Published on in Vol 10, No 1 (2022): Jan-Mar
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/35040, first published
.

Journals
- Zhang X. Incremental Innovation: Long-Term Impetus for Design Business Creativity. Sustainability 2022;14(22):14697 View
- Luarn P, Chen C, Chiu Y. Understanding continuance intention to play exergames during the COVID-19 pandemic: hedonic and utilitarian aspects. Managing Sport and Leisure 2025;30(4):709 View
- Kuo M, Lin Y, Huang W, Chiang K, Tu M, Chu C, Lai C. G Tolerance Prediction Model Using Mobile Device–Measured Cardiac Force Index for Military Aircrew: Observational Study. JMIR mHealth and uHealth 2023;11:e48812 View
- Подгорна В, Блажко О, Кокотєєва А, Собінов А. АНАЛІЗ КОМП’ЮТЕРНИХ ІГОР З ВІДКРИТОГО SCRATCH-РЕПОЗИТОРІЯ ЗА ТЕМАМИ ЛІТНІХ ОЛІМПІЙСЬКИХ ВИДІВ СПОРТУ ДЛЯ ПІДКЛЮЧЕННЯ КОНТРОЛЕРУ РУХІВ ТІЛА ГРАВЦЯ. Grail of Science 2023;(30):382 View
- Zhang H, Yang Y, Hao X, Qin Y, Li K. Effects of digital sleep interventions on sleep and psychological health during the COVID-19 pandemic: A systematic review and meta-analysis. Sleep Medicine 2023;110:190 View
- Takei K, Morita S, Watanabe Y. Acceptability of Physical Therapy Combined with Nintendo Ring Fit Adventure Exergame for Geriatric Hospitalized Patients. Games for Health Journal 2024;13(1):33 View
- Wols A, Pingel M, Lichtwarck-Aschoff A, Granic I. Effectiveness of applied and casual games for young people's mental health: A systematic review of randomised controlled studies. Clinical Psychology Review 2024;108:102396 View
- Polechoński J, Przepiórzyński A, Polechoński P, Tomik R. Effect of Elastic Resistance on Exercise Intensity and User Satisfaction While Playing the Active Video Game BoxVR in Immersive Virtual Reality: Empirical Study. JMIR Serious Games 2024;12:e58411 View
- Martin M, Marín-Lora C, Chover M. A comparative analysis of game experience in treadmill running applications. Entertainment Computing 2025;52:100888 View
- Alba-Rueda A, Lucena-Anton D, De Miguel-Rubio A. Effectiveness of two different exergaming systems in addition to conventional treatment for physical therapy in patients with multiple sclerosis: A study protocol for a multicenter, assessor-blind, 24-week, randomized controlled trial. DIGITAL HEALTH 2024;10 View
- Dill S, Müller P, Caserman P, Göbel S, Hoog Antink C, Tregel T. Sensing In Exergames for Efficacy and Motion Quality: Scoping Review of Recent Publications. JMIR Serious Games 2024;12:e52153 View
- Fujita R, Suzuki N, Takahashi K. VR running system using redirected walking technique. Procedia Computer Science 2024;246:159 View
- Yuan L, Wei Y, Li J. Smart Pressure e-Mat for Human Sleeping Posture and Dynamic Activity Recognition. IEEE Journal of Selected Areas in Sensors 2024:1 View
- Zhao Y, Soh K, Saad H, Rong W, Liu C, Wang X. Effects of active video games on mental health among college students: a systematic review. BMC Public Health 2024;24(1) View
- Hoffmann K, Wiemeyer J, Martin-Niedecken A, Oliveira R. Physical and motivational effects of Exergames in healthy adults—A scoping review. PLOS ONE 2025;20(2):e0312287 View
- Bhundoo A, Pillay J, Wilke J. The Effectiveness of Online Exercise on Physical Activity, Motor Function, and Mental Health: Systematic Review and Meta-Analysis. Journal of Medical Internet Research 2025;27:e64856 View
- Wang A, Schrøder E, Hammersland Ø, Rand C, Østvik S, Sivaranjan A, Haltbakk S, Elnan S, Stabell V. Lessons learned from experiments with four pedal-based exergames. Entertainment Computing 2025;55:101018 View
- Liao Y, Masodsai K, Kuo Y, Wu H, Lin Y. Effect of somatosensory games on arterial stiffness and antioxidant status in postmenopausal women. European Journal of Applied Physiology 2025 View
- Wen F, Yusof H, Abidin N. Effects of active video games on affective responses and mental health symptoms in young adults: a systematic review. BMC Public Health 2025;25(1) View
Books/Policy Documents
- Martin M, Chover M, Sáez E, Marín-Lora C. Proceedings of the International Conference on Ubiquitous Computing & Ambient Intelligence (UCAmI 2022). View
- Marin-Lora C, Martin M, Chover M. Proceedings of the International Conference on Ubiquitous Computing & Ambient Intelligence (UCAmI 2022). View
- Huang M, Saleh M. Reimagining Systems Thinking in a Post-Pandemic World. View
- Kanei A, Manabe H. HCI International 2023 Posters. View
- König L. Digital Public Health. View
Conference Proceedings
- Bruns F, Wallhoff F. 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH). Estimating Workload from Heart Rate and Game Precision in Exergames View
- Elaheebocus R, Grant F, Jaunbuccus S, Rampat S, Ramiah S. Proceedings of the 2024 the 12th International Conference on Information Technology (ICIT). Design, Development, and Large-Scale Usability Evaluation of BehaviourCoach 2.0: An Exergaming App View
