Published on in Vol 10, No 1 (2022): Jan-Mar
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/35040, first published
.
![Effect of the Nintendo Ring Fit Adventure Exergame on Running Completion Time and Psychological Factors Among University Students Engaging in Distance Learning During the COVID-19 Pandemic: Randomized Controlled Trial Effect of the Nintendo Ring Fit Adventure Exergame on Running Completion Time and Psychological Factors Among University Students Engaging in Distance Learning During the COVID-19 Pandemic: Randomized Controlled Trial](https://asset.jmir.pub/assets/f5b3e848ce4016a36e381c9ab439993a.png 480w,https://asset.jmir.pub/assets/f5b3e848ce4016a36e381c9ab439993a.png 960w,https://asset.jmir.pub/assets/f5b3e848ce4016a36e381c9ab439993a.png 1920w,https://asset.jmir.pub/assets/f5b3e848ce4016a36e381c9ab439993a.png 2500w)
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