Published on in Vol 10, No 1 (2022): Jan-Mar
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/33282, first published
.

Journals
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- Choy K, Zaidun N, Haslan H, Bt Adib Ridzuan N. Effectiveness and Student’s Perception of E-anatomy Kit as a Tool for Gross Anatomy of Respiratory System Virtual Practical During Covid-19 Pandemic. Malaysian Journal of Medicine and Health Sciences 2022;18(s14):61 View
- Zainuddin Z, Rasyidin R, Zanzibar Z, Aruni F, Nurmasyahyati N. Andragogical principles in a gamification concept: how does it work for adult learners in an online class?. Journal of Applied Research in Higher Education 2023;15(5):1632 View
- Evans D. Has pedagogy, technology, and Covid‐19 killed the face‐to‐face lecture?. Anatomical Sciences Education 2022;15(6):1145 View
- Evans D, Pawlina W. The future of anatomy education: Learning from Covid‐19 disruption. Anatomical Sciences Education 2022;15(4):643 View
- Tan J, Chong D, Ng K, Car L, Mogali S. Rehearsal‐based digital serious boardgame versus a game‐free e‐learning tool for anatomical education: Quasi‐randomized controlled trial. Anatomical Sciences Education 2023;16(5):830 View
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- YALNIZ DİLCEN H, DERTLİOĞLU İ, DEMİRBAŞ A, GENÇ Y, CİN K. Anatomi Laboratuvarında Oyun Temelli Eğitimin Öğrenme Üzerine Etkisi. TOGÜ Sağlık Bilimleri Dergisi 2023;3(3):268 View
- Grainger R, Liu Q, Gladman T. Learning technology in health professions education: Realising an (un)imagined future. Medical Education 2024;58(1):36 View
- Miltykh I, Kafarov E, Covantsev S, Dadashev A, Skarlis A, Zenin O. A new dimension in medical education: Virtual reality in anatomy during COVID‐19 pandemic. Clinical Anatomy 2023;36(7):1007 View
- Brandl L, Schrader A. Serious Games in Higher Education in the Transforming Process to Education 4.0—Systematized Review. Education Sciences 2024;14(3):281 View
- Aster A, Laupichler M, Zimmer S, Raupach T. Game design elements of serious games in the education of medical and healthcare professions: a mixed-methods systematic review of underlying theories and teaching effectiveness. Advances in Health Sciences Education 2024;29(5):1825 View
- Tan J, Tan G, Lian X, Chong D, Rajalingam P, Dalan R, Mogali S. Impact of Facilitation on Cognitive Flow in a Novel Diabetes Management Rehearsal Game for Health Professions Education: Mixed Methods, Open-Label, Superiority Randomized Controlled Trial. JMIR Serious Games 2024;12:e54703 View
- DAUD S, ABU YAZID Z, MD TAIB N, OTHMAN M, OSMAN I. Evaluating the Impact of Usability Components on User Satisfaction in Educational Board Games using the MEEGA+ Framework. Information Management and Business Review 2024;16(2(I)):195 View
- Apichonpongsakorn C, Puttakiaw P, Wittayasai W, Prasartkaew C. EDUCATIONAL APPLICATION -ASSISTED BOARD GAME FOR PSYCHOLOGICAL FIRST AID LEARNING AMONG PRE-CADETS. Journal of Southeast Asian Medical Research 2024;8:e0220 View
- Cale A, McNulty M. Chaotic fun! Promoting active recall of anatomical structures and relationships using the Catch‐Phrase game. Anatomical Sciences Education 2025;18(2):121 View
- Al Habsi T, Alibrahim H, Al Zaabi A, Mogali S, Wen T, Joseph M, Al-Ajmi E, Sirasanagandla S. Are Serious Games an Effective Teaching Tool in Anatomy Education? A Systematic Review. Applied Sciences 2025;15(5):2474 View
- Oliveira W, Hamari J. Flow Experience in Gameful Approaches: A Systematic Literature Review, Scientometric Analysis, and Research Agenda. International Journal of Human–Computer Interaction 2025;41(20):13113 View
- Lin H, Chiang C, Huang C, Wu C, Hong S. From Gamer to Game Designer. International Journal of Game-Based Learning 2025;15(1):1 View
- Fatima A, Mahboob U, Khan R, Rafique S. Development and validation of an ethical monopoly board game to teach bioethics to undergraduate medical students. BMC Medical Education 2025;25(1) View
- Khanchai S, Worragin P, Ariya P, Intawong K, Puritat K. Toward Sustainable Digital Literacy: A Comparative Study of Gamified and Non-Gamified Digital Board Games in Higher Education. Education Sciences 2025;15(8):966 View
- Choirudin C, Astuti P, Hazarika A. Visual Analysis and Interactivity of Board Games as an Innovation in Sequence and Series Learning: A Phenomenological Study of Junior High School Students. Delta-Phi: Jurnal Pendidikan Matematika 2024;2(3):179 View
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- Fang C, Huang S, Hsueh Y, Sung P. From play to proficiency: Analyzing the role of game-design learning experiential strategies in hospitality investment and finance education. Journal of Hospitality, Leisure, Sport & Tourism Education 2025;37:100583 View
- Lukhele B, Delay M, Shabalala F, Motsa M, Kay A, El Saaidi C, Kihara M, Kihara M, Bruxvoort K. Efficacy of a Mobile Serious Game (SwaziYolo) for Increasing HIV Risk Perception: Randomized Controlled Trial. JMIR Serious Games 2025;13:e70333 View
Conference Proceedings
- N S, Anusuya S, Pandiarajan S, Sembuli C. 2024 IEEE 9th International Conference on Engineering Technologies and Applied Sciences (ICETAS). Comparative Study of KNN Over CNN for Music Genre Classification to Improve Accuracy View
- Abdessadak J. 2025 IEEE 8th Congress on Information Science and Technology (CiSt). Integrating Board Games into Higher Education: An Innovative Tool for Promoting Active Learning View
