (2022): Jan-Mar

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/31404, first published .
Young Asian woman wearing VR headset, smiling and gesturing excitedly.

A Serious Game for Performing Task-Oriented Cervical Exercises Among Older Adult Patients With Chronic Neck Pain: Development, Suitability, and Crossover Pilot Study

A Serious Game for Performing Task-Oriented Cervical Exercises Among Older Adult Patients With Chronic Neck Pain: Development, Suitability, and Crossover Pilot Study

Journals

  1. Kim Y, Hong S, Choi M. Effects of Serious Games on Depression in Older Adults: Systematic Review and Meta-analysis of Randomized Controlled Trials. Journal of Medical Internet Research 2022;24(9):e37753 View
  2. Mo N, Feng J, Liu H, Chen X, Zhang H, Zeng H. Effects of Exergaming on Musculoskeletal Pain in Older Adults: Systematic Review and Meta-analysis. JMIR Serious Games 2023;11:e42944 View
  3. Opara M, Kozinc Ž. Virtual reality training for management of chronic neck pain: a systematic review with meta-analysis. European Journal of Physiotherapy 2024;26(3):135 View
  4. Specht J, Stegmann B, Gross H, Krakow K. Cognitive Training With Head-Mounted Display Virtual Reality in Neurorehabilitation: Pilot Randomized Controlled Trial. JMIR Serious Games 2023;11:e45816 View
  5. Vidal E, Castro-Gutierrez E, Arisaca R, Paz-Valderrama A, Albiol-Pérez S. Serious Game for Fine Motor Control Rehabilitation for Children With Epileptic Encephalopathy: Development and Usability Study. JMIR Formative Research 2023;7:e50492 View
  6. Gavish L, Weissberger O, Barzilay Y. Gamification of Cervical Spine Physiotherapy by Virtual Reality Software: Is This Real Rehabilitation?. Games for Health Journal 2023;12(6):468 View
  7. Gutiérrez-Pérez B, Martín-García A, Murciano-Hueso A, de Oliveira Cardoso A. Use of serious games with older adults: systematic literature review. Humanities and Social Sciences Communications 2023;10(1) View
  8. Saragih I, Suarilah I, Saragih I, Lin Y, Lin C. Efficacy of serious games for chronic pain management in older adults: A systematic review and meta‐analysis. Journal of Clinical Nursing 2024;33(3):1185 View
  9. Yan T, Li J, Li J, Fang L, Han S. Comment on ‘Efficacy of serious games for chronic pain management in older adults: A systematic review and meta‐analysis’. Journal of Clinical Nursing 2024;33(10):4156 View
  10. Bressler M, Merk J, Gohlke T, Kayali F, Daigeler A, Kolbenschlag J, Prahm C. A Virtual Reality Serious Game for the Rehabilitation of Hand and Finger Function: Iterative Development and Suitability Study. JMIR Serious Games 2024;12:e54193 View
  11. Zuo X, Tang Y, Chen Y, Zhou Z. Effects of Electronic Serious Games on Older Adults With Alzheimer’s Disease and Mild Cognitive Impairment: Systematic Review With Meta-Analysis of Randomized Controlled Trials. JMIR Serious Games 2024;12:e55785 View
  12. Elser A, Lange M, Kopkow C, Schäfer A. Barriers and Facilitators to the Implementation of Virtual Reality Interventions for People With Chronic Pain: Scoping Review. JMIR XR and Spatial Computing 2024;1:e53129 View
  13. Yépez Figueroa J, Oña E, Balaguer C, Jardón A. Integrating vision-based head movement detection into a serious game towards game-based neck pain treatment. Jornadas de Automática 2024;(45) View
  14. Bu L, Zhang W, Chen H, Pan W, Li H. Advancing digital cognitive rehabilitation: the role of adaptive serious games in enhancing elderly cognitive health. Ergonomics 2026;69(5):808 View
  15. Bansal P, Panda S. Impact of Mobile-Based Application for Text Neck Pain: A Review of Intervention Strategies. Critical Reviews in Physical and Rehabilitation Medicine 2025;37(2):17 View
  16. Zheng Y, Kong L, Xue J, Wei X, Zhu T, Mao X, Zhang Q. Effectiveness of incorporating virtual reality-based training into exercise therapy for chronic spinal pain: A systematic review and meta-analysis. Journal of Back and Musculoskeletal Rehabilitation 2025;38(4):794 View
  17. Azizan A. A Scientometric Study on Serious Games in Geriatric Care: Research Trends and Insights. International Journal of Disabilities Sports and Health Sciences 2025;8(3):291 View
  18. Ramalho B, Gomes S, Silva Vicente M, Magalhães F, Gonçalves Costa R, Gama S, Charisis V, Hadjileontiadis L, B Dias S. Co-Designing Mobile Serious Games to Support Patients With Psoriatic Arthritis and Chronic Pain: Mixed Methods Study. JMIR Serious Games 2026;14:e75072 View
  19. Guo J, Mou X, Liu Y, Wang W, Xue K, Song F. The effects of different movement ranges on neck muscle fatigue and user experience in virtual reality exergames. International Journal of Industrial Ergonomics 2026;115:103991 View

Conference Proceedings

  1. Youssef A, Gumaa M, Al-Kabbany A. 2024 6th International Conference on Communications, Signal Processing, and their Applications (ICCSPA). A Telehealth System for Managing Faulty Neck Posture Using Sensors of Standalone Wearables View
  2. Watanabe K, Nakamura S. Proceedings of the 37th Australian Conference on Human-Computer Interaction. Can We Prevent "Text Neck" Using Only a Smartphone? Real-Time Neck Angle Estimation and a Serious Game as a Case Study View