Effect of the Nintendo Ring Fit Adventure Exergame on Running Completion Time and Psychological Factors Among University Students Engaging in Distance Learning During the COVID-19 Pandemic: Randomized Controlled Trial
Effect of the Nintendo Ring Fit Adventure Exergame on Running Completion Time and Psychological Factors Among University Students Engaging in Distance Learning During the COVID-19 Pandemic: Randomized Controlled Trial
Authors of this article:
Yi-Syuan Wu1
;
Wei-Yun Wang2, 3
;
Ta-Chien Chan4
;
Yu-Lung Chiu5
;
Hung-Che Lin6, 7
;
Yu-Tien Chang5
;
Hao-Yi Wu2
;
Tzu-Chi Liu8
;
Yu-Cheng Chuang9
;
Jonan Wu9
;
Wen-Yen Chang10
;
Chien-An Sun11
;
Meng-Chiung Lin12, 13, 14
;
Vincent S Tseng15
;
Je-Ming Hu7, 8, 16
;
Yuan-Kuei Li17, 18
;
Po-Jen Hsiao19, 20, 21, 22
;
Chao-Wen Chen23
;
Hao-Yun Kao10
;
Chia-Cheng Lee16, 24
;
Chung-Bao Hsieh25
;
Chih-Hung Wang6, 7
;
Chi-Ming Chu1, 5, 7, 26, 27, 28
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