Published on in Vol 10, No 1 (2022): Jan-Mar

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/35040, first published .
Effect of the Nintendo Ring Fit Adventure Exergame on Running Completion Time and Psychological Factors Among University Students Engaging in Distance Learning During the COVID-19 Pandemic: Randomized Controlled Trial

Effect of the Nintendo Ring Fit Adventure Exergame on Running Completion Time and Psychological Factors Among University Students Engaging in Distance Learning During the COVID-19 Pandemic: Randomized Controlled Trial

Effect of the Nintendo Ring Fit Adventure Exergame on Running Completion Time and Psychological Factors Among University Students Engaging in Distance Learning During the COVID-19 Pandemic: Randomized Controlled Trial

Journals

  1. Zhang X. Incremental Innovation: Long-Term Impetus for Design Business Creativity. Sustainability 2022;14(22):14697 View
  2. Luarn P, Chen C, Chiu Y. Understanding continuance intention to play exergames during the COVID-19 pandemic: hedonic and utilitarian aspects. Managing Sport and Leisure 2023:1 View
  3. Kuo M, Lin Y, Huang W, Chiang K, Tu M, Chu C, Lai C. G Tolerance Prediction Model Using Mobile Device–Measured Cardiac Force Index for Military Aircrew: Observational Study. JMIR mHealth and uHealth 2023;11:e48812 View
  4. Подгорна В, Блажко О, Кокотєєва А, Собінов А. АНАЛІЗ КОМП’ЮТЕРНИХ ІГОР З ВІДКРИТОГО SCRATCH-РЕПОЗИТОРІЯ ЗА ТЕМАМИ ЛІТНІХ ОЛІМПІЙСЬКИХ ВИДІВ СПОРТУ ДЛЯ ПІДКЛЮЧЕННЯ КОНТРОЛЕРУ РУХІВ ТІЛА ГРАВЦЯ. Grail of Science 2023;(30):382 View
  5. Zhang H, Yang Y, Hao X, Qin Y, Li K. Effects of digital sleep interventions on sleep and psychological health during the COVID-19 pandemic: A systematic review and meta-analysis. Sleep Medicine 2023;110:190 View
  6. Takei K, Morita S, Watanabe Y. Acceptability of Physical Therapy Combined with Nintendo Ring Fit Adventure Exergame for Geriatric Hospitalized Patients. Games for Health Journal 2024;13(1):33 View
  7. Wols A, Pingel M, Lichtwarck-Aschoff A, Granic I. Effectiveness of applied and casual games for young people's mental health: A systematic review of randomised controlled studies. Clinical Psychology Review 2024;108:102396 View
  8. Polechoński J, Przepiórzyński A, Polechoński P, Tomik R. Effect of Elastic Resistance on Exercise Intensity and User Satisfaction While Playing the Active Video Game BoxVR in Immersive Virtual Reality: Empirical Study. JMIR Serious Games 2024;12:e58411 View
  9. Martin M, Marín-Lora C, Chover M. A comparative analysis of game experience in treadmill running applications. Entertainment Computing 2025;52:100888 View
  10. Alba-Rueda A, Lucena-Anton D, De Miguel-Rubio A. Effectiveness of two different exergaming systems in addition to conventional treatment for physical therapy in patients with multiple sclerosis: A study protocol for a multicenter, assessor-blind, 24-week, randomized controlled trial. DIGITAL HEALTH 2024;10 View
  11. Dill S, Müller P, Caserman P, Göbel S, Hoog Antink C, Tregel T. Sensing In Exergames for Efficacy and Motion Quality: Scoping Review of Recent Publications. JMIR Serious Games 2024;12:e52153 View
  12. Fujita R, Suzuki N, Takahashi K. VR running system using redirected walking technique. Procedia Computer Science 2024;246:159 View

Books/Policy Documents

  1. Martin M, Chover M, Sáez E, Marín-Lora C. Proceedings of the International Conference on Ubiquitous Computing & Ambient Intelligence (UCAmI 2022). View
  2. Marin-Lora C, Martin M, Chover M. Proceedings of the International Conference on Ubiquitous Computing & Ambient Intelligence (UCAmI 2022). View
  3. Huang M, Saleh M. Reimagining Systems Thinking in a Post-Pandemic World. View
  4. Kanei A, Manabe H. HCI International 2023 Posters. View