Published on in Vol 10, No 1 (2022): Jan-Mar

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/33282, first published .
An Exploratory Digital Board Game Approach to the Review and Reinforcement of Complex Medical Subjects Like Anatomical Education: Cross-sectional and Mixed Methods Study

An Exploratory Digital Board Game Approach to the Review and Reinforcement of Complex Medical Subjects Like Anatomical Education: Cross-sectional and Mixed Methods Study

An Exploratory Digital Board Game Approach to the Review and Reinforcement of Complex Medical Subjects Like Anatomical Education: Cross-sectional and Mixed Methods Study

Journals

  1. Cercel M. Gamification in Diplomacy Studies as an Effective Tool for Knowledge Transfer: Questionnaire Study. JMIR Serious Games 2022;10(2):e32996 View
  2. Romli M, Wan Yunus F, Cheema M, Abdul Hamid H, Mehat M, Md Hashim N, Foong C, Hong W, Jaafar M. A Meta-synthesis on Technology-Based Learning Among Healthcare Students in Southeast Asia. Medical Science Educator 2022;32(3):657 View
  3. Arayapisit T, Pojmonpiti D, Dansirisomboon K, Jitverananrangsri K, Poosontipong D, Sipiyaruk K. An educational board game for learning orofacial spaces: An experimental study comparing collaborative and competitive approaches. Anatomical Sciences Education 2023;16(4):666 View
  4. Choy K, Zaidun N, Haslan H, Bt Adib Ridzuan N. Effectiveness and Student’s Perception of E-anatomy Kit as a Tool for Gross Anatomy of Respiratory System Virtual Practical During Covid-19 Pandemic. Malaysian Journal of Medicine and Health Sciences 2022;18(s14):61 View
  5. Zainuddin Z, Rasyidin R, Zanzibar Z, Aruni F, Nurmasyahyati N. Andragogical principles in a gamification concept: how does it work for adult learners in an online class?. Journal of Applied Research in Higher Education 2023;15(5):1632 View
  6. Evans D. Has pedagogy, technology, and Covid‐19 killed the face‐to‐face lecture?. Anatomical Sciences Education 2022;15(6):1145 View
  7. Evans D, Pawlina W. The future of anatomy education: Learning from Covid‐19 disruption. Anatomical Sciences Education 2022;15(4):643 View
  8. Tan J, Chong D, Ng K, Car L, Mogali S. Rehearsal‐based digital serious boardgame versus a game‐free e‐learning tool for anatomical education: Quasi‐randomized controlled trial. Anatomical Sciences Education 2023;16(5):830 View
  9. ORTADEVECİ A, ÖZTÜRK H. Tıp Fakültesi ve Diş Hekimliği Fakültesi Öğrencilerinin Gözünden Kadavra Etiği, Uygulamaları ve Beden Bağışı. Mersin Üniversitesi Tıp Fakültesi Lokman Hekim Tıp Tarihi ve Folklorik Tıp Dergisi 2023;13(3):692 View
  10. YALNIZ DİLCEN H, DERTLİOĞLU İ, DEMİRBAŞ A, GENÇ Y, CİN K. Anatomi Laboratuvarında Oyun Temelli Eğitimin Öğrenme Üzerine Etkisi. TOGÜ Sağlık Bilimleri Dergisi 2023;3(3):268 View
  11. Grainger R, Liu Q, Gladman T. Learning technology in health professions education: Realising an (un)imagined future. Medical Education 2024;58(1):36 View
  12. Miltykh I, Kafarov E, Covantsev S, Dadashev A, Skarlis A, Zenin O. A new dimension in medical education: Virtual reality in anatomy during COVID‐19 pandemic. Clinical Anatomy 2023;36(7):1007 View
  13. Brandl L, Schrader A. Serious Games in Higher Education in the Transforming Process to Education 4.0—Systematized Review. Education Sciences 2024;14(3):281 View
  14. Aster A, Laupichler M, Zimmer S, Raupach T. Game design elements of serious games in the education of medical and healthcare professions: a mixed-methods systematic review of underlying theories and teaching effectiveness. Advances in Health Sciences Education 2024 View