Published on in Vol 10, No 1 (2022): Jan-Mar

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/35040, first published .
Effect of the Nintendo Ring Fit Adventure Exergame on Running Completion Time and Psychological Factors Among University Students Engaging in Distance Learning During the COVID-19 Pandemic: Randomized Controlled Trial

Effect of the Nintendo Ring Fit Adventure Exergame on Running Completion Time and Psychological Factors Among University Students Engaging in Distance Learning During the COVID-19 Pandemic: Randomized Controlled Trial

Effect of the Nintendo Ring Fit Adventure Exergame on Running Completion Time and Psychological Factors Among University Students Engaging in Distance Learning During the COVID-19 Pandemic: Randomized Controlled Trial

Journals

  1. Zhang X. Incremental Innovation: Long-Term Impetus for Design Business Creativity. Sustainability 2022;14(22):14697 View
  2. Luarn P, Chen C, Chiu Y. Understanding continuance intention to play exergames during the COVID-19 pandemic: hedonic and utilitarian aspects. Managing Sport and Leisure 2025;30(4):709 View
  3. Kuo M, Lin Y, Huang W, Chiang K, Tu M, Chu C, Lai C. G Tolerance Prediction Model Using Mobile Device–Measured Cardiac Force Index for Military Aircrew: Observational Study. JMIR mHealth and uHealth 2023;11:e48812 View
  4. Подгорна В, Блажко О, Кокотєєва А, Собінов А. АНАЛІЗ КОМП’ЮТЕРНИХ ІГОР З ВІДКРИТОГО SCRATCH-РЕПОЗИТОРІЯ ЗА ТЕМАМИ ЛІТНІХ ОЛІМПІЙСЬКИХ ВИДІВ СПОРТУ ДЛЯ ПІДКЛЮЧЕННЯ КОНТРОЛЕРУ РУХІВ ТІЛА ГРАВЦЯ. Grail of Science 2023;(30):382 View
  5. Zhang H, Yang Y, Hao X, Qin Y, Li K. Effects of digital sleep interventions on sleep and psychological health during the COVID-19 pandemic: A systematic review and meta-analysis. Sleep Medicine 2023;110:190 View
  6. Takei K, Morita S, Watanabe Y. Acceptability of Physical Therapy Combined with Nintendo Ring Fit Adventure Exergame for Geriatric Hospitalized Patients. Games for Health Journal 2024;13(1):33 View
  7. Wols A, Pingel M, Lichtwarck-Aschoff A, Granic I. Effectiveness of applied and casual games for young people's mental health: A systematic review of randomised controlled studies. Clinical Psychology Review 2024;108:102396 View
  8. Polechoński J, Przepiórzyński A, Polechoński P, Tomik R. Effect of Elastic Resistance on Exercise Intensity and User Satisfaction While Playing the Active Video Game BoxVR in Immersive Virtual Reality: Empirical Study. JMIR Serious Games 2024;12:e58411 View
  9. Martin M, Marín-Lora C, Chover M. A comparative analysis of game experience in treadmill running applications. Entertainment Computing 2025;52:100888 View
  10. Alba-Rueda A, Lucena-Anton D, De Miguel-Rubio A. Effectiveness of two different exergaming systems in addition to conventional treatment for physical therapy in patients with multiple sclerosis: A study protocol for a multicenter, assessor-blind, 24-week, randomized controlled trial. DIGITAL HEALTH 2024;10 View
  11. Dill S, Müller P, Caserman P, Göbel S, Hoog Antink C, Tregel T. Sensing In Exergames for Efficacy and Motion Quality: Scoping Review of Recent Publications. JMIR Serious Games 2024;12:e52153 View
  12. Fujita R, Suzuki N, Takahashi K. VR running system using redirected walking technique. Procedia Computer Science 2024;246:159 View
  13. Yuan L, Wei Y, Li J. Smart Pressure e-Mat for Human Sleeping Posture and Dynamic Activity Recognition. IEEE Journal of Selected Areas in Sensors 2024:1 View
  14. Zhao Y, Soh K, Saad H, Rong W, Liu C, Wang X. Effects of active video games on mental health among college students: a systematic review. BMC Public Health 2024;24(1) View
  15. Hoffmann K, Wiemeyer J, Martin-Niedecken A, Oliveira R. Physical and motivational effects of Exergames in healthy adults—A scoping review. PLOS ONE 2025;20(2):e0312287 View
  16. Bhundoo A, Pillay J, Wilke J. The Effectiveness of Online Exercise on Physical Activity, Motor Function, and Mental Health: Systematic Review and Meta-Analysis. Journal of Medical Internet Research 2025;27:e64856 View
  17. Wang A, Schrøder E, Hammersland Ø, Rand C, Østvik S, Sivaranjan A, Haltbakk S, Elnan S, Stabell V. Lessons learned from experiments with four pedal-based exergames. Entertainment Computing 2025;55:101018 View
  18. Liao Y, Masodsai K, Kuo Y, Wu H, Lin Y. Effect of somatosensory games on arterial stiffness and antioxidant status in postmenopausal women. European Journal of Applied Physiology 2025 View
  19. Wen F, Yusof H, Abidin N. Effects of active video games on affective responses and mental health symptoms in young adults: a systematic review. BMC Public Health 2025;25(1) View

Books/Policy Documents

  1. Martin M, Chover M, Sáez E, Marín-Lora C. Proceedings of the International Conference on Ubiquitous Computing & Ambient Intelligence (UCAmI 2022). View
  2. Marin-Lora C, Martin M, Chover M. Proceedings of the International Conference on Ubiquitous Computing & Ambient Intelligence (UCAmI 2022). View
  3. Huang M, Saleh M. Reimagining Systems Thinking in a Post-Pandemic World. View
  4. Kanei A, Manabe H. HCI International 2023 Posters. View
  5. König L. Digital Public Health. View

Conference Proceedings

  1. Bruns F, Wallhoff F. 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH). Estimating Workload from Heart Rate and Game Precision in Exergames View
  2. Elaheebocus R, Grant F, Jaunbuccus S, Rampat S, Ramiah S. Proceedings of the 2024 the 12th International Conference on Information Technology (ICIT). Design, Development, and Large-Scale Usability Evaluation of BehaviourCoach 2.0: An Exergaming App View