Effect of the Nintendo Ring Fit Adventure Exergame on Running Completion Time and Psychological Factors Among University Students Engaging in Distance Learning During the COVID-19 Pandemic: Randomized Controlled Trial
Effect of the Nintendo Ring Fit Adventure Exergame on Running Completion Time and Psychological Factors Among University Students Engaging in Distance Learning During the COVID-19 Pandemic: Randomized Controlled Trial
Authors of this article:
Yi-Syuan
Wu1
;
Wei-Yun
Wang2, 3
;
Ta-Chien
Chan4
;
Yu-Lung
Chiu5
;
Hung-Che
Lin6, 7
;
Yu-Tien
Chang5
;
Hao-Yi
Wu2
;
Tzu-Chi
Liu8
;
Yu-Cheng
Chuang9
;
Jonan
Wu9
;
Wen-Yen
Chang10
;
Chien-An
Sun11
;
Meng-Chiung
Lin12, 13, 14
;
Vincent S
Tseng15
;
Je-Ming
Hu7, 8, 16
;
Yuan-Kuei
Li17, 18
;
Po-Jen
Hsiao19, 20, 21, 22
;
Chao-Wen
Chen23
;
Hao-Yun
Kao10
;
Chia-Cheng
Lee16, 24
;
Chung-Bao
Hsieh25
;
Chih-Hung
Wang6, 7
;
Chi-Ming
Chu1, 5, 7, 26, 27, 28
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