Published on in Vol 10, No 1 (2022): Jan-Mar

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/31747, first published .
Development and Evaluation of a Virtual Reality Puzzle Game to Decrease Food Intake: Randomized Controlled Trial

Development and Evaluation of a Virtual Reality Puzzle Game to Decrease Food Intake: Randomized Controlled Trial

Development and Evaluation of a Virtual Reality Puzzle Game to Decrease Food Intake: Randomized Controlled Trial

Journals

  1. Wiebe A, Kannen K, Selaskowski B, Mehren A, Thöne A, Pramme L, Blumenthal N, Li M, Asché L, Jonas S, Bey K, Schulze M, Steffens M, Pensel M, Guth M, Rohlfsen F, Ekhlas M, Lügering H, Fileccia H, Pakos J, Lux S, Philipsen A, Braun N. Virtual reality in the diagnostic and therapy for mental disorders: A systematic review. Clinical Psychology Review 2022;98:102213 View
  2. Liu Y. Digital exposure to unhealthy food reduces subsequent consumption of unhealthy food. Journal of Business Research 2023;168:114245 View
  3. Burdick R, Bayne D, Hitchcock M, Gilmore-Bykovskyi A, Shune S, Rogus-Pulia N. The Impact of Modifiable Preoral Factors on Swallowing and Nutritional Outcomes in Healthy Adults: A Scoping Review. Journal of Speech, Language, and Hearing Research 2023;66(12):4860 View
  4. Sungur H, van Berlo Z, Lüwa L. Enhancing Cardiopulmonary Resuscitation Training with Mixed Reality: Improving Cardiopulmonary Resuscitation Performance and Enjoyment. Cyberpsychology, Behavior, and Social Networking 2024;27(6):379 View
  5. Hassoun A, Jagtap S, Trollman H, Garcia‐Garcia G, Duong L, Saxena P, Bouzembrak Y, Treiblmaier H, Para‐López C, Carmona‐Torres C, Dev K, Mhlanga D, Aït‐Kaddour A. From Food Industry 4.0 to Food Industry 5.0: Identifying technological enablers and potential future applications in the food sector. Comprehensive Reviews in Food Science and Food Safety 2024;23(6) View

Books/Policy Documents

  1. Choueib A, Berkman M. Videogame Sciences and Arts. View